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Deathwatch Station RP [In-Game]

Discussion in 'Role Playing' started by Uriel1339, Sep 22, 2015.

  1. Eldritch Surface - Webway
    This was no longer a time for talk or discussion, no giving of second chances or a reason to waver. Picking himself up with a wince as broken ribs grated against each other Jacen tried to center himself, lightning arcing between his fingers as he still drew on the warp. Claudius seemed lost in his delusions, speaking of Jacen joining him or refusing the future, and the Rampager grinned to himself, thinking back on his life before throwing himself into what he expected to be his last battle.
    Laugh while you kill. Always.

    [OOC: 1H Power Spear (5) [1] against Claudius. Casting Smite. I'm going to look stupid if Jacen survives.]
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  2. Tech-Captain Drakka TechCaptain Arkhona Vanguard

    Erxandros ground his teeth at his mentor's accusations which sound alot like the ones he had been giving himself. But instead of driving him down it filled him with determination to do better, to be better. He was going to become as good if not better than Alderson and make Alderson's vision of tech exploration true. No words were needed. He gave his mentor a look that told his feelings and balanced himself with the confidence of his choosen blessing as an honored member of the clergy of the Ommnissah. He is a Techmarine and will be a Master of the Forge in his own right. This is his answer to Alderson's accusations of failure and abandonment.
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  3. Imperius matt23 Curator

    @Uriel1339
    Claudius shook his head as he moved away from the battle with his jump pack and towards his allies, "Stay here and convey to the others what has happened and what I go to do. I will not longer waste my time on one who would not even honor me enough to speak. I wish I could leave here calling you brother one last time, but you have dishonored me beyond that which I can let slide. I hope you make peace with yourself here." He then moved toward the Blood Raven With his jump pack and spoke, "Let us go, this is a waste of time." With that Claudius made for the webway.
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  4. Keidivh Keidivh Well-Known Member

    Zuriel barely registered the bites of shrapnel that tore into his skin, so great was his rage. Only the death of these heretics registered in his mind. Of course the foul trickeries of the Warp were far from over, and now they dared to speak into his very mind, spewing all manner of heresy and treachery.

    "I have failed many times. I failed my brethren upon Signus, I failed my Father on Terra, but you are mistaken if you think these failures weaken me. They only strengthen my resolve, my drive to fulfill my sacred duties to my Father, my Emperor. You offers are pathetic, mere rags compared to the shining treasure that is the realm of the Emperor. I will tear out the corruption in the heart of my home, grind you to dust, and at the end of it all I will be purified. Now be silent and die!"

    Summoning all his willpower, driven purely by the faith, the Sanguine Templar fought on, his weapons coming to bear once more upon the Sorcerers who attempted to corrupt and kill is brethren. No more would fall to the trickery of the Arch Enemy however, not while he watched over them.
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  5. BrunoGrimaldi Mohax Active Member

    Bruno saw his reflection in a puddle of blood at his feet. Naked, scorched, wounded, drenched in blood, weary and shaking. He eyed images of his former squad: "You are not my brothers."- Bruno forced chainsword away from his neck. "My brothers are buried in our fortress-monastery. My brothers know how many dead orkz were atop of me. My brothers would never blame me for living, for we live to serve and die for the Emperor." - he pulled out knives. "My brothers and I are Astartes, Sons of Sanguinius, and we know no fear!" - Angel Sanguine took a step out of the circle, once again clad in power armour, tall and proud. "Revenge awaits me, and I dare anyone to stand in my way, be you warp spawn, ghost, xenos or traitor!" - with that Bruno opend his real eyes and found himself on the floor. Apparently battle was not over, so Astartes tried to get up.

    OOC: 1 turn stun - means i'm waking up but doing nothing until next GM post yeah?
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  6. Seabassinator seabass Arkhona Vanguard

    The devastator tried to fight, but the feminine voice still spoke within his head! he was under attack, but no matter how hard he tried, he could not push the voice out of his head! "Get out! Out! OUT!!" but the voice kept talking, soon, he found his heavy bolter aimed at the shifting form of Zuriel....His body was not cooperating, it was too enticing! His finger was on the trigger, ready to depress....He can't win...

    Despite being from the Iron hands...He was too weak....

    "You're not weak." That voice....he'd never heard it before, but it was like his blood was familiar with it....."I am sorry, Iron father....I failed you...." The voice spoke again, "You have not failed, not unless you surrender." The devastator tried to fight on, but the voice was still winning! "It's too strong..." the voice then said something that confused Bargov, "Then call upon help..."

