DISCLAIMER: This system requires a dedicated coder for it to be implemented, so it can't be worked on atm. But if this thread can get enough reactions and lay down what the community wants, then the devs can use it and work toward making it a reality once a coder is acquired. So this idea has been talked about for a long time among the community, but I haven't seen the concept really laid out in detail here on the forums. With this thread I aim to lay down the groundwork for how this system could be implemented. Pls leave your feedback and suggestions below but let's keep it civil and constructive. I will try to be as in depth as possible with this concept. To begin with, an outline on how this system is intended to work. The idea is for squad leaders to have the ability to deploy a mobile spawn point at their current location so the members of their squad can deploy on it. This opens up another level of tactical and strategic thinking, since if used correctly it could change the outcome of the battle but I'd wasted could prove to be the nail in the coffin for a match. This also lessens the dependency on vehicle transports, but doesn't make them obsolete in any way, as these beacons would have limitations (I will talk about them in detail later on) that make vehicle spawns still needed for the majority of a match. Implementation: This would come in the form of a unlockable item in the tactical skill tree for each faction, that is unlocked as one of the final items at rank 5. This item would have a substancial cost of say 150-200LP and take up the spot of ammo and med kits in the loadout. Obviously it would only be become available for use when you are a squad leader. It would use the same animation as a melta bomb for deploying it on the floor or on a wall, it would be a destructable item like the servo skull, and once deployed it would last for a short period of time, say around 45 seconds and then have a long cooldown of 4-5min. This cooldown would have to carry over even after you die, so beacons are not constantly available. To prevent this system from being abused or exploited, there would need to be a series of restrictions applied to it: this item would only become available to squads of 5+ members, and most importantly, to avoid cycling through squad leaders or creating new squads to constantly have the beacon available, squads would have to be locked in place after the begining of a match, meaning squads are set in stone and cannot be changed. This is a tough idea for sure, but it's the price we would have to pay for this to be viable. Additionaly there would have to be a system where only rank 5 and above players can be apointed as squad leaders, so a squad can't lose out on the use of this item and you don't get new players thrown into a leadership role they can't fulfill. Ideally we would like each faction to have their own specific version of his item; LSM and CSM having a teleportation beacon, Orks having a Waaaaghhh banner, and Eldar having a webway portal. But this presents obstacles since the assets for eldar and orks would have to be brand new, and both of them are much bigger targets then teleportation beacons an thus could pose balance issues. Also you may ask "But what if I have the beacon in my loadout and I'm not a squad leader?" In which case, the beacon couldn't be used, and you should simply switch to a loadout that doesn't use it.