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Double armour, shut off regen

Discussion in 'General Discussion' started by Cassanova, Oct 16, 2016.

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Yay to the Nay

  1. A worthwhile exersise, Make it so on UAT

  2. Go home Cassa you're drunk (which is true)

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  1. Cassanova Cassanova Arkhona Vanguard

    I'd like to see everyone get double the armour but armour regen to be turned off. Want that armour back? Find a fucking techpriest, mekboy, warpsmith, eldarsumshit to help you out. Whittling enemies away bit by bit should be a valid fucking tactic. Watch as bolters suddenly have a place on the field, watch as the mid-long range becomes a viable engagement range. Be amazed as melee classes have to suddenly think about their approach.

    Speaking of techpriests, mekboys, warpsmiths and eldarsumshits, take away all Ground assault cap abilities and fold the JPA and GA into the same class, It's bloody redundant and the extra class can go to the aforementioned armour support classes.

    Reasoning? On TT (most) multiwound bastards don't regen their wounds as they slog across the field, they get hurt and stay hurt.

    TL;DR: Make armour mean something, no more halo shields for all.
  2. TGM Jencent Arch-Cardinal

    Anyway melee characters lives on LS mod.
    Vargas78 likes this.
  3. Yeah double armor, no regen, give HP a very slight regen
    VoxC likes this.
  4. Cassanova Cassanova Arkhona Vanguard

    I'd go as far to say no regen period. Want sustainability in the field? Better have apocs (and equivalents) for health and techmarines (And equivalents) for armour
    Matsukovich likes this.
  5. Kemsa Kemsa Steam Early Access

    Hu.. i never thought about this, this could solve the problem of "insta/oneshoted" and the Blitzkrieg matches were a space marine durability is like a fucking sticks vs rocks.
    Now armor regen should be remove, and yeah techmarines and alikes should be with this.
    But lets be honest... do you will fight an Orc with 200 armor and 400 hp ????? or a Chaos with 250 armor and 250 hp with + 70 thoughnness more than the normal? i dont think so
  6. Cassanova Cassanova Arkhona Vanguard

    Hell yeah i do, I wanna be a walking tank with an RPG machine gun as my main cannon. Players should be tough but break down after repeated and rough use without maintenance just like any war machine.
    Matsukovich likes this.
  7. 'EadThwacka Im_a_Turtle Arkhona Vanguard

    Sounds like what the orks should have had in the first place... Except more health than armor.
    Matsukovich likes this.
  8. Mmmm....nah.

    I like armor regen. Besides, that's sort of what old MoN did when it was 300 hp. Trade shield for HP, had lifesteal and good to go. They'd also have to redesign Tzeentch marks since armor is kind of it's thing. Would also need a new drawback to Slaanesh mark.

    It would also ruin Shieldbro, tank with Armor, then Shield while Armor regens, then Armor etc.
    0strum likes this.
  9. Asyran Eldritch Arkhona Vanguard


    You are looking for a Bonesinger...

    [​IMG] [​IMG]

    Though they never see combat... since Wraithbone actually can repair itself in lore... Plus they have no weps :(
    Kaptain_K_Rool likes this.
  10. Asyran Eldritch Arkhona Vanguard

    Eureka! Had an idea for asymmetrical balance! Make them like Symmetra from OW, can spawn grav platform turrets and make Webway Ports? That might work at the cost of no weps at all...

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