So there have been a lot of myths and misinformation floating around lately about the Orks, so @Thana and I jumped into the garrison to try and clear some of them up. This is what we found. Myth 1: Orks take more damage from behind This was simple to test, we simply shot an Ork in the front and then in the back. We can, with absolute certainty, conclude that Orks do not take extra damage from the back. Myth 2: Orks take less headshot damage Again, this was a simple test, we shot an Ork in the body and then in the head. We can confirm that the Ork headshot multiplier is 1.5x, which is notably lower than the 2x multiplier of every other faction. Myth 3: Orks suffer more suppression This was a lot more difficult to test, and the results are not 100% conclusive, as we tested using each factions Heavy Bolter equivalent due to the difficulty of subjecting each faction to the same weapon (e.g. a Heavy Bolter). From what we can tell, Orks do not seem to suffer any significant extra suppression when compared to other factions: Myth 4: Ork lunge ranges are shorter To the nearest meter these are the lunge ranges that we observed in the garrison (Go To markers state 1m when you are stood directly on them, so we took the distance stated by the marker and reduced it by 1m): Ork (with Choppa Blade) Fast Attack: 6m Power Attack: 9m Dbash: 4m Space Marine (with Chainsword) Fast Attack: 7m Power Attack: 9m Dbash: 5m Striking Scorpion Fast Attack: 6m Power Attack: 9m Dbash: 5m Howling Banshee Fast Attack: 6m Power Attack: 10m Dbash: 5m So there is some truth to Orks having shorter melee lunges. Space Marines have a slightly longer lunge on their fast attacks, and Howling Banshees have a slightly longer lunge on their power attacks, whilst Orks do indeed have a slightly shorter lunge on their dbash.