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Deathwatch Station RP [In-Game]

Discussion in 'Role Playing' started by Uriel1339, Sep 22, 2015.

  1. Keidivh Keidivh Well-Known Member

    Upon arrival Zuriel surveyed the immediate surroundings, fully expecting to meet another of Golbaz's lackeys. Yet it was empty, save for the Thunderhawk and eldritch Webway Gate. He made his way to the Thunderhawk where he saw the Rampager descend, looking over his newly acquired wounds with mild amusement.

    @Avenging-Angel
    "I see your mission went well enough brother, I trust you gave Claudius our regards?" He didn't bother with any rebuke or ask for further details. It was clear what had occurred here. All's that mattered now was the completion of their true mission.

    @Primus
    "Brethren, gather to me." The Sanguine Templar stood in front of the twisting Webway Gate, his new wings silhouetted against the unnatural light. His gaze went over each member of his Kill Team, all of them bloodied and battered, all of them effected by the horrors the Warp threw at them.

    "This has been a difficult road for us all, many of our kin have died, our brother abandoned us, and the very Warp itself twisted our minds and bodies. And yet I would gladly suffer such things a thousand times over to serve my Emperor and secure is realm. But."

    Zuriel pulled down his hood, revealing he stern gaze of his ice blue eyes, heavy bags beneath them, yet still there was a raging fir in them. "We can no longer be divided. There will be no more separations, we will act as one. We have fought amongst ourselves for the entirety of this mission, and you can see that the fruits that this bore. This will not continue. We will go through this Emperor forsaken portal, find Claudius, and root out the corruption in our Imperium once and for all by whatever means necessary... And when we find Claudius, do not engage until I say so."

    This final order was geared more towards Bargov, Jacen and Erxandros more than the others, the betrayal stinging much deeper than for the new members.

    "Now, let us finish this fight. For the Emperor and the Primarchs."

    With this said, Zuriel stepped through the portal, not wanting Claudius to get any further away than he already may be.
  2. Ancient ItsTime Preacher

    @Uriel1339

    It wouldn't be long before Mariel had made his way down to the docking bay, to some random ship that was capable of traveling to The Rock, presenting himself as a loyal Astartes of the Imperium of Man to the captain.

    "I urge you to guide your ship to this location here...-I will continue from there."
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  3. Seabassinator seabass Arkhona Vanguard

    Bargov nodded to zuriel before following him into the xenos portal. No matter where Claudius ran to, no matter what means he used to escape them, they will follow. There will be justice for his crimes, they will deliver vengeance for his betrayal.
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  4. Uriel1339 Uriel1339 Lord of Posts

    ~~ In the Webway - Near Entrance ~~
    @Avenging-Angel | @Keidivh | @TechCaptain | @seabass | @Wata | @Mohax

    Zuriel led the group onward into the foreign dimension (see description from Claudius' last post how things look like).

    There was no trail of the Ultramarine nor his delegation, but there was only one route ahead anyway. So it probably would not be all too difficult to find him... It would give the group a bit time to prepare for the battle ahead, or decide as a matter of fact what to do, even create some sort of battle plan or ruses against the Ultramarine and his three lieutenants of which Jacen at this point reported about.


    ~~ In the Webway - Further Ahead ~~
    @matt23

    "That is weird, Claudius Aurelius..." The Librarian said concerned as they walked along the path. "I... I don't sense any daemons. The warp is not present as it should be. Either they disappeared, are somehow masking their presence or... Something, someone else has taken care of them already. Either way. We must brace ourselves for an ugly surprise, my intuition tells me that we might face something we are not expecting." Azariah was not one to be easily scared, and that was easily seen in the expressions of Dephormatus and the Emperor's Child. Then again, perhaps the Librarian was just exhausted from the opening of the webway?


