Honestly if someone doesn't find the current state of the game at least a -little- fun, they'll probably never like the game no matter how finished it is. So many people on here saying how this game is so unfinished yet happily have hundreds of hours logged in, not because they're hardcore testing(sorry but most of you really aren't) but because it's FUN to play.
Or simply because they wanted an achievment perhaps?You know not all people play for fun all the time.
Wouldn't hunting for an achievement count as being fun for that person? I mean...unless you treat getting achievements like a job or something in which case, you are doing gaming all wrong.
It doesn't count as fun for me and that is why i dont grind for them.But there are people who want something that might be locked behind an achievment and have to grind it anyways.
The best thing what we can do is to support this game. We all want this, so....lets keep playin. I think I can speak for the most of us that the devs make a great work so far. Sure, there are may construction zones. But I am sure when we keep support the devs we get a great Game. They need much more time. And we all dont know what is going on behind the curtain between Bhvr and Bandai....
I'm still puzzled as to why they chose to put this on an engine that is clearly not designed for a project of this scale. I understand Unreal 4 looks damn nice, but I think Planetside 2 had the right idea. I'd rather have decent visuals and an epic scale game than amazing visuals and a game that is too demanding to have a large amount of players without a ton of investment and time trying to make it optimized. I could be speaking out of my ass though as I'm not familiar with this stuff. If I am, forgive me and please correct me. I'm always trying to learn a little bit more about the development process of games.
Because they were told by a company that they could make UE4 work in a massive open world setting. They couldn't deliver. You won't know unless you try, unfortunately it backfired on them, at least for now. There's nothing saying that down the road a programmer figures out a way to do it or technology comes out that allows it to work.
Making your own engine takes a very long time (in Planetsides case they developed it atleast for 5 years). UE4 is also free
Yeah building an engine from the ground up for AAA quality games is crazy expensive I'd imagine and BE kinda stepped into this project as a midsized studio not a huge one so I doubt they had the time/budget to even consider making a custom engine. That said, IF they can make UE4 scale the game up a bit thats actually going to be great not just for 40kEC but alot of other IPs that want both larger scale multiplayer and the out of the box polish & features that the Unreal Engine has. Maybe, somewhere down the road we can get a post launch/mortem interview with the devs talking about the development end of it in a technical sense on why things mutated the ways they did.
In your opinion do you think it would have been worth it to purchase the rights to using planetside's engine? Can you give me an example of how much getting these rights costs? Just curious.