Background Image

Different Racial Traits For Clans/chapters/warbands/craftworlds

Discussion in 'Orks' started by Odolusas, Nov 3, 2013.

?

Racial traits for different Clans/Chapters/Warbands/Craftworlds???

Poll closed Feb 3, 2014.
  1. Yes!!!! (pasive and active differences)

    89.5%
  2. No... (only reskined, cosmetics differences)

    10.5%
  1. Odolusas Active Member

    Welcome to my thread green scum!!!

    This is the same thread as one for Space Marines but now for the Orks.
    As i believe different Warbands/Craftworlds/Chapters should have different passive and active differences and not just a reskinned visuals.

    If you want the same as me than comment and vote. And of course comment if you like the different traits i post here for the Ork Clans!


    Goffs:

    -Black is the Toughest - Goffs being the Orks that love close combat more than anything else are extremely tough and strong even for the Orks. They also color their armor in black which to Orks represent being as tough as nails thus they have 10% increased health and 5% increased melee dmg.
    (passive)

    - Strike the Colors - to the Goffs every bright color is un-Orky thus when activating this ability all enemies that have armor colored in bright colors suffer 15%, 10% or 5% more dmg based on the armors main color scheme, having darker colors scheme you suffer less dmg . If enemies armors is mainly black they dont suffer additional dmg. Can be activated each 30 sec for 15 sec.
    (active)

    Deathsculls:

    - Blue is the Luckiest - for the Orks blue means luck either on the battlefield or in finding loot. Deathsculls thus have 5% higher chance in finding additional or better loot. They also have a lot of luck on the battlefield, thus they have 10% chance to receive 25% less dmg from attacks as they miss their more vital organs.
    (passive)

    - Fix the Trukk - Deathsculls are good not only at looting but also in engineering as Meks are big parts of their clan . When this ability is activated Vehicles, Gates,Walls and Gun Emplacements are repaired 10% faster and the ones that are not damaged are made 1% tougher(1% more hp). Can be activated every 240 seconds for the duration of 60 seconds. Repair speed and additional hp stack up to 20 times if worked on by more Deathsculls Orks.
    (active)

    Evil Sunz:

    -Red goes Fasta - Evil Sunz love the color red as it represents speed on foot and so in vehicles ,that they field more than most clans of Orks. Thus they move 10% faster on foot and attack 5% faster in melee and deal 5% more dmg, also the more Evil Sunz Orks is in the vehicle the said vehicle goes 2% faster for each Evil Sunz Ork inside. Stacks up to 10 times(Orks) to maximum of 20% speed increase.
    (passive)

    - Fasta Fasta!!! - when activated the Evil Sunz Ork shouts ( fasta!!, fasta!!!) and makes all Orks 15 meters around him go 1% faster including him self for 10 seconds. It stacks 20 times. Can be activated every 15 seconds and does not affect vehicles.
    (active)

    Bad Moons:

    - Yellow is the Richest - as very rich clan of Orks Bad Moons act as the trading clan of Orks and are quite good at it. Thus they buy everything at 5% lesser price or sell at 5% better price. As they have a lot of money they have a lot of dakka and they prefer range combat thus all range attacks deal 5% more dmg.
    (passive)

    - Pulling ma teef - Bad Moons wealth comes from the fact that their teeth(teef as they call them) that they use as money in the Orks society grows much faster for the Bad Moons Clan Orks. To represent this Bad Moons Ork gain each 1 hour a bonus of 100 teeth(credits) as they pull them out to use them for money. This works even when player is not online and not playing his Ork.
    (passive)

    - Dakka Dakka Dakka - Ork focuses his mind on shooting thus dealing for the next 10 seconds 1% more dmg each second from range weapons up to 10% bonus. this ability have 20 seconds cool down.
    (active)

    So what you think?

    Comment and post if you think something is inappropriate from lore or gameplay perspective.

    Dont forget to vote.
    HAXTC likes this.
  2. Domilyus Schlifer Prefectus

    Cosmetics only and Passives i can go for, minor bonuses that are added to your faction special skills.
    galgvili likes this.
  3. Odolusas Active Member

    But each Chaper /Warband/Clan is very different from one to another, so they should have different passives and actives as they are very different in nature, not just different races.

    Races should have little bit different hp pool, regeneration rate and different weapons and equipment, but difference should be present in between different Chapers/Clans/Warbands like Ultramarines and Space Wolfs, Goffs and Bad Moons, Night Lords and Iron Warriors as they are all very different and this is what i point out in this thread.
  4. Domilyus Schlifer Prefectus


    who said anything about races, i said factions, which means all factions such as ultramarines, space wolves and the like have their own trait, this goes for all other factions in other races as well.
  5. Odolusas Active Member

    Sorry i got the idea that you were talking about races..

    I got the wrong idea that you were talking about races when you said Factions...

    As all Chapters/Warbands work as the same faction as stated by the devs in the game...(all work together for same goal)
  6. Odolusas Active Member

    Those who do not know i have Space Marine thread that goes by the similar name in their part of the forum! Check it out if you are a Space Marine fan!
  7. If badmoons have a passive rate of fire boost I'll be happy
  8. Mr.Dakka Mr-Dakka Subordinate

    I'll be that Badmoon who'll run around and ask other orks to punch him in the mouth.
  9. Odolusas Active Member

    I am glad you like it!
  10. Warboss Grot-Stompa Active Member

    Ill be the Evil Sun who punches several times more than any other Boy could.
    The More punches, the more teef you get. Ork Logic!

Share This Page