    OOC - Player Attacks:
    N/A

    OOC Enemies:
    None

    OOC - Enemy Attacks:
    N/A

    Conditions:
    None

    OOC Enemy Ship Status:
    Battle Barge #1 (Black Jewel) - 74(?)%
    Battle Barge #2 (Absolute Judgment) - 58(?)%
    Strike Cruisers - 2 (54%(?)) - Counted as one, similar to squad mechanics [each = 33%]
    Frigates - 6 (60%(?)) - Counted as one, similar to squad mechanics [each = 10%]

    OOC Imperial Ship Status:
    Battle Barge #2 - Macragge's Honour - 60%(?)
    Battle Barge #3 - Boiling Blood - 69%(?)
    Strike Cruisers - 2 (37%(?)) - Counted as one, similar to squad mechanics [each = 33%] (Xeno Annihilatus; Sword of Justice)
    Frigates - 3 (55%(?)) - Counted as one, similar to squad mechanics [each = 20%]
    Torpedo Boats - 2 (50%(?)) - Counted as one, similar to squad mechanics [each = 25%]


    ~~ Terra - Hall of the High Lords ~~
    @ItsTime | @Valonox


    <will continue later on; for plot/timing reasons>


    OOC: Player Status:

    Zuriel - 4/9 WL | 5 Armor (Chaplain [Viceroy])
    Equipment:
    Astartes Combat Knife - 3 hits
    Chainsword 1H - 3 hits, ignores 1 Armor
    Crozius Arcanum - 5 hits, ignores 2 Armor
    Crozius of the Eighteen Primarchs - 6 hits, ignores 2 Armor
    2H Power Halberd - 8 hits, ignores 3 armor
    Bolt Pistol - 4 hits, Ignores 1 Armor
    1 Krak Grenade - 3 hits vs. Infantry | 10 hits vs. Vehicles | Ignores 4 Armor
    Jump Pack Angel Wings Mutation

    Talents:
    Master of the Rage - feed off the Black Rage to ignore 4 damage and get +4 damage for the next turn. Can be used once per deployment.

    Templar Halberd - get permanently a 2H Power Halberd - replaces former primary melee weapon

    Grandmaster of the Rage - Ignore 6 hits + 6 hits bonus for the next 2 turns (can be used once per deployment; replaces 'Master of the Rage' talent; Active Talent)

    Memories of Blood - Zuriel either through biting people or otherwise retrieve blood of others can drink blood in order to get see the most important memory of someone's recent life events. This can however have negative after effects in the shape of the Red Thirst (Passive Talent)

    Claudius - 8/10 WL | 5 Armor (Assault)
    1 Blue Meteor Use left
    Equipment:
    Chainsword 1H - 3 hits, ignores 1 Armor
    Astartes Combat Knife - 3 hits
    Calth's Vengeance (formerly 'Fudge Breakah') - 8 hits, ignores 5 armor, AoE
    Master-crafted Powerfist - 8 hits, Ignores 3 Armor
    Bolt Pistol - 4 hits, Ignores 1 Armor
    Champion's Shield [Strap; Allows second hand free.] (Blocks 2 [3] damage; causes 3 hits) [1/3 hits till next degradation]
    1 Frag Grenade - 6 hits, AoE
    1 Krak Grenade - 3 hits vs. Infantry | 10 hits vs. Vehicles | Ignores 4 Armor
    Jump Pack

    Talents:
    Blue Meteor - crush with full-speed via Jump Pack into an enemy, attack with 3 hits, ignore all armor. Can be used twice per deployment (bonus attack, does not take one hand up)

    Junior Admiral - Gain oversight of Void battles and overall see and predict what your enemy's stratagems are. (Also helps in boarding fights, identifying weak spots when boarding, ship layouts, etc.)

    Survivor of the Warp - Surviving in the warp and fighting Daemons day in, day out is one of the best training routines there are in the galaxy. Gain permanently +1 WL & +1 Hits on all attacks

    Jacen - 4/9 WL | 5 Armor (Assault-Librarian [Stormseer])
    Equipment:
    Tulwar (replaces Combat Knife) - 3 hits
    1H Power Spear - 5 hits, Ignores 2 Armor
    Force Hood
    Bolt Pistol - 4 hits, Ignores 1 Armor
    Bolter - 6 hits, Ignores 2 Armor
    1 Frag Grenade - 6 hits, AoE
    1 Krak Grenade - 3 hits vs. Infantry | 10 hits vs. Vehicles | Ignores 4 Armor
    2 Kraken Clips - Ignore 2 Armor

    Talents:
    Free Spirit - Gain clearance on experimental weapons and/or alien equipment

    Eye of the Hunter - Land 1 guaranteed critical hit, negate all critical misses for the this turn (Active Talent, can be used twice per deployment.

