Because I don't want to turn this entire thread into us posting HUGE responses to each other, I'll end with this: There are frustrating things to do when playing as any faction. But what people complain about is that if eldar received buffs they'd get even more victories, getting an even higher win ratio than any other faction. I don't doubt that there are crappy things going on in the eldar faction, and I frankly think that as things are sitting right now, the "Eldar OP" complaints are somewhat unwarranted. But when you say "We need the strengths that other factions have!" as you're already using your strengths to win more often than other factions, what people hear is "we don't win enough," from the players that lose to you. It really starts sounding like the first world complaining that they don't have enough options. Life's frustrating for Eldar? Yes, but giving them the strength to completely imbalance the win-ratio isn't going to solve the problems. If you'd like to continue this discussion PM me.
If no one plays the class it kinda talks volumes about the state of said class imo. I'm fine with no melta bundle for a cap key but they need at least one bomb imo otherwise it would be unfair considering every other faction in the game can take a bomb and cap.
The real issue is too many people are quick to jump on the "Eldar OP" bandwagon. Its not the Eldar that are OP its teamwork. Just ask BLOP when they get together they work well as a team and can beat most other groups out there. (And no that's not in invitation to start complains about how they play I will remove any posts that start) There are things the Eldar are missing that would be some QoL upgrades to bring them in line with the other races and it will be nice to see, and there are still some things that need to be balanced such as adding a 1 second spin up timer to the tempest launcher, working more on limiting the roadkill (This is for all factions its just the easiest to do with a hover tank) and finally certain members of the Eldar community who will not be named (And I will remove posts naming them) do need to chill out somewhat on some of the insults they are quick to toss out. You can agree to disagree about things without insulting someone personally in a post.
I agree with all of this. Well stated. And yes, the Firedragon needs to be able to equip at least one. I only meant for the double. I don't think the cap key should take the grenade slot, just that there should be an item restriction like CSM has with their Marks limiting what other things they can take. So just like you can't take a poison grenade unless you are nurgle, you can't take a double-melta if you also have the cap key. But it definitely needs to be tried out. I love this idea.
Don't worry man we respect your opinion. You're not wrong, you have a point of view as (I assume LSM main?) player who fights eldar to vent and explain your own frustrations. I agree from a community perspective, that eldar players asking for more while they already do fine is perceived as whining. And in some cases, I think it is. But if we think back to previous renditions of EC before the large EHP nerf, eldar win rates were pretty much the same as they are now...so the EHP nerf didn't harm/impact us much, but that was mostly because we were forced to adapt/ play smarter. Bearing that Point in mind, I'd like to point out the reason we were nerfed in the first place was because EVERYONE whined that we were too OP. So as eldar mains, it feels like a slap in the face from the entire community and devs. Because we are told to "git gud and adapt to your new handicaps OP faction" while the other factions didn't have to do the same because they just cried nerf eldar and got what they wanted. So instead of learning to play smarter and try harder, they got to not challenge themselves at all, and it just proved to eldar that devs are playing favouritism to higher population factions to keep the main population engaged with the game. I don't care what anyone says, it's obvious, and it's the smart move business wise to keep the larger factions happy. That's the main source of a lot of eldar player frustration. I'd be willing to bet most eldar mains who'd agree with me. But again, don't feel like your points arnt valid. We all feel the need to hear our points of view, and we all are mostly veteran players who have been in this game for year/years, so it's not like we all don't know what we are talking about.
Just thinking here, I wonder if the Eldar campaign will fix some of these issues, whenever it gets here. One of the reasons I think that eldar do so well right now is because they don't really get much in the way of new players like other factions (this belief is why I usually try to quell "Eldar OP" spamming in the chat when playing). This leads to a higher veteran player base in Eldar, which leads any buffs to be perceived as exponentially stronger than it is statistically. If there was some incentive for new players to jump on as Eldar, then the veteran-to-team ratio would decrease, reducing the win-ratio. This would lead to less players complaining about always losing to eldar which would free up the eldar suggestions on the forums from the excessive "ELDAR OP" debates that clutter every eldar post, and let us get to more constructive ideas (like the "allow the firedragon to cap" discussion that was hidden in this thread). I'm hoping that the eldar campaign will help with this, but that's a short-term, one-time solution. Does anyone have a suggestion on what could change to increase incentive of new players to jump on eldar, that doesn't provide a bonus that would increase the anti-eldar steam? It seems to me that one thing that would help is more mods, cosmetics, and a freaking hero for eldar. Since these things aren't there right now, the other factions are much more appealing to starting players (LSM is particularly appealing to new players but that's mainly because when people think Warhammer 40k they think Space Marines unless they specifically have a non-LSM army of miniatures). Oh, and just to answer the question: I started LSM, got to almost level 6, and switched to CSM. This happens a lot, which is why CSM has a much higher win-ratio than LSM. CSM has all the skilled LSM players who want to keep unlocking stuff.
Heroes are useless to veteran players. However, for the new player who has not reached level 5 yet, the hero provides a way to purchase a "not as good as a veteran" veteran unit (this lets players still look forward to getting veteran units, but get to start learning the veteran unit mechanic and when to deploy them before getting to level 5). So, to provide incentive to new players, which may be what the eldar need, it isn't completely useless.
You can't really convince people to play Eldar unless they got bored or they were a fan of them prior to the game, they don't get enough media, it's also why Orks are nearly dead, Space Marines are on the rule book, they are everywhere, they get most of the books, all the new models are about them and they are warrior priest knights in power armour armed with 70cal rocket rifles, the pinnacle of power fantasy and 50% of the games factions are them. That background tends to draw new players in compared to Space Elves who are dying out or Space Fungai. Also the fact that Eldar are the worst f2p faction of them all doesn't help as you need to spend about 200 ap per class to get basic body armour which means many new f2p players would never touch them with a pole as they need more time investment to be comparable to other factions average loadouts The best Devs could do I think is put a 50%, 100% or even a 150% requisition bonus on Eldar and Orks to entice people I guess, but if they had no interest in the faction in the first place I doubt many would care since the requisition can't be used on their other faction mains
How many are gonna purchase it ? It cost 25 dollars the price of a game , devs should be doing something else than this useless hero