I'd like faction specific decorations to points, but as there will be progression from world to world, I'd like to see the battlefield become progressively more damages as time goes on, such as craters and holes in fortifications, blown out vehicles and buildings, craters, vegetation loss. even bodies of the fallen (just generic placeholders aftersome time, but it would be cool to see fields of dead on a stretch of land that once had a battle rolling over it but is now silent. I'm not suggesting Battlefield level destruction, but damage and destruction would be epic.
This could work if there was a general button to act with the environment. maybe you push E and when you're by a body you pick it up or something else and by something else would yield different results.
For the eldar, we can add strange structures made of wraithbone (ruins?), statues, small aspect warriors altars, vortex of spiritual energy, floating runes of light...
It would be pretty sweet to be able to move bodies and hang them places, but if there are sorcerers in-game, what if you could arrange the bodies in a specific pattern or way to help with spell/summoning?
Since the game will be third person like Space Marine was I'm sure there could be some buttons for these such things. Say you pick up a friendly corpse, bring it back somewhere for points and them having a faster respawn? or pick up an enemy corpse and hang it/display it somewhere to earn more rec or something. This could be done and justified i'm sure.
Cool idea, having a way to demoralize the enemy. Could provide an AoE debuff if your opponents are around it.
I'd like this cause it would add another option rather than just killing each other. The more they add to make combat different than other shooters the better.