    Spirit of the Great Khan - The leadership of Jaghatai seems to settle within Jacen. Great bravery and strength can inspire others when charging right into the enemy. [Active Talent; +1 hits for every nearby player character, including Jacen, lasts 2 turns; can be used twice per deployment.

    Scar of the Warp - Having endured a Horror's scratch right across a body part, Jacen's body managed to adapt to warp wounds. While the scar might be still hurting from time to time, his overall warp resistance increased. The scar also burns stronger when near Psykers or warp effects [Passive Talent; Grants Lexicanum rank psyker powers to Jacen]

    Bargov - 6/8(9) WL | 5 Armor (Devastator)
    Equipment:
    Astartes Combat Knife - 3 hits
    Bolt Pistol - 4 hits, Ignores 1 Armor
    Compact Suppression Heavy Bolter (10) [AOE x 2.5 instead of x 2.0] (Ignores 3 Armor) + Heavy Weapon Artificer (+1 hit)
    Heavy Ordinator Missile Launcher (based on missile) [+2 hits on every missile]
    1 Krak Grenade - 3 hits vs. Infantry | 10 hits vs. Vehicles | Ignores 4 Armor
    ∞ Frag Missiles - 7 hits, AoE
    ∞ Krak Missiles - 3 hits vs. Infantry | 13 hits vs. Vehicles | Ignores 4 Armor
    Ammo Backpack
    Bionic Leg (Easier movement/ Less tiring.)

    Talents:
    Leg Stabilizer - Can be used twice per deployment. Shoot little hooks from the feet into the ground to gain 1 re-roll, incl. crit. fails for all ranged attacks.

    Path of the Machine - Bargov has learned the basics of what it means to become a Techmarine, heck! He even might go to Mars for proper priesthood. (Guaranteed Insta-fix jammed weapons up to 2 times per deployment; Active Talent; Passive Bonus: Eligible for Techmarine training)

    Erxandros - 6/9 WL | 5 Armor (Techmarine)
    Equipment:
    Astartes Combat Knife - 3 hits
    Omnissian Power Axe - 5 hits, Ignores 2 Armor
    Servo Arm (Reference) - used for lifting, reparing vehicles, etc. | 4 hits
    Sealance Launcher w/ Ammo Pack - 10 hits, Ignores 3 armor
    Bionic Eye (Better sight/spotting)
    1 Sacred Urgent
    Combat Shield (Non-strapped)
    2 All-Round Mechadendrites - used for restraining, slapping, grabbing, data-tethering

    Talents:
    Iron Serpent - get a Mechadendrite (can be outfitted differently on per-deployment base)

    Scrapcode Mastery - Erxandros learned the techniques of scrapcoding from Iron Maiden which allows him to have a chance of remotely hacking all sort of Servitors and potentially even Magi, Warpsmiths and Techmarines, perhaps even Machine Spirits (i.e. upset a Plasma weapon for higher chance of explosion). It also allows to block scrapcode attacks against Erxandros at a better rate (Passive & Active Talent)

    Techmarine Expert! - Gain a 2nd universal Mechadendrite & Better chance at hacking, repairs & other Techmarine tasks (Passive Talent)

    Servo-Punch - Use your Servo-Arm as a deadly melee weapon by charging it with an electric field and giving it an extra swing [5 hits, ignore all armor, including vehicles) (Active Talent; can be used every 2 turns)


    Talents:
    Lucky Fella - in critical situations you might end up just lucky...
    Agile Velocity - while health is full, be immune against crit. hits.
    Dual Wielder - 1 guaranteed hit when fighting with 1 hand in each weapon (does not count for 1 two-handed weapon, still applies to wrist-mounted or shoulder-mounted weapons)