    "From where?" He was no psyker, and he couldn't receive help from his brothers in his own mind! "Erxandros showed you, The Iron Maiden showed you. We are tied close to the mechanicus for a reason. You have taken the first step to knowing the machine."

    "But how?! I don't know their rituals! How can I-" The voice spoke, but louder! "Call to Them!" The devastator finally gave. "Alright!!!!!!!!!" The Devastator called upon the connection to his black carapace, and could feel his armor....and the machine spirits...."Listen up! I don't care what I need to do to get you moving, but if we don't start working, we are all dead! Do you Hear me?! DEAD!!!!!!"

    He saw his surroundings light up, they heard him....they were coming to his aid! He pushed back against the voice with all his might and the might of the machine! "In the name of the Emperor, I am Bargov Typhlis. Son of The Iron Father! Face the wrath of Flesh and Machine! For the Emperor, For the Iron Father, For the Chapter, For the Omnissiah!!!"

    On the Outside, the optics of Bargov lit with a blue light, and the Heavy Bolter turned at the last second to face the last sorcerers! His trigger depressed, and the bolts started flying!

    Attack: Compact Suppression Heavy Bolter (10) [AOE x 2.5 instead of x 2.0] (Ignores 3 Armor) + Heavy Weapon Artificer (+1 hit) against Sorcerer 8!
  7. Uriel1339 Uriel1339 Lord of Posts

    ~~ Eldritch Surface - Webway ~~
    @matt23 | @Avenging-Angel

    Jacen's lightning bolts were absorbed by the Wraithbone of the Webway as the group disappeared through it. Claudius' shield is all that stayed behind. The portal was still active even after the group of four walked through it. No thunderhawk nor Drop Pod was heading his way as in the far, far distance the fight was still going on. However... There was still the Thunderhawk that Claudius' group left behind, the one they came with. Probably a med-pack would be inside, proper communication systems, perhaps he could even take it into the air and crash land it somewhere.


    ~~ In the Webway ~~
    @matt23

    How would one describe the webway? It was quite unique. Not like the warp where everything seemed to clash and fight, but rather tranquil. Especially this one was so awkward, rather than a tunnel or such it was an open space with a path made out of what looked like silk. But when a foot was put on it, it felt like solid stone or steel, just that it made no noise at all, simply absorbing the step. On the left and the right along the path were little barricades erect out of the same material, preventing one to fall over. They were at the height of an Astartes' waist and led forward in many curves and some splittings later down the road. The space was filled with colors of the entire spectrum as if one was staring into a nebulae.

    The rest of the webway when one looked around was filled with paths like this one, just way too far away to be reached and it seemed their paths never quite crossed. Then again there were so many and winding beyond even an Astartes' comprehension. Some were abandoned just abruptly ending, others went in ways none could even walk on them such as 90 degree walls.

    "There is no time to waste." The Blood Raven reminded Claudius, pointing forwards. "Unless you have changed your mind...?"


    ~~ Boarding of Black Jewel + Nightmare Voices ~~
    @TechCaptain - Erxandros (Dream Sequence)
    But just as he came to accept the fate, Alderson was ripped apart with bare hands in half to reveal the murderer of him. Of course it was nobody else than the Ultramarine Claudius. Equipped with his new Powerfist, found on the Iron Liberator while it cruised through the warp.

    "You think to honor the useless death of Alderson by following his heretical ways? Jacen died the same fool that Alderson was! Can you not see that we are destined for greater?! I am not betraying anyone, you are. We are capable of changing the present to the glorious past! Join me! Join the revolution that Kane started and stop listening to Seelenbrand and this forsaken Imperium!"

    @Wata - Tul (Dream Sequence)
    And just as Tul wished so it happened that he found himself in eternal darkness, feeling so, so cold. His arms were gone and so were his legs and every breath of air being painful and through a machine. His entire body was aching and yet... Yet it was so numb, so lifeless. He could not even properly see, for he was not awaken in his dreadnought. A techpriest would have to turn him on, activate him. No matter how much he would scream, yell or attempt to move his limbs, the machine would not respond. And he could feel his memories dying. As clear as most if not all his past combats were, they started to miss vital chunks. The faces of his comrades fading away, only their rough body structure remaining, their weapons changing. But one thing he remembered completely.

