fixed, ty. Go ahead, still leaves the team with 11 points :X Keep in mind you lot! Points that are not taken won't carry over or any such thing, they are just wasted :X
oh then I will take a second magazine but Kraken rounds. May or may not be of use but better safe than sorry.
One thing I should note, special ammo will change a bit. Originally I wrote in the rulebook that the number of shots are being taken. So if you got 10 witch bolt shots, that is 10 hits. A bolter shoots 5 hits, so 2 salvos and boom you are out of ammo. But that would render the special plasma ammo a bit stupid atm, as I forgot my own wording. Soooooo from now on (incl. the 1st post in the actual thread coming later tonight), I will list them per attacks so if it says Witch Bolt (2), it means you can use it that often, like a med-pack or the grenades. 1 will basically thus always representing the entire firing amount you have for a turn, which in the case of a bolter is 5.
@EvicusDasan1 - since you are a Tactical I took the liberty to use your 2 free ammo clips for additional helium flasks.
You are an Apothecary, no Tactical anymore, bad Seabass! Aye, now if someone just had the Plasmaster trait.... Or the legendary 'Plasphemy' Plasma Gun....
@matt23 got a mighty hammer and you lot got Sariel's troops as well as the 2 special mutant-servitors. Not to forget intel on the leaders of the enemy (*cough* Iryllith *cough* and the other farseer which is very important that talked to Athenallas *cough*) Knowledge is Power!, and stuff. Like you saved the Manufactorum which ensures you still get plenty of supplies *thumbs up*. You got your rewards, whether you realize it or not :X Although you also trashed a Thunderhawk....
Full team effect for this mission! You have left the 2 special ammunition in Tellons equipment tab in your recent post.