    Xarxis - 4/9 WL | 3 Armor (Scout)
    Knocked Out
    Equipment:
    Needle Sniper Rifle - 4 hits, effects depend on needle
    Stalker Bolt Pistol - 4 hits, Ignores 1 Armor + 1 Missed hit Re-Roll (re-rolls crit fails.)
    Shock Blade x2 - 4 hits, Ignores 1 Armor
    Cameleoline Cloak - Narrative Aid for Stealth
    3 x Explosive Needles - 6 hits, Ignores 2 Armor
    3 x Toxin Needles - 4 hits, causes Poison 1 (-1 WL per turn; -2 WL vs. hordes)
    3 x Knock-Out Needles - 4 hits, causes Stun 1 (causes Stun for 1 turn; doesn't work vs. hordes)
    1 x Seelenbrand's Needle - Instant Kills anything (Incl. Bosses)
    1 Frag Grenade - 6 hits, AoE
    1 Demolition Charge - 20 hits, AoE, Ignores all Armor

    Shock Blade Info:
    Chance of stun for each hit that PENETRATES armor (causes at least -1 WL), stuns on 4,6,8
    Crit. Hits that penetrate armor are automatically 1 turn stun.

    For narrative purposes the user can choose whether to knock out or kill. So if during a combat a player wants to only knock an enemy unconscious and the enemy reaches 0 Wounds, he will be merely unconscious for an arbitrary time determined at GMs discretion. Whereas if the player intends to kill, the enemy will die as intended.

    Tul - 9/9 WL | 5 Armor (Tactical)
    Equipment:

    Meltagun - 5 hits, Ignores 3 Armor [Ruined until can be fixed]
    Emergency Bolter - 6 hits, Ignores 2 Armor
    Bolt Pistol - 4 hits, Ignores 1 Armor
    Astartes Combat Knife - 3 hits
    1 Krak Grenade - 3 hits vs. Infantry | 10 hits vs. Vehicles | Ignores 4 Armor

    Bruno Grimaldi - 6/9 WL | 5 Armor (Tactical)
    Equipment:

    Bolter - 6 hits, Ignores 2 Armor
    Bolt Pistol - 4 hits, Ignores 1 Armor
    Chainsword 1H - 3 hits, ignores 1 Armor
    Astartes Combat Knife - 3 hits
    1 Krak Grenade - 3 hits vs. Infantry | 10 hits vs. Vehicles | Ignores 4 Armor
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  5. Imperius matt23 Curator

    @Uriel1339

    Cladius looked around at the others noticing their reactions to the Blood Raven's words. He then spoke in a stern and strong voice, "Make no mistake, there are enemies to be found here. Whether they are daemons, aliens, humans, or mutants, it makes no difference for they will all die the same. Rest your mind for now brother, for I am sure something clouds it to hides its own presence. It is only a matter of time before it shall show it's cowardly face."
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  6. Webway
    Jacen was silent, he had been ever since telling Zuriel of Claudius' new team, as he strode through the tunnels of the webway. History was repeating itself it seemed, a White Scar using the webway to return to Terra and save it, even down to the loss of a great hero.

    Testing his bolter for a second, removing any bolt shells before actually using the weapon, Jacen considered his magic. It was limited, no doubt a feature of his current location, and he knew that using it would be a mistake, reckoning that it was far better to rely on real-world weapons than those whose effectiveness was unreliable.

    He also considered Zuriel's new wings as they walked. The appendages had the touch of the warp on them, making Jacen wonder what the others had faced, and Bargov also seemed surrounded by an aura, no part of him visible to the mind's eye.
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  7. Keidivh Keidivh Well-Known Member

    The path seemed to be unending as the Kill Team made its way towards their final objective. Perhaps it reflected the long road they took to reach this point?

    No it was far to calm for that, not nearly bloody enough. It was simply unnatural, as were all creations of the Witch race. Eventually though they would find their target, but the Viceroy was unsure of what would occur after that. Would he prove himself a true Traitor? Or was there some kind of meaning to this madness he wrought?

    @Avenging-Angel
    "I don't suppose you've learned how to mend wounds Jacen? Seems like you and a few of the others are a bit bloodied, and we need to be at our best if we are to deal with this new squad you speak of."
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  8. Webway
    @Keidivh | "I know only one healing spell Zuriel. But the warp is quiet here and I'm still recovering from my battle with Claudius." Jacen left it unspoken that if the others had joined him then Claudius would most likely be dead and their trip into the webway unneeded but the accusation was in his voice. "I am unsure of how effective my magic will be."
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  9. Wata Wata Arkhona Vanguard