    That he pushed Dast, his Sergeant, out of the way to catch a round for him. He should have died... Yet, he was dragged to the Apothecarion by his Sergeant. He remembered that despite the narcotics he was fully awake, yet his body was numb, as his arms and legs got readied for the dreadnought. The pain of every moment increasing on the inside. He was... Is dead. Yet he is not. Held alive by the sarcophagus he was entombed in. Nothing but pain and darkness was with him. And his dream of having swapped places with his Sergeant became a horrible true nightmare.

    @Mohax - Bruno (Conscious)
    And with that the ghosts faded and reality kicked in again. However it was not quite a reality he remembered. Everything was in chaos and where Zuriel once was, stood a champion of Khorne. Where Bargov was, ther is now a Noise Marine of Slaneesh. Only Xarxis seemed normal, except perhaps for the fact that it looked like his innards were being dragged behind him, hanging out of his abdomen and him moving as nothing was wrong.

    @Keidivh - Zuriel (Conscious)
    With the beacon that Zuriel's faith was - as bright as the Astronomicon created by the Emperor - he could break through the illusion and introduce one of the sorcerers to death and eliminate the other one almost. The one who died lost his head as the Crozius smashed his neck, leaving nothing to be attached. The other got a hard hit against his head but miraculously survived, laying on the floor next to the other sorcerers who unleashed another spell just before Bargov's Bolter fire spat at them.

    @seabass - Bargov (Conscious)
    Bargov united with his Machine Spirit could guide the fire enough to obliterate one Sorcerer, but before he could swing further to obliterate the adjacent sorcerer he was hit by their projected spell. It hit him straight in the chest and pushed him a bit back. It seemed to have caused no wound but then he could feel a painful change. His recent bond with the machine spirit and his very armor started to be not just mental but physical. The very adamantium and ceramite started to merge not just with his black carapace but his own flesh. Machine and Human became one from the massive mutation coursing through his body.

    Xarxis
    The Scout who has regained consciousness grabbed his shock blades tightly and without a word moved in to dispose of the remaining sorcerers. After his spiritual moment with his genefather these illusions were nothing and he brought an end to it, like Sanguinius aided his own father bring an end to Horus' treachery.


    ~~ Aftermath - Boarding of Black Jewel + Nightmare Voices ~~
    @Keidivh | @TechCaptain | @seabass | @Wata | @Mohax

    And with the last psyker taken care of, the warp rift closed, the voices disappeared and the others regained their consciousness. However, Zuriel's wings and Bargov's new skin remained. Whether they were permanent or not probably only a Librarian could tell them. But it was now again to make a decision - to move onward to the bridge, or to head for the hangar or drop pods and hurry planetside to intercept Claudius.


    OOC - Player Attacks:
    Zuriel - Crozius Arcanum - 5 hits, ignores 2 Armor vs. Sorcerer #5 => 3 hits => Dead
    Zuriel - Crozius of the Eighteen Primarchs - 6 hits, ignores 2 Armor vs. Sorcerer #6 => 5 hits => 1/5 WL

    Bargov - Compact Suppression Heavy Bolter (10) [AOE x 2.5 instead of x 2.0] (Ignores 3 Armor) + Heavy Weapon Artificer (+1 hit) against Sorcerer 8! => 7 hits, 1 crit. fail (jam) => Dead

    Xarxis - Shock Blade - 4 hits, Ignores 1 Armor vs. Sorcerer #6 => 1 hit => Dead
    Xarxis - Shock Blade - 4 hits, Ignores 1 Armor vs. Sorcerer #9 => 3 hits => Dead

    OOC Boarding Enemies:
    None

    OOC - Enemy Attacks:
    Sorcerers - Bolt of Change vs. Bargov => 3 hits => -1WL for remainder of the mission, + Fused with Power Armor

    Conditions:
    AoE effects only hit +/- 1 Sorcerer counter; i.e. Frag grenade vs. Sorcerer #7 will also be able to wound Sorcerer #6 and #8. A Frag Grenade vs. Sorcerer #1 will also be able to wound Sorcerer #2 & #12.
    Each turn a spell is cast against a random member of the Player Squad which may be picked from 'Chaos' or 'Tzeentch' in the 'Psychic Power List' here:
    https://docs.google.com/spreadsheets/d/1_OHjZl7NvggfzUK7hPDcS5a_907-reOHQ-f_BZiq4Ok/edit?usp=sharing

    For every Sorcerer alive the spells have chance to cause 1 bonus damage.

