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Discussion in 'Eldar' started by Eagle_11, Jun 30, 2018.

  1. Eagle 11 Eagle_11 Well-Known Member

    This would be an unique, unmoddable powersword for the Banshee, that when hits an enemy applies the same ms debuff to infantry targets as if it would be hit by an standard gravgun, the effect does not stack with multiple slashes and the item would have an appropriate Lp cost to equip.
    Lore-wise think of it like the sword has been imbued with an psychic power that either draws the enemy towards the ground(warlock and farseers are capable of manipulating gravity with their psychic powers after all). Another lore explanation could be the sword is infused with something like angered spirits, their power causes opponent to overcome with horror for an brief moment(even if its otherwise fearless), functioning sorta like an daemon weapon. :p

    I am not sure if such an extra equipment can be made compatible with their lore at all, but something along this line could be an nice addition to their arsenal, supporting the disruptive nature of the class.
  2. Arleniel Arphenior Steam Early Access

    I agree, that unique weapon for Banshees can be reworked, as additional durability does not worth those loadout points. Howling Banshees, according to the lore, are high risk - high reward warriors. It Eternal Crusade conditions they either destroy an enemy during the first seconds of fight (Often even without receiving damage) or fade in clanging with primitive weapons. Like for all other Eldar classes, their advantage is impetuosity, but not rough survivability. So the less combat last, the more chances Banshee has to kill an enemy, and vice versa. Our current problem is that ranged enemies can rather easily temporize, and their reinforcement often arrives before Banshee can completely exterminate a hostile. I have emphasized the word "ranged", because according to the lore ranged-specialized Mon'Keigh have chances to shoot down Banshees from a distance, but it is ridiculous, when they can protect themselves from Power Swords, using just knifes. If we want to support the disruptive nature of the aspect, we should find a way to improve exactly engaging moments, allowing to defeat an enemy with a few successful attacks. Gravgun effect from your idea gives Banshee more chances to predict a delayed attack, but it still can not solve a more significant problem. If we have an unique unmoddable sword with increased impact for fast and strong attack, melee skirmishes with ranged hostile classes will last shorter, allowing you to avoid fighting with multiple enemies at the same time more often. Talking about balance, lack of modifications (Damage, penetration) and decreased durability (The tenet of high risk and reward can be embodied such way) will keep it balanced.
  3. nikel nikel Arkhona Vanguard

    Banshee need a speed buff (like it was slaaneshi speed when devs make speed of all factions equal occasionly), and better scream effect - more stagger, or even block of ranged weapons for 2 sec, survivability can be same.

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