    Tul was unfamiliar with Claudius. He did not really know anyone well in this squad. At a time like this he missed his own Salamander brothers. Memory of home came with a bittersweet taste. He had no close Salamanders left, only Dast and the old sergeant was fading in his sarcophagus. These Deathwatch warriors were strangers.
    He was among space marines, among brothers, but only in name to him.
    Focus on the enemy, he thought.
    Walking silently along, his grip tightened on his bolter, intent on focusing his mind before the battle.
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  10. Uriel1339 Uriel1339 Lord of Posts

    ~~ In the Webway - Near Entrance ~~
    @Avenging-Angel | @Keidivh | @TechCaptain | @seabass | @Wata | @Mohax | @matt23

    The webway was a twisted and weird place as the group soon noticed. From one moment to another, suddenly Zuriel's group found themselves in front of Claudius' own, facing each other. It was not an 'oh they are approaching us' kind of deal. It was like a teleport, no it was a teleport. The residue of some power could be felt by Jacen and the Blood Raven Librarian. It was not the warp but different, foreign - strange. Perhaps an anomaly within the human webway, an after effect of Magnus The Red when he unleashed his powers within the Emperor's construction?

    Dephormatus, Azariah Serran and Immanuel held their weapons ready. Dephormatus with his massive blade that could only be held with one hand thanks of to his Terminator armor and stormshield in the other. Azariah Serran with his two-handed Force Staff and Immanuel pulled twin blades out, rotating them in his hands. But none of them moved into the attack as they awaited Claudius' order. Only the Blood Raven spoke. "The power that brought them here... Is foreign, not of the warp. It could have been the instability of the webway, an anomaly or... Someone else." He warned his leader.


    OOC - Player Attacks:
    N/A

    OOC Enemies:
    None

    OOC - Enemy Attacks:
    N/A

    Conditions:
    None

    OOC Enemy Ship Status:
    Battle Barge #1 (Black Jewel) - 74(?)%
    Battle Barge #2 (Absolute Judgment) - 58(?)%
    Strike Cruisers - 2 (54%(?)) - Counted as one, similar to squad mechanics [each = 33%]
    Frigates - 6 (60%(?)) - Counted as one, similar to squad mechanics [each = 10%]

    OOC Imperial Ship Status:
    Battle Barge #2 - Macragge's Honour - 60%(?)
    Battle Barge #3 - Boiling Blood - 69%(?)
    Strike Cruisers - 2 (37%(?)) - Counted as one, similar to squad mechanics [each = 33%] (Xeno Annihilatus; Sword of Justice)
    Frigates - 3 (55%(?)) - Counted as one, similar to squad mechanics [each = 20%]
    Torpedo Boats - 2 (50%(?)) - Counted as one, similar to squad mechanics [each = 25%]


    ~~ Terra - Hall of the High Lords ~~
    @ItsTime | @Valonox


    While Mariel and Vahn managed their ferries to their homes equally, the Assassins' new vessel disembarked from it's port, ferrying a hundred of the deadliest individuals of humans that would ever be trained - heading straight for Eldritch - presumably.

    However either Deathwatch Astartes before returning home might want to have a talk to Seelenbrand?


    OOC: Player Status:

    Zuriel - 4/9 WL | 5 Armor (Chaplain [Viceroy])
    Equipment:
    Astartes Combat Knife - 3 hits
    Chainsword 1H - 3 hits, ignores 1 Armor
    Crozius Arcanum - 5 hits, ignores 2 Armor
    Crozius of the Eighteen Primarchs - 6 hits, ignores 2 Armor
    2H Power Halberd - 8 hits, ignores 3 armor
    Bolt Pistol - 4 hits, Ignores 1 Armor
    1 Krak Grenade - 3 hits vs. Infantry | 10 hits vs. Vehicles | Ignores 4 Armor
    Jump Pack Angel Wings Mutation

    Talents:
    Master of the Rage - feed off the Black Rage to ignore 4 damage and get +4 damage for the next turn. Can be used once per deployment.

