While reading your post I was thinking this fellah is haemorrhaging creditability but you won me back with this post Although I agree with most that this was badly put together. I do agree with your idea/concept! They need to implement a high skill ceiling, but at the same time you don't want to isolate casuals or the not so hard core gamers otherwise its going to be hard for new people in the game to 'catchup' eventually people will say "this sucks" and will quit which isn't good overall.
Either way, I'm still putting Krak Missiles into people's faces, especially ones who proclaim themselves "skilled" just to prove a point that its a game and your skill means less than my rocket propelled explosive embedded into your skull.
That's all relative though. I really like challenging games and hate that most games have huge tutorial sections or take six hours to beat. That doesn't mean I want everything brought up to my standard of fun because other people would be satisfied. The developers have to find the best middle ground they can. A game that's easy to pick up doesn't mean it's continually easy. Guitar isn't hard to pick up but that doesn't mean everyone is John Petrucci. A game can be easy to learn but be filled with people how have practiced to the point where they're really good. It's still going to be hard as hell going to toe to toe with those people even if the game is pretty easy at the baseline. If you don't like too easy gameplay then go fight a dreadnought or something. Don't make it where only hardcore gamers want to play and the game dies due to lack of players. Other people deserve to enjoy the game as well.
No problem. Some people are asses about it. Same for the people wanting it easier. I encounter a few more people who want it harder to weed out casuals so it's become a slight pet peeve I guess. I definitely see where you're coming from though. I'm getting tired of blasting through games like it's nothing when I know I'm not very good.
yeah, there's a fine line between making a game competitive and conducive to better players and just going full on AA3. well, even AA2 suffices for the purposes of this analogy.
I really don't understand the hate for casuals. What's the issue with having some less skilled players in a huge open world game? Isn't that more easy kills for you? As long as they're not in great whopping zergs (which are made of new and old players alike) I don't see how they negatively impact your gameplay. People act like there's something wrong with not having the time or desire to tediously train movement tracking and bullet drop estimation 2 hours every week in a game you play for fun. Some players just want to come home after a hard day and waaagh a little bit. If you do train, (and there's nothing wrong with that either), you will probably consistently beat them. But you are not a superior person, you are not better for the health of the game, and you do not deserve more attention from the developers. There's a sentiment caused by the influx of casual phone games and such that causes some resentment against casual players in general. But don't take it to the opposite end of the spectrum. Hardcore players are not some ideal target - a game should try and target a broad spectrum of playstyles, from easygoing to intensive.