I just want to look like the Death Company or like a sanguinary guard or something. Just give me wings on my Jumppack and ill do what ever you say.
I'm no inside man, but I'm guessing they (the developers) would love to give all this stuff and more to players, and things like a lack of available coders/artists and the availability of funds to pay these people out of the existing budget is putting on the brakes. Taking time away from fixing bugs and developing stuff like the campaigns and new map mechanics is something that must be balanced against the potential return. Personally I would rather see a more solid foundation for the game and its mechanics before slapping on new cosmetics into something less feature-rich. Again, I'm no expert, but I would think that making the game more interesting to play and providing more content will give a higher return in profits then just adding in decals here and there. They gotta prioritize with the resources they have. I could be totally wrong, though.
You don't need to be an inside man to grok that F2P (ish) games survive on microtransactions. They're a revenue stream that pays the bills and funds new development (especially if your new player count isn't rising appreciably.) I've been saying since I started posting that the microtransaction model for this game seems broken. It has horizontal breadth but not vertical depth, and that's not a model that works when people cleave to their favorite factions as hard as they do in 40k. The model assumes people will play all factions and buy out cosmetics and weapons for all of them. That isn't reality I think and the player #'s about what factions people do and don't play show that. On top of that they hand out premium currency regularly. Anyways, while I hate having to say it, yes, they do need to work on cosmetics and MTX while they bug fix and make content....unless they straight up start a donation model where we essentially are like "oh you made a new map? Have $5." They've got an MTX system but not enough people or the production chain to quickly populate it with stuff to keep up with demand. Hell I'm getting all the RTC I honestly want just off of referrals, and I'm luke warm on buying anything with it. If they really think that the # of players who are going to buy another character slot just so they can have a second Space Marine in a different chapter, and buy out all the MTX for it, is going to support this game....I think they have seriously misjudged the average player and 40k fans even. TLDR: For F2P (ish) games that aren't P2W, cosmetic microtransactions are what keep the lights on. Look at Path of Exile. They've been going for years almost entirely on absurdly overpriced cosmetics because new ones are part of practically every content patch. They know what butters their bread.
I may be in the minority but a lot of our armour sets appear a bit too clean and too pristine. It would be really awesome if we could see a "battle scarred" set or the option to have a dusty or gritty texture along with the current "pristine" look we see on most sets. I'll also harp on improper armor trim colors caused by Artificer and Relic armour. The resulting silver and gold trim really dont belong on a lot of iconic paint schemes such as Dark Angels, Imperial Fists. DA shouldn't have any gold or silver trim on 95% of their armour sets and should be mostly green. Fists should be all yellow with black or red trim. Let players choose the color of their trim please. Dirty, gritty look with proper BLACK trim.
Weapon skins seem like an easy addition especially considering that only a few subfactions have a themed weapon (damn Dark Angels have 2 RTC weapons while Ultramarines have none, dafuq is with that?). Throw some Hazard stripes on a bolter and a chainsword and you got Iron Warriors weapons, it is just that simple. Also Black Legion has like 3 weapons but none of them actually match their colors, they have a clean gold trim (ragespitter, Abaddon's Grace, Flesh Hound Chainsword) like IW but the BL's armor in EC is more orangey so it doesn't match...just irks me is all
Funny story: A game that is ages old now called Space Marine had more customization, better animations, sounds, models, etc than this piece of overpriced garbage game. It also had the thunder hammer and JPA's were actually useful.
...it did not have more customization...it had bare-bones customization. Both in armor options and loadout options. No weapon mods, only perks which took up slots which you also needed for utility. No healers, smaller maps, worse netcode, no Chaos marks, uncustomizable Raptors, and a horrible habit of supporting grenade spam (via Favor of the Armory+Master Crafted Wargear) as the only tactic worth using. Also how is a free game overpriced ?
Yes, that's where the money is at. Visual cosmetics, and it would be great for a toggle. But more bundles, when are they returning?
It was also funded by not one but two different publishers, had super rocky development where the game changed creative hands more than once, and it damn near didn't make it to market.