Enforcement Precincts Upper Hive: Praefectus Hron as the standing Arch-Militant. Middle Hive: Marshal Lupa, Pricinct Master Lower Hive: Marshal Floyd, Pricinct Master and Lord-Keeper of the Gate
Krox Pluto is a survivor. His only goals consist on acquiring funds for food, lodging, and security. He feels most at home outside the hive among the swamp scrap town. Mostly he scavenges for useful parts and materials for Hive currency. The docks are his home, and he only goes into the city proper if work requires it. What is the Hive's form of currency? Can't be Thrones, dat would be Imperial. Orkz use Teef, does dat me there will be more than one kind? As for security, Krox has no problem with swearing loyalty to local gangers. They can either poke the eight foot crocodile or leave well enough alone. That being said, to avoid being hassled, Krox will happily carry out murder or theft if paid to do so. His only true friend in all the world is his fishdog Rend. They are inseparable and consist on almost the same diet of swamp fauna and hive dwellers. (Mild case of cannibalism, but that's usually a heat of the moment kind of thing.) He prefers to be called Pluto, but he's known as "Krox."
"Redeemable in Lead." We use the lead standard, so things cost shells/casings. Teef are acceptable to any merchant that would rather have his head not be violently removed.
Name : gruk squig herda Class:squig herder Race: Grot Appearance : large nosed green and large teeth History:gruk was jut herding his squigs when the hive fell he thought his squigs would feed well inside the hive. He had been outcatsed by his tribe for being a grot something he had no control over so he spurned other orkoids sicing his squigs on them and enjoying them being torn apart Charecteristics : Strengths mostly loyal squigs: gruks squigs will follow him without complaint and they wont try to eat him in his sleep which is always good Small: gruk can fit into small spaces simple as it is has tunred out to be quite useful Big squigs: gruk has some very vicious and large squigs Weaknesses Small: he is easily punted whixh doesnt help Hungry mouths: if he doesnt feed his squigs well he looks like a tasty meal to them Grot: he is disliked by other orks for being a grot. He has a herd of 4 attack squigs He is mostly loyal to the orks though spurned He has a low ranking due to being a grot
I just remembered to put this here XD Name: Zwei Class: Heretek Race: Human(?) Characteristics: As with most Hereteks, he is a mess of cybernetics and flesh. An eye has been replaced with a visor, and several vital organs being lost has caused his torso to be covered in scars. He has black hair and his remaining eye is blue. His skin is very pale due to the way Hereteks lurk indoors in their laboratories all day. Has the mechandrites all Hereteks have. He is very curious and somewhat naïve. Honest, but to a fault. Working as a heretek has given him a serious blue-orange morality problem though. He sees the death and torture of humans as no biggie, but if you destroy his machines... Traits: Tech Expertise: He is a heretek, so knows a ton about machines. Chaotic Lore: He has a large knowledge on chaos and such as he is a heretek. Unnatural Strength: Mechandrites are very, very strong. Improved Vision: The visor lets him see very well, even in conditions where he shouldn't be able to Flaws Heresy: Anyone who is even remotely imperial or god emprah worshipping hates his guts as he is a heretek Weakness: While he has strong mechandrites, the rest of him isn't quite so strong Inexperience: As a heretek, he's a scientist, not a fighter. Hive Status: A heretek for hire History: He was a magos's apprentice before the ship crashed, the end of imperial rule led to the end of restrictions on what he could and couldn't do. The crash robbed him of his teacher though, and all the protections and notorieties that serving under him bring. Once he was alone, he turned to shadier and shadier sources for funding, eventually seeking employment from chaos itself and going full Heretek. Now, as a heretek, he can do what he like best: Expirement. Loyalties: For hire
NAME: Gary 57 Class: driver/operator Race: clone APPEARANCE: gary 57 stands at 5'10 and is generally handsome besides the brand on his left cheek that is 57 he has slicked back jet black hair and has his blue utility jumpsuit that has 108 on the collar and on the back and has leather pauldrons and leather vambraces strapped on the suit CHARACTERISTICS: he is a bit of a awkward man he has a weird obsession with the word gary its probably due to the messed up genes of being over used and not replaced he is calm minded he is a easy to talk to chap and he is straight forward he does not sugar coat things even if it means risking everything Traits: natural born driver /can drive just about anything he only has to be inside ot amd look around before he knows how to drive machinery Loud: Screams Gary in a veriety of ways when he sees a enemy Betrayer: gary has killed a few other people making others look poorly at him Bastion of iron will : is strong minded torwards psykers Jaded: is uneffected by mundane horrors Blade master: can dual weild two melee weapons Equipment: a six shooter and a good crafted sword and a huge two handed wrench and has data slates of equipment storage rooms/ containers Hive Status: Gary 57 had to drive loading trucks and other vehicles to help with un loading and on rare occasions he was allowed to drive armoured vehicles when docking Simply he is a operator of machines of a extremely wide veriety History: Gary 57 was a clone of a once great renagader presumably named Gary , Gary 57 was made to drive and operate heavy machinery from light walkers to light artillery gary 57 had to know how to operate it or be replaced but due to the projects somewhat failure they got rid of the Garys their are over 300 some the defects were too awful