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Dire Avengers should have 100 armor

Discussion in 'General Discussion' started by Faeruin, Aug 13, 2017.

  1. Fangz Fangz Confessor

    Banshees are weak: agreed

    DAs are weak: hard to say, I do wish they are more aggressive than what we have now, but when you aim the ASC melts infantry.

    Hawks: very tricky to learn, but very powerful when played right (yes I said powerful). Could heatshot from mid-air, could blind people with sun rifle, could stop drifting vehicles for dragons. If you like 'em you will need multiple loadout options.

    Warlocks: best support in game, though the squishiest. Takes a lot of situational awareness. But it is GOOD.

    Scorp: Ground assaults with stealth gimmick. Stealth is NOT meant to be "I can run up to your face and do a salt shaker without you ever seeing me". It is meant to help you round those corners and not get noticed because clearly there's green and yellow plastic plates sticking out. In other words, it is to trick those who scan with the corner of their eye, but not becoming completely invisible. If you play as other factions often enough, you will know where to look for a scorp and it's actually quite easy to tell if you are actually looking. No need to tweak graphics. Side note: you could be almost as tough as other faction brawlers if you decide to forget about stealth.

    Dragons: not much needs to be discussed. not going to start a new dragon debate.

    When I say Warlocks and Hawks are good I don't mean they are OP or not counterable. They do great at what they are designed to do and could really make a difference if played well.
    Sily likes this.
  2. Krayt Krayt Preacher

    @Faeruin No for more damage , No for more ehp , Yes for usefull mods for the catapult , and not the trash tier mod that we have right now
  3. AMMO CAPACITY MOD and CQC barrel that not lower dps?
    allows to take levels of box or drum? yes. It will be enough really. But remember how much time we asked for scope? And huh have only 3,4. No 2 zoom or 4 zoom. Ehhh.
    Arkhan-the-Black and Krayt like this.
  4. BaronXIII Arkhona Vanguard

    The only reason I'd say no more straight damage for the ASC is because then it would firmly step on the toes of the TLASC, and if we buffed the TLASC to keep that from happening...well...the TLASC is already a beast and buffing it more would be a problem.

    That being said, mods would be great. I don't know about the CQC barrel (mainly because I think the Bolter should have never gotten the CQC barrel in the first place and I'm holding onto a pipe dream that they'll take it away). That being said, a "Bladestorm" mod that increases penetration, increases headshot damage percentage, or something of the sort would be cool. The ASC does definitely need magazine mods though, in the beginning I was against said mods, but over time other factions have gotten durability buffs and weapon mods which changed the dynamic quite a bit (as well as multitudes of different weapon changes for all factions). Now a magazine mod I feel is very fair and reasonable.

    As for durability, I'm still against it. I really feel the Eldar are in the perfect place speed and durability wise, their weapons just need to be either fixed (Avenger's Fury), rebalanced/tweaked (ASC), or just plain reworked (Reaper Launcher). Well that, along with some other quirks here or there. On the whole though, I really don't want to buff their durability, if you take their durability in a vacuum it really feels right on point, it's other aspects that are making it not work.

    That's just my two cents though.
  5. Covi Doomness1000 Recruit

    Just to point out the obvious, of course eldar takes more skill than others. Their "armor" is their smaller hit box, which makes their ADAD strafing superior to other factions. But being able to aim while ADAD strafing takes skill, especially at the speeds that eldar move. However, by your own first statement, this doesn't seem to prevent you from winning most matches. And that's probably why the majority of the playerbase complains about eldar players complaining. While the eldar have a higher skill requirement to not suck, it doesn't seem to hinder you from dominating the game.

    So when the team that wins the most matches over other teams comes out and says they want one of the strengths other factions have over them, expect blowback. This isn't to say there are no eldar problems, but to the rest of the playerbase, when an eldar main says "we're too weak" while winning 75% of their matches, it kinda sounds like a first world problem.