    OOC Enemy Ship Status:
    Battle Barge #1 (Black Jewel) - 74%
    Battle Barge #2 (Absolute Judgment) - 58%
    Strike Cruisers - 2 (54%) - Counted as one, similar to squad mechanics [each = 33%]
    Frigates - 6 (60%) - Counted as one, similar to squad mechanics [each = 10%]

    OOC Imperial Ship Status:
    Battle Barge #2 - Macragge's Honour - 60%
    Battle Barge #3 - Boiling Blood - 69%
    Strike Cruisers - 2 (37%) - Counted as one, similar to squad mechanics [each = 33%] (Xeno Annihilatus; Sword of Justice)
    Frigates - 3 (55%) - Counted as one, similar to squad mechanics [each = 20%]
    Torpedo Boats - 2 (50%) - Counted as one, similar to squad mechanics [each = 25%]


    ~~ Terra - Hall of the High Lords ~~
    @ItsTime | @Valonox


    OOC: Still waiting on a response to:
    OOC: Player Status:

    Zuriel - 4/9 WL | 5 Armor (Chaplain [Viceroy])
    Equipment:
    Astartes Combat Knife - 3 hits
    Chainsword 1H - 3 hits, ignores 1 Armor
    Crozius Arcanum - 5 hits, ignores 2 Armor
    Crozius of the Eighteen Primarchs - 6 hits, ignores 2 Armor
    2H Power Halberd - 8 hits, ignores 3 armor
    Bolt Pistol - 4 hits, Ignores 1 Armor
    1 Krak Grenade - 3 hits vs. Infantry | 10 hits vs. Vehicles | Ignores 4 Armor
    Jump Pack Angel Wings Mutation

    Talents:
    Master of the Rage - feed off the Black Rage to ignore 4 damage and get +4 damage for the next turn. Can be used once per deployment.

    Templar Halberd - get permanently a 2H Power Halberd - replaces former primary melee weapon

    Grandmaster of the Rage - Ignore 6 hits + 6 hits bonus for the next 2 turns (can be used once per deployment; replaces 'Master of the Rage' talent; Active Talent)

    Memories of Blood - Zuriel either through biting people or otherwise retrieve blood of others can drink blood in order to get see the most important memory of someone's recent life events. This can however have negative after effects in the shape of the Red Thirst (Passive Talent)

    Claudius - 6/10 WL | 5 Armor (Assault)
    1 Blue Meteor Use left
    Equipment:
    Chainsword 1H - 3 hits, ignores 1 Armor
    Astartes Combat Knife - 3 hits
    Calth's Vengeance (formerly 'Fudge Breakah') - 8 hits, ignores 5 armor, AoE
    Master-crafted Powerfist - 8 hits, Ignores 3 Armor
    Bolt Pistol - 4 hits, Ignores 1 Armor
    Champion's Shield [Strap; Allows second hand free.] (Blocks 2 [3] damage; causes 3 hits) [1/3 hits till next degradation]
    1 Frag Grenade - 6 hits, AoE
    1 Krak Grenade - 3 hits vs. Infantry | 10 hits vs. Vehicles | Ignores 4 Armor
    Jump Pack

    Talents:
    Blue Meteor - crush with full-speed via Jump Pack into an enemy, attack with 3 hits, ignore all armor. Can be used twice per deployment (bonus attack, does not take one hand up)

    Junior Admiral - Gain oversight of Void battles and overall see and predict what your enemy's stratagems are. (Also helps in boarding fights, identifying weak spots when boarding, ship layouts, etc.)

    Survivor of the Warp - Surviving in the warp and fighting Daemons day in, day out is one of the best training routines there are in the galaxy. Gain permanently +1 WL & +1 Hits on all attacks

    Jacen - 4/9 WL | 5 Armor (Assault-Librarian [Stormseer])
    Equipment:
    Tulwar (replaces Combat Knife) - 3 hits
    1H Power Spear - 5 hits, Ignores 2 Armor
    Force Hood
    Bolt Pistol - 4 hits, Ignores 1 Armor
    Bolter - 6 hits, Ignores 2 Armor
    1 Frag Grenade - 6 hits, AoE
    1 Krak Grenade - 3 hits vs. Infantry | 10 hits vs. Vehicles | Ignores 4 Armor
    2 Kraken Clips - Ignore 2 Armor

    Talents:
    Free Spirit - Gain clearance on experimental weapons and/or alien equipment

    Eye of the Hunter - Land 1 guaranteed critical hit, negate all critical misses for the this turn (Active Talent, can be used twice per deployment.