and the gene of the original gary became too defective at 100 clones but how did they comtinue to make 300? but gary 57 was lucky enough to survive all the awful living conditions but he didnt care at all he knows how much hes worth Loyalties: Gary 57 does not care at all who he follows he has not grown hatred to xenos or other humans and clones he only follows those who dont go back on their set of rules or if the pay is good enough Personal info: due to him being a defectivish clone he has little to no self preservation and works on the task at hand and always puts the job before himself just because thats how he was made NPC: Gary 57 due to gary 57's job amd how some shipping containers have been completely abandoned sometimes the garys will take it for them selves gary 57 found one that belonged to a dead old man.and did not have kin to pass his container onto so gary claimed it and he found a hereteck that was on thw vergw of death eating metal bits of objects near him 8-bit is extremely loyal to gary 57 helping him in every manner he isnt much of a conversationalist but is over protective of gary because gary doesnt exactly understand certain situations he hets himself into socially like
{M37- Planet: Gerringuard -Official Status: Imperial Compliant -Tithe: Suspended: Ongoing Orkoid Containment} It fell like a dagger from the heavens, its pale light brazening across the atmosphere in a flash of cold fury the spire pierced the dense layer of volcanic ashes that obscured the skies of the planet's equitorial region. In a land that had not known the sun of their world in many centuries, for the first time in millenium a single bolting ray of unobscured sunshine descended upon Gerringaurd's cragged surface, the warp ice from the spire reflecting a false star in a glittering fall to earth, a blue dusk piercing into the mountainous reaches. Many locals near and far ducked for cover at the sight of the fallen star, the more tactically minded amongst them sure it must be a high calibre ordinance from the occasional void war, such battles usually taking place on the planets outer moons and the nearby asteroid belt, but it was not uncommon for wayward shells to make planetfall. The spike itself was a craft of towering immensity, a district of the orbital leviathan know as the Kronos, a hulk of lost ships and structural constructs encased in a dense warp ice spiraling towards a gilded point. Despite its appearance it was not the makeup of the vessel, which was quite non-combustible, that wrought such wrath, but rather the placement of the impact upon a vein of the mountains underash rivers, it flow diverted into a nearby volcanic shaft of the equitorial regions many volcanoes, mostly inactive and merely venting a continues stream of smoke that darkened the sky for miles as volcanic mountains gave way to a barren tundra, night often lasting for weeks before an ugly smear of light graced the surface. The initial impact caused a stir throughout the equatorial mountains, many long silent stacks spewing forth a great torrent of magma and molten hot steam, what few outposts and mining camps in the area being mostly obliterated, and warcamps for miles north being cleared of PDF forces. In its wake sat a towering spire stabbed into a narrow mountain pass betwinxt to magma stacks, at its base a steady flow of steaming river outflowed, pooling into a sulfuric swamp across a wide valley. Where the underflow of water fell into the volcanic shaft where once a blackened tower of ash rose a grey-green steam broke the once impenetrable layer of darkness. Down upon the surface the Black Hand garrison went about their deployment procedures, the threats of the hulk irrelevant in face of possible imperial retaliation from the forces warring to the planets north, far past the frozen plains of the tundra into the temperate north where the metropolis of Industry that served as the local society was currently embattled with an ongoing Ork resurgence and attacks from rebelling lords. Few outside planetary governor's retinue knowing that these seditionists had been stirred by the besieging Renegades, who kept a veil upon the warp, the Astropaths cries not reaching the Adeptus of Terra, the Munitorum never receiving their calls for reinforcement, their struggles classified as a minor xeno threat. One would think the Inquisition would send an inquiry when such matters as a suspended tithe come into play, what fewer still know to their despair is that, they have. Lord Gregor Svevantius of the Ordo Xenos leads a campaign in orbit to break the blockade, his strike team banished by the amputation of an entire district to planetfall, their system still enshrouded from the outside Imperium. Condor Drop Troopers depart from the hive to take up forward operation centers and refuel stations for their fighter brigades and bomber detachments, sending in aerial support for the rebelling lords, and leading to rumors among the PDF of "Ork Kommandos." Hidden above the skies the Renegade's Naval Forces push the Imperial Navy, blitzing them as their alerts went haywire in the cataclysmic aftermath, their push forcing them to retreat into the systems inner asteroid belt before their vessels could be boarded by heretics of the chaos Astartes known as the Desolate Heralds, a Word Bearer warband with ties to the before the Heresy. In silence the spire unfolds, its ice blocks reforming into luminescent hab stacks, its inner tower of such immensity it was a city in among itself. Though the void shielding staved off the inverse effect of most of the impact, those that had not made it to the waiting Impact Shelters (built for protection against both Void Warfare and a planetfall possibility) were hurled violently as the gravity inverted itself and what was once floor was now roof, and what was once a casing of warp ice was now a usually black sky. For but a moment, the city slept.