    That said, I totally agree that the eldar need more weapon mods. So do the orks. Only LSM and CSM seem to have a decent selection and that's because they have the same stuff.
  6. Razmirth Sneaky-krumpin Subordinate

    I agree with you that we don't have much reasons to complain, in the sense that we win most matches, cause we tend to. That being said, the only complaint most eldar players tend to have is the EHP complaint, along with lack of mods. Lack of mods for sure is a valid complaint, and the EHP complaint is more a personal frustration every eldar player shares. At the end of the day we will adapt and fight on, as we already have. As we both have said, The EHP nerve hasn't prevented us from pulling off wins. But trust me when I say it makes winning feel like a stressful frustrating chore. Playing eldar isn't even fun at times with the drastic EHP difference.

    I agree eldar are supposed to be more frail than other factions, but my point is even on TT, dire avengers can pretty well hold their own vs marines and the like. They have special rules like blade storm and that other melee one which makes them effective in melee or ranged, and their armour may not be amazing (I think 4 or 5+) and toughness slightly less, but where the hell does the HP nerf come from? But I get with smaller hit boxes and speed that it 'balances out'...vs noobs sure. Experienced players seem to have no issues pasting my sorry ass every game.

    Ps- @Forj dont wanna make it sound like I took a dig at you on zedek, u were the only other player that seem competent enough and had some decent scores, assists and kills. I don't question your skill!
    Forj and Doomness1000 like this.
  7. Kyros Drakonite Preacher

    Dire Avenger is to me the worst Tactical class of all 4.

    Not only is it pigeonholed to an AI role (Whereas all other 3 tacts can take AV loadouts). It sucks at said role.

    On my Tact, Traitor or Shoota, I can safely go against any other Tact class and feel I have a fair chance at winning any encounter. With DA I either get the drop on someone or lose. And even then it's not a guarantee.

    Also it's range sucks. The only range where it does not outright have the worst relative TTK is basically on closed room ranges. I've had instances where I'm aiming down a point from afar in case of decappers, which are standing completely still for easy head-shots, and not manage to down them before they react/roll away. I never have this problems with Bolters/Shootas.

    This is why I dislike attacking capture point on Eldar. Being forced to play DA is a PITA. Their only capping class is the weakest of them all. This is why it's so typical that we control a room but have no DA's to cap it. No one wants to play DA, because everyone knows it's gimped and would rather get on anything more useful.

    Heck, sometimes, a lot of Veteran players get off the Serpent and we realize that everyone took a DA to cap, and our immediate reaction is "Ah dammit it, we're all DA's". Because it's a bad thing to have so many of such a weak class.

    Fixes? Many that have been suggested before. Like not double taxing them for no reason (Seriously, what do DA's get that justify that extra 25 armor drop?). Or access to the broken Mag extenders (I'd actually prefer if all mag extenders get nerfed instead, because that is a bigger problem than DA's as a whole). Or just straight up more damage so they get the same relative TTK of other tacts.

    But "Eldar OP" or something. I guess. Because people think that having a pair of working crutches justify a broken leg.
    LucianNostra and Faeruin like this.
  8. Lerdoc Katitof Well-Known Member

    How to spot a one faction only LSM noob.

    Lesson one:
    Follow obvious signs, like the quote above.
    Arkhan-the-Black and Drakonite like this.
  9. Kyros Drakonite Preacher

    And none of those matters to a skilled player. I have no trouble killing DA's with a freaking Shoota. At range. Without burst firing. What's your excuse?

    It's really funny to me tho. You can spot a bad player when they complain about hitboxes. As if aiming was hard.
    LucianNostra, Faeruin and Katitof like this.
  10. Lerdoc Katitof Well-Known Member

    You know you deal with terribad player the moment he complains about struggling in killing a faction which got largest heads and with different coloring, so you know where to aim.
    Drakonite and xMeXiCaNMeTHeDx like this.

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