Dear devs: 1) When the match starts Orks are usually outnumbered for some minutes. That's very true when fighting Space Marines. Its a fact: SM are way more than the other factions. This is extremely frustrating in Hold The Line scenarios because we lose big part of the map in the first minutes. Today we had a match where Orks were like 7 vs 12: by the time some Orks joined the fight Space Marines had already steamrolled us. They captured A and then B in less than 5 minutes simply because we weren't enough to stop them. As the squads became an even 20 vs 20 suddenly Space Marines started to have it very hard to get C, but at that time we had only 30 tickets... A game mode forcing to defend when enemy is almost twice as your forces, you have basically no vehicles, and can't recap what you lost? Are you serious? 2) WAAAAAGH is a real curse: every time we are defending we have to keep our fingers crossed our special power doesn't trigger otherwise our tickets drop at the speed of light. This is a game design mistake: in scenarios where every single ticket matters not being able to revive fallen comrades is not a special ability, it's a f *****g penalty. The tickets system is not working, it's stupid, frustrating and not well designed. Defending in this condition is not fun at all.