You generally aren't going to be (or shouldn't be) firing full-auto though, so I think if you change targets, then you've very likely going to have lifted your finger off the trigger and re-pressed it. Even if you were firing full-auto, I'd argue you'd still class it as BtK-1, because it's the time for your opponent's health to start dropping. That happens at Bullet 1, rather than Bullet 0.
@Demetri_Dominov and I were paired up as DA's with ASC on blackbolt the other night on and were attacking C point. A Tactical with a bolter ran up and started decaping the point, so I started shooting at him, took down his armor and a decent chunk of his health by the time he stopped and turn to ran behind some crates. Well Demetri was in his face as he turned around and they both started shooting. He had something like 40% of his health left by the time the Tactical went down. The tactical was almost half dead and was still able to bring him to 40% health due to the survivabilty/burst difference. Demetris aim was not hardly the problem. That is complete bullshit and it should never happen. The guy should have been dead from my initial burst which was all into his head from roughly 5 meters and he sure as hell should not have lasted long enough in 2 meter fight to bring Demetri to 40%. I had another situation on Medusa, I ambushed LSM tactical with a Storm Bolter using an ASC. I was directly behind him when I started shooting and he had enough time to turn around and melt me with his storm bolter. I lost the fight even while flanking because of the complete and utter lack of burst and heavy support reliance they have pigeon holed us into. What happened to The aspects being hyper specialised and better at their job? Thats blatant imbalance.
Simple answer : No. 1 v 1 Eldar DA will always lose to a tact if they both see each other...and run in face first and every shurikat/bolter shell hits. Eldar need to be buffed up with enhance or outflank and get the first shot off first to win. You dont get free 15 % mov spd and smaller hit boxes for nothing ... All ttk are calculated if all shots hit .
Yea hefty logic failure... when you open your eyes youll realize this is a team game... eldar have protect/embolden and enhance all that stack... so assuming your logic is "infallible" a buffed up DA will 1 v 1 everything . Take some time to think before you...oh wait nvm...this is interwebs.
I.....What? When you have protect and embolden you will be able to 1v1... So.... When there is two of you... you can 1v1. I don't...
So the problem I have with this sentiment is this, -CSM have many of the same buffs and debuffs. Heal beam, increased damage beam, HoT, sustained AoE damage mitigation w/ heal. -LSM also have buffs. Heal beacons, a snare, a new damage increase grenade, applied melee or defensive buff, and a tank. Which means the only faction really lacking in support is orks. Why don't CSM and LSM have to rely on their supports to be effective if they have the same abilities? Following up on a later point, Eldar have a smaller hitbox, but the ASC has a wider spread than the other basic shooters, effectively nullifying that advantage. I don't blame you for not knowing that. A lot of players jump on the hitbox argument without actually doing anything to doublecheck it. You could try to argue Eldar are too hard to track because of the speed advantage, but then I'd tell you to actually calculate the angle for a translation space of X speed over Y time at Z distance and you'd realize that's no excuse unless you're really crap at shooters.
unfortunately for you i do play eldar quite a bit as well...try MC asc + mods... headshot city...you may confuze it with tl-asc mebbe? or just need to git gud. I don't blame you for not knowing that. A lot of players jump on the hitbox argument without actually doing anything to doublecheck it. SIPS: Spread increase per shot. 0.02 for MCbolter+mods/ 0.01 on MC asc +mods
I'm actually asking the question, why do eldar exclusively require support for 1v1 when L/CSM have the same options? Your argument doesn't make sense when you consider that. I'm not asking how to play eldar, I'm asking for you to justify that discrepancy in your argument. This doesn't have to do with spread increase, this has to do with the shot distribution as a randomized component after first shot. If you actually compare them you'll see the ASC is wider. Most people don't know because they don't spend time in garrison making live fire tests to verify the stats. Ramblings Players say DA < Tactical/Traitot So @DongSlayer says DA + Embolden + Jinx = Tactical/Traitor But there is then DA + Embolden + Jinx < Traitor + BoC + Warp Instability As well as DA+ Embolden + Jinx < Tactical + heal beacon + auspex + applied damage resistance What makes this particularly egregious is that he LSM buffs are hands free, so what this actually looks like is this DA + Embolden + Jinx < Traitor + BoC + Warp Instability < Tactical + Apothecary + heal beacon + auspex + applied damage resistance This is the same as the headshot argument. Why do DAs have to rely on modded shooters for headshots, when L/CSM can do the exact same thing? I'm not even arguing that eldar are underpowered here, I just think @DongSlayer 's argument is flawed.