A smart man once said: "Don't let the perfect be the enemy of the good." So far, EC seems like it will be quite good. I second the sentiment of having the game actually get done, get released, and if it is successful enough then they can add in more. Sure, I think everyone here (developers included) would love to have a perfect representation of the entire WH40k galaxy from Terra to the Eye of Terror. Who wouldn't? Yet, we have to be realistic and practical in our expectations. Another quote: "Get 'er done."
Much of what's in the OP is already planned to be in the game. It's just on one planet instead of a bunch right away - which makes sense if it's PvP driven. If there's thousands of worlds, you'd need almost millions of people to make it seem like war on a grand scale is happening. Instead, devs can focus on making an almost BF4 / SM experience all over a single world that will never be void of action.
it is never big enougth with 40k universy. May be just may be in 30-150 years when proper virtual rality and future technologies come we might see THE REAL AND FULL 40k universe
theyre going to release this game at a smaller scale than it will be in a dew years. aim small hit small. they will then send an emissary to my door and beg me to come help develop the battlefleet gothic mmo. It will be released and we will destroy your minds with what we have wrought. We will then merge the 2. You're welcome.
I rather have a smaller game that will be released and is fun than a over dimensioned game that will be crap or never released.
I think first of all the game has to be made before we can go on about scale hell we do not know how big the maps are each one could be massive. Then there is having enough players to be on each world other wise have fun fighting over a world when you and 5 other SM are the only people there.
I think it is a perfectly large start. Seeing as they will have a rediculous number of players able to kill each other at once.
With technology advancing for computers in servers and hardware I'm confident they will be able to accommodate the vast world of Warhammer to the best of their abilities.
I think what is key is not the scale of the game environment per se, but the "sense of scale", seeing that there is a massive world and the potential that it is out there somewhere. 40k always struck me as being larger than life in its approach to scale, marines bigger than normal people, ships many miles long, huge city spires punching into the atmosphere, jungles filled with massive monsters and more people crammed into ever shrinking space, forcing it to expand upwards to the sky. If the battle maps are all relatively flat open terrain with all the usual stuff you see in fps online games then I'll be sorely disappointed. I want the whole gamut from open plains to tight corridors in spaceships and cities. I want wrecked urban environments plus to charge down a corridor and out onto an open balcony to witness the fighting MILES below me. There has to be hive maps with a sense of the vertical. I want to fight up and down and around massive structures which are likely to explode and wipe out friend and foe alike as there is one thing sorely missing from games of this type and that's up and down. There were many a good unreal tournament mod years back (including ones where you could board ships in space etc.) that to a degree captured a good sense of scale. Make it feel big..... K.