    Templar Halberd - get permanently a 2H Power Halberd - replaces former primary melee weapon

    Grandmaster of the Rage - Ignore 6 hits + 6 hits bonus for the next 2 turns (can be used once per deployment; replaces 'Master of the Rage' talent; Active Talent)

    Memories of Blood - Zuriel either through biting people or otherwise retrieve blood of others can drink blood in order to get see the most important memory of someone's recent life events. This can however have negative after effects in the shape of the Red Thirst (Passive Talent)

    Claudius - 8/10 WL | 5 Armor (Assault)
    1 Blue Meteor Use left
    Equipment:
    Chainsword 1H - 3 hits, ignores 1 Armor
    Astartes Combat Knife - 3 hits
    Calth's Vengeance (formerly 'Fudge Breakah') - 8 hits, ignores 5 armor, AoE
    Master-crafted Powerfist - 8 hits, Ignores 3 Armor
    Bolt Pistol - 4 hits, Ignores 1 Armor
    Champion's Shield [Strap; Allows second hand free.] (Blocks 2 [3] damage; causes 3 hits) [1/3 hits till next degradation]
    1 Frag Grenade - 6 hits, AoE
    1 Krak Grenade - 3 hits vs. Infantry | 10 hits vs. Vehicles | Ignores 4 Armor
    Jump Pack

    Talents:
    Blue Meteor - crush with full-speed via Jump Pack into an enemy, attack with 3 hits, ignore all armor. Can be used twice per deployment (bonus attack, does not take one hand up)

    Junior Admiral - Gain oversight of Void battles and overall see and predict what your enemy's stratagems are. (Also helps in boarding fights, identifying weak spots when boarding, ship layouts, etc.)

    Survivor of the Warp - Surviving in the warp and fighting Daemons day in, day out is one of the best training routines there are in the galaxy. Gain permanently +1 WL & +1 Hits on all attacks

    Jacen - 4/9 WL | 5 Armor (Assault-Librarian [Stormseer])
    Equipment:
    Tulwar (replaces Combat Knife) - 3 hits
    1H Power Spear - 5 hits, Ignores 2 Armor
    Force Hood
    Bolt Pistol - 4 hits, Ignores 1 Armor
    Bolter - 6 hits, Ignores 2 Armor
    1 Frag Grenade - 6 hits, AoE
    1 Krak Grenade - 3 hits vs. Infantry | 10 hits vs. Vehicles | Ignores 4 Armor
    2 Kraken Clips - Ignore 2 Armor

    Talents:
    Free Spirit - Gain clearance on experimental weapons and/or alien equipment

    Eye of the Hunter - Land 1 guaranteed critical hit, negate all critical misses for the this turn (Active Talent, can be used twice per deployment.

    Spirit of the Great Khan - The leadership of Jaghatai seems to settle within Jacen. Great bravery and strength can inspire others when charging right into the enemy. [Active Talent; +1 hits for every nearby player character, including Jacen, lasts 2 turns; can be used twice per deployment.

    Scar of the Warp - Having endured a Horror's scratch right across a body part, Jacen's body managed to adapt to warp wounds. While the scar might be still hurting from time to time, his overall warp resistance increased. The scar also burns stronger when near Psykers or warp effects [Passive Talent; Grants Lexicanum rank psyker powers to Jacen]

    Bargov - 6/8(9) WL | 5 Armor (Devastator)
    Equipment:
    Astartes Combat Knife - 3 hits
    Bolt Pistol - 4 hits, Ignores 1 Armor
    Compact Suppression Heavy Bolter (10) [AOE x 2.5 instead of x 2.0] (Ignores 3 Armor) + Heavy Weapon Artificer (+1 hit)
    Heavy Ordinator Missile Launcher (based on missile) [+2 hits on every missile]
    1 Krak Grenade - 3 hits vs. Infantry | 10 hits vs. Vehicles | Ignores 4 Armor
    ∞ Frag Missiles - 7 hits, AoE
    ∞ Krak Missiles - 3 hits vs. Infantry | 13 hits vs. Vehicles | Ignores 4 Armor
    Ammo Backpack
    Bionic Leg (Easier movement/ Less tiring.)

    Talents:
    Leg Stabilizer - Can be used twice per deployment. Shoot little hooks from the feet into the ground to gain 1 re-roll, incl. crit. fails for all ranged attacks.