    Spirit of the Great Khan - The leadership of Jaghatai seems to settle within Jacen. Great bravery and strength can inspire others when charging right into the enemy. [Active Talent; +1 hits for every nearby player character, including Jacen, lasts 2 turns; can be used twice per deployment.

    Scar of the Warp - Having endured a Horror's scratch right across a body part, Jacen's body managed to adapt to warp wounds. While the scar might be still hurting from time to time, his overall warp resistance increased. The scar also burns stronger when near Psykers or warp effects [Passive Talent; Grants Lexicanum rank psyker powers to Jacen]

    Bargov - 6/8(9) WL | 5 Armor (Devastator)
    Equipment:
    Astartes Combat Knife - 3 hits
    Bolt Pistol - 4 hits, Ignores 1 Armor
    Compact Suppression Heavy Bolter (10) [AOE x 2.5 instead of x 2.0] (Ignores 3 Armor) + Heavy Weapon Artificer (+1 hit)
    Heavy Ordinator Missile Launcher (based on missile) [+2 hits on every missile]
    1 Krak Grenade - 3 hits vs. Infantry | 10 hits vs. Vehicles | Ignores 4 Armor
    ∞ Frag Missiles - 7 hits, AoE
    ∞ Krak Missiles - 3 hits vs. Infantry | 13 hits vs. Vehicles | Ignores 4 Armor
    Ammo Backpack
    Bionic Leg (Easier movement/ Less tiring.)

    Talents:
    Leg Stabilizer - Can be used twice per deployment. Shoot little hooks from the feet into the ground to gain 1 re-roll, incl. crit. fails for all ranged attacks.

    Path of the Machine - Bargov has learned the basics of what it means to become a Techmarine, heck! He even might go to Mars for proper priesthood. (Guaranteed Insta-fix jammed weapons up to 2 times per deployment; Active Talent; Passive Bonus: Eligible for Techmarine training)

    Erxandros - 6/9 WL | 5 Armor (Techmarine)
    Equipment:
    Astartes Combat Knife - 3 hits
    Omnissian Power Axe - 5 hits, Ignores 2 Armor
    Servo Arm (Reference) - used for lifting, reparing vehicles, etc. | 4 hits
    Sealance Launcher w/ Ammo Pack - 10 hits, Ignores 3 armor
    Bionic Eye (Better sight/spotting)
    1 Sacred Urgent
    Combat Shield (Non-strapped)
    2 All-Round Mechadendrites - used for restraining, slapping, grabbing, data-tethering

    Talents:
    Iron Serpent - get a Mechadendrite (can be outfitted differently on per-deployment base)

    Scrapcode Mastery - Erxandros learned the techniques of scrapcoding from Iron Maiden which allows him to have a chance of remotely hacking all sort of Servitors and potentially even Magi, Warpsmiths and Techmarines, perhaps even Machine Spirits (i.e. upset a Plasma weapon for higher chance of explosion). It also allows to block scrapcode attacks against Erxandros at a better rate (Passive & Active Talent)

    Techmarine Expert! - Gain a 2nd universal Mechadendrite & Better chance at hacking, repairs & other Techmarine tasks (Passive Talent)

    Servo-Punch - Use your Servo-Arm as a deadly melee weapon by charging it with an electric field and giving it an extra swing [5 hits, ignore all armor, including vehicles) (Active Talent; can be used every 2 turns)


    Talents:
    Lucky Fella - in critical situations you might end up just lucky...
    Agile Velocity - while health is full, be immune against crit. hits.
    Dual Wielder - 1 guaranteed hit when fighting with 1 hand in each weapon (does not count for 1 two-handed weapon, still applies to wrist-mounted or shoulder-mounted weapons)


    Xarxis - 4/9 WL | 3 Armor (Scout)
    Knocked Out
    Equipment:
    Needle Sniper Rifle - 4 hits, effects depend on needle
    Stalker Bolt Pistol - 4 hits, Ignores 1 Armor + 1 Missed hit Re-Roll (re-rolls crit fails.)
    Shock Blade x2 - 4 hits, Ignores 1 Armor
    Cameleoline Cloak - Narrative Aid for Stealth
    3 x Explosive Needles - 6 hits, Ignores 2 Armor
    3 x Toxin Needles - 4 hits, causes Poison 1 (-1 WL per turn; -2 WL vs. hordes)
    3 x Knock-Out Needles - 4 hits, causes Stun 1 (causes Stun for 1 turn; doesn't work vs. hordes)
    1 x Seelenbrand's Needle - Instant Kills anything (Incl. Bosses)
    1 Frag Grenade - 6 hits, AoE
    1 Demolition Charge - 20 hits, AoE, Ignores all Armor

