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Defenders tickets are a real pain for Orks

Discussion in 'General Discussion' started by OldMaster, Nov 25, 2016.

  1. +40,000

    And if I might add, once all players have FULLY LOADED IN, the match should THEN start a 60-90 second countdown, giving the late comers plenty of time to select their 5 loadouts, get in the proper squad with their friends, come up with a plan, then deploy as the match starts.

    This isn't a faction vs faction issue, it's not an asymmetry issue, it's not a game balance issue. Feeling so rushed at the beginning every single match or loading in late every single match and having to rush through the process of deploying, there's absolutely no excuse for this to be happening.
  2. Nether Nether Master

    Just to add to what you said, the current system only destroys a valid match from being playing even before it has started. Once one side is lopsided at start it makes it much more unlikely that the match will even last, making it a huge waste of everyone time.

    Someone earlier said that it's this way so players don't have to wait, which is dumb because all they got was a total waste of time when if they could have waited a minute more for a proper battle.
  3. I don't like defenders tickets being used as a mechanic on their own full stop. All they mean is that the attackers just need to keep throwing bodies at you in a war of attrition the defenders can't win. No tactics are needed. The attackers can be as reckless as they want, it doesn't matter, if they die they'll be back in 15 seconds. To me it's a bad way to balance a map.

    I would propose that all ticket matches had tickets for defenders and attackers. The attackers tickets should probably outnumber the defenders by 3:1 to reflect that you would normally have a numerical advantage as an attacker but they couldn't just be reckless.
    JojoKasei, LucasDominus and Meatball like this.
  4. Crap, didn't see you had posted this, just posted the exact same thing, sorry :)
    LucasDominus likes this.
  5. Meatball Meatball Steam Early Access

    I completely agree to this, recklessness shouldn't be the way to win a map (except maybe for orks lmao, but they have WAAAAAAGH for this)
    I'd put my signature on a proposal like this in an heartbeat.
    LucasDominus and Markosian like this.
  6. Mozinwrath Mozinwrath Steam Early Access

    I don't disagree. Except for Orks. Once a WAAGH is triggered, healers are generally worthless, as Orks instantly die when they are downed. Which is automatic ticket loss. Unless half the team is healing the other half (which removes 50% of the outgoing damage), it's a no-win situation.
  7. You could've said it's stupid in a less disgraceful way, i'm reporting you.
  8. It's all fine dude, it's good that it spreads the idea around, it's not like i'd get anything out of being the first to post it.
    Markosian likes this.
  9. I didn't say they were guaranteed a win but the attrition tactic I described should not be a viable tactic in tactical game. I feel like the ticket system makes fortress fights too easy for attackers. I mean, it's a fortress, it should be a tough nut to crack, defenders and attackers should not have anything even close to a 50:50 chance or win ratio on it, especially if they're going to be part of a more open world scenario.
    LucasDominus likes this.
  10. Lucius Vinicius JojoKasei Arkhona Vanguard

    It would basically lower the timer by 5 minutes because if the WAAAAGH kicks in, the attackers have no chance whatsoever any more. And I haven't seen many fortress maps with an attacker win with more than 5 min left.

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