    Path of the Machine - Bargov has learned the basics of what it means to become a Techmarine, heck! He even might go to Mars for proper priesthood. (Guaranteed Insta-fix jammed weapons up to 2 times per deployment; Active Talent; Passive Bonus: Eligible for Techmarine training)

    Erxandros - 6/9 WL | 5 Armor (Techmarine)
    Equipment:
    Astartes Combat Knife - 3 hits
    Omnissian Power Axe - 5 hits, Ignores 2 Armor
    Servo Arm (Reference) - used for lifting, reparing vehicles, etc. | 4 hits
    Sealance Launcher w/ Ammo Pack - 10 hits, Ignores 3 armor
    Bionic Eye (Better sight/spotting)
    1 Sacred Urgent
    Combat Shield (Non-strapped)
    2 All-Round Mechadendrites - used for restraining, slapping, grabbing, data-tethering

    Talents:
    Iron Serpent - get a Mechadendrite (can be outfitted differently on per-deployment base)

    Scrapcode Mastery - Erxandros learned the techniques of scrapcoding from Iron Maiden which allows him to have a chance of remotely hacking all sort of Servitors and potentially even Magi, Warpsmiths and Techmarines, perhaps even Machine Spirits (i.e. upset a Plasma weapon for higher chance of explosion). It also allows to block scrapcode attacks against Erxandros at a better rate (Passive & Active Talent)

    Techmarine Expert! - Gain a 2nd universal Mechadendrite & Better chance at hacking, repairs & other Techmarine tasks (Passive Talent)

    Servo-Punch - Use your Servo-Arm as a deadly melee weapon by charging it with an electric field and giving it an extra swing [5 hits, ignore all armor, including vehicles) (Active Talent; can be used every 2 turns)


    Talents:
    Lucky Fella - in critical situations you might end up just lucky...
    Agile Velocity - while health is full, be immune against crit. hits.
    Dual Wielder - 1 guaranteed hit when fighting with 1 hand in each weapon (does not count for 1 two-handed weapon, still applies to wrist-mounted or shoulder-mounted weapons)


    Xarxis - 4/9 WL | 3 Armor (Scout)
    Knocked Out
    Equipment:
    Needle Sniper Rifle - 4 hits, effects depend on needle
    Stalker Bolt Pistol - 4 hits, Ignores 1 Armor + 1 Missed hit Re-Roll (re-rolls crit fails.)
    Shock Blade x2 - 4 hits, Ignores 1 Armor
    Cameleoline Cloak - Narrative Aid for Stealth
    3 x Explosive Needles - 6 hits, Ignores 2 Armor
    3 x Toxin Needles - 4 hits, causes Poison 1 (-1 WL per turn; -2 WL vs. hordes)
    3 x Knock-Out Needles - 4 hits, causes Stun 1 (causes Stun for 1 turn; doesn't work vs. hordes)
    1 x Seelenbrand's Needle - Instant Kills anything (Incl. Bosses)
    1 Frag Grenade - 6 hits, AoE
    1 Demolition Charge - 20 hits, AoE, Ignores all Armor

    Shock Blade Info:
    Chance of stun for each hit that PENETRATES armor (causes at least -1 WL), stuns on 4,6,8
    Crit. Hits that penetrate armor are automatically 1 turn stun.

    For narrative purposes the user can choose whether to knock out or kill. So if during a combat a player wants to only knock an enemy unconscious and the enemy reaches 0 Wounds, he will be merely unconscious for an arbitrary time determined at GMs discretion. Whereas if the player intends to kill, the enemy will die as intended.

    Tul - 9/9 WL | 5 Armor (Tactical)
    Equipment:

    Meltagun - 5 hits, Ignores 3 Armor [Ruined until can be fixed]
    Emergency Bolter - 6 hits, Ignores 2 Armor
    Bolt Pistol - 4 hits, Ignores 1 Armor
    Astartes Combat Knife - 3 hits
    1 Krak Grenade - 3 hits vs. Infantry | 10 hits vs. Vehicles | Ignores 4 Armor

    Bruno Grimaldi - 6/9 WL | 5 Armor (Tactical)
    Equipment:

    Bolter - 6 hits, Ignores 2 Armor
    Bolt Pistol - 4 hits, Ignores 1 Armor
    Chainsword 1H - 3 hits, ignores 1 Armor
    Astartes Combat Knife - 3 hits
    1 Krak Grenade - 3 hits vs. Infantry | 10 hits vs. Vehicles | Ignores 4 Armor
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