    Shock Blade Info:
    Chance of stun for each hit that PENETRATES armor (causes at least -1 WL), stuns on 4,6,8
    Crit. Hits that penetrate armor are automatically 1 turn stun.

    For narrative purposes the user can choose whether to knock out or kill. So if during a combat a player wants to only knock an enemy unconscious and the enemy reaches 0 Wounds, he will be merely unconscious for an arbitrary time determined at GMs discretion. Whereas if the player intends to kill, the enemy will die as intended.

    Tul - 9/9 WL | 5 Armor (Tactical)
    Equipment:

    Meltagun - 5 hits, Ignores 3 Armor [Ruined until can be fixed]
    Bolt Pistol - 4 hits, Ignores 1 Armor
    Astartes Combat Knife - 3 hits
    1 Krak Grenade - 3 hits vs. Infantry | 10 hits vs. Vehicles | Ignores 4 Armor

    Bruno Grimaldi - 6/9 WL | 5 Armor (Tactical)
    Equipment:

    Bolter - 6 hits, Ignores 2 Armor
    Bolt Pistol - 4 hits, Ignores 1 Armor
    Chainsword 1H - 3 hits, ignores 1 Armor
    Astartes Combat Knife - 3 hits
    1 Krak Grenade - 3 hits vs. Infantry | 10 hits vs. Vehicles | Ignores 4 Armor
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  8. Keidivh Keidivh Well-Known Member

    Heavy breaths escaped the Sanguine Templars lips as he attempted to soothe his raging Thirst, the mutation of his body and invasion of his mind being some of the greatest wounds one could inflict upon his kin. Yet despite it all, they survived, and most were thankfully untouched by the corrupting touch of the Warp, save himself and Bargov. The bridge was open, and the Black Jewel could be claimed... Yet, Zuriel didn't feel it mattered now.

    @Primus
    "The bridge is secure my brothers, and our work here is done. Our brethren and finish the job and bring ruin upon this fleet, but our fates do not lie here. I know each of you have suffered under the influence of the Warp, but do not let its lies blind you. You are the sons of the Primarchs, the Emperors Angels of death. Do not let the Great Enemy pollute your enemies. Take strength from your Fathers, from all the brethren you have lost, and let it fuel your hate and drive to purge the abomination of Chaos from our realm!" The Viceroy's voice built in strength as he spoke, moving about to drag each and every one of his brothers back on to their feet. After doing so he moved back to the doorway from which they entered, an eager smile on his lips. "

    Primus, move out! We're our wayward brothers who left our fold, and complete our true mission. To secure the future of our Imperium." Battered and bloody, the Viceroy began making his way towards the hangar, activating his comm as he did so, moving just slow enough to allow his only barely conscious team to get off their asses and chase after him.

    @Uriel1339
    "Lapis? This is Viceroy Zuriel, do you read? The bridge is secured, and I need a message sent to Jacen, NOW!"

    OOC: TO THE HANGAR, AND THE WEBWAY!! (See, we had time for both... Hopefully :p)
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  9. Tech-Captain Drakka TechCaptain Arkhona Vanguard

    Erxandros groaned as he awaken. " Claudius's powerfist has added in his corruption. He is so invested in the past he will destroy the future to try to bring it back. We need to take this bridge for the others in this fight but we must stop our former brother. He is beyond saving."
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  10. Seabassinator seabass Arkhona Vanguard

    Bargov's optics ceased glowing with blue light and returned to normal. By the time everyone awoke, the Viceroy had given his order! It was time to take this fight to the surface! "Yes! Right behind you Viceroy! Time to make him pay for his treach-" the sudden pause came as bargov pounded his chest in approval....then reeling back as if he had just knocked the wind out of himself....

    "Wha--*Cough*-what?" He felt that....through his armor....like he just hit himself barechested...He felt that?! The Devastator stood there in pure silence as the thought processed through him.....Zuriel now wasn't the only one suffering from a mutation.
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