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Deathwatch Station RP [In-Game]

Discussion in 'Role Playing' started by Uriel1339, Sep 22, 2015.

  1. Uriel1339 Uriel1339 Lord of Posts

    ~~ Turm IV - Team Primus (Level 1/3) ~~
    @matt23 | @Keidivh | @ItsTime | @Avenging-Angel

    Zuriel led his own team onward into the unknown, they were moving in the opposite direction of the Secundus team and were on the physically shortest route to get upstairs. However just two halls down the massive palace they already were met by a fast-response unit. An Astartes with the lack of any insignia whatsoever, not even the insignia of Golbez troops, led a group of 2 Sentinels and 15 Guardsmen. Obviously they were only here to investigate and not a major force. But the invaders were now spotted and may expect stronger resistance further in their progression.

    The Astartes who is equipped with a non-decorated Chainsword and an Infernus Pistol, as well as a Jump Pack directly engaged Claudius. "SHOW ME WHAT YOU CALL A FIGHT AMONGST MACRAGGIANS! IT WAS TOO LONG SINCE I HAVE SEEN CALTH BURN!" He roared, closing in quickly, eager to get a fight on.

    In the meanwhile, the Sentinels equipped with mere Multi-Lasers as well as the Hot-Shot Lasgun equipped guardsmen started to open fire upon the remaining 3 Astartes. Without cover, it was an open battlefield. The only minimum cover would be one of the pillars in the corner, or the future wreckages of the Sentinels. At least this fight would make a good warm-up.

    Primus Enemies:
    2 Sentinels - 10/10 WL | 3 Armor - 10 hits, ignore 2 Armor
    15 Guardsmen - 45/45 WL - 45 hits, hit on 4,6,8

    Claudius Duel:
    1 'Blackshield' Astartes - 7/7 | 5 Armor - 8 hits, ignore 3 Armor vs. Claudius


    ~~ Turm IV - Team Secundus (Sector 1/4) ~~
    @Valonox | @TechCaptain | @seabass

    In order to reach the Security Room, they had to cross through 4 sectors which were each roughly half a regular street block. And it was good that Zuriel decided to give the secondary team a bit more force than firstly anticipated as they already from the first sector on met relative heavy resistance. Nothing to be scared about, not as an Astartes anyway, but it definitely would prove until and within the security command center as a worthy challenge.

    Two Squads of Guardsmen, each consisting again of 10 men squads were located right and left of the hall, taking cover behind various pillars. Yet there was no sign of fortification. No sandbags, no heavy weapons, these lads were truly simply surprised. Their uniform was dark-green, almost black flak armors, perfect for the terrain of Turm IV which was mostly urban with jungle vegetations. More than a handful had black markings with paint across their face, similar as one would expect from the Catachans, but they were far more pale than the tanned jungle warriors of the famed Deathworld.

    Yet, these were far more muscular than an average Cadian exemplar soldier. Either their training was far harsher than most soldiers, or they were somehow enhanced. Perhaps through the power of Golbez' crystals, perhaps genetic mutations or completely different. One could only guess, but now was not the time as orange-red blazing lights of the Hot-Shot Lasguns came flying in the direction of the Astartes, either missing or being ineffective against their Power Armor in the first volley.

    Secundus Enemies:
    Squad 1 - 30/30 WL - 30 hits, hit on 4,6,8
    Squad 2 - 30/30 WL - 30 hits, hit on 4,6,8


    OOC: Player Status:

    Zuriel - 9/9 WL | 5 Armor
    Equipment:

    Astartes Combat Knife - 3 hits
    Chainsword 1H - 3 hits, ignores 1 Armor
    Crozius Arcanum - 5 hits, ignores 2 Armor
    Crozius of the Eighteen Primarchs - 6 hits, ignores 2 Armor
    2H Power Halberd - 8 hits, ignores 3 armor
    Bolt Pistol - 4 hits, Ignores 1 Armor
    1 Frag Grenade - 6 hits, AoE
    1 Krak Grenade - 3 hits vs. Infantry | 10 hits vs. Vehicles | Ignores 4 Armor
    Jump Pack

    Talents:
    Master of the Rage - feed off the Black Rage to ignore 4 damage and get +4 damage for the next turn. Can be used once per deployment.

    Templar Halberd - get permanently a 2H Power Halberd - replaces former primary melee weapon

    Grandmaster of the Rage - Ignore 6 hits + 6 hits bonus for the next 2turns (can be used once per deployment; replaces 'Master of the Rage' talent; Active Talent)

    Memories of Blood - Zuriel either through biting people or otherwise retrieve blood of others can drink blood in order to get see the most important memory of someone's recent life events. This can however have negative after effects in the shape of the Red Thirst (Passive Talent)

    Claudius - 10/10 WL | 5 Armor
    Equipment:

    Chainsword 1H - 3 hits, ignores 1 Armor
    Astartes Combat Knife - 3 hits
    Calth's Vengeance (formerly 'Fudge Breakah') - 8 hits, ignores 5 armor, AoE
    Master-crafted Powerfist - 8 hits, Ignores 3 Armor
    Bolt Pistol - 4 hits, Ignores 1 Armor
    Champion's Shield [Strap; Allows second hand free.] (Blocks 3 damage; causes 3 hits)
    1 Frag Grenade - 6 hits, AoE
    1 Krak Grenade - 3 hits vs. Infantry | 10 hits vs. Vehicles | Ignores 4 Armor
    Jump Pack

    Talents:
    Blue Meteor - crush with full-speed via Jump Pack into an enemy, attack with 3 hits, ignore all armor. Can be used twice per deployment (bonus attack, does not take one hand up)

    Junior Admiral - Gain oversight of Void battles and overall see and predict what your enemy's stratagems are. (Also helps in boarding fights, identifying weak spots when boarding, ship layouts, etc.)

    Survivor of the Warp
    - Surviving in the warp and fighting Daemons day in, day out is one of the best training routines there are in the galaxy. Gain permanently +1 WL & +1 Hits on all attacks

    Jacen - 9/9 WL | 5 Armor
    Equipment:

    Tulwar (replaces Combat Knife) - 3 hits
    1H Power Spear - 5 hits, Ignores 2 Armor
    Force Hood
    Bolt Pistol - 4 hits, Ignores 1 Armor
    Bolter - 6 hits, Ignores 2 Armor
    1 Frag Grenade - 6 hits, AoE
    1 Krak Grenade - 3 hits vs. Infantry | 10 hits vs. Vehicles | Ignores 4 Armor
    2 Kraken Clips - Ignore 2 Armor

    Talents:
    Free Spirit - Gain clearance on experimental weapons and/or alien equipment

    Eye of the Hunter - Land 1 guaranteed critical hit, negate all critical misses for the this turn (Active Talent, can be used twice per deployment.

    Spirit of the Great Khan - The leadership of Jaghatai seems to settle within Jacen. Great bravery and strength can inspire others when charging right into the enemy. [Active Talent; +1 hits for every nearby player character, including Jacen, lasts 2 turns; can be used twice per deployment.

    Scar of the Warp
    - Having endured a Horror's scratch right across a body part, Jacen's body managed to adapt to warp wounds. While the scar might be still hurting from time to time, his overall warp resistance increased. The scar also burns stronger when near Psykers or warp effects [Passive Talent; Grants Lexicanum rank psyker powers to Jacen]

    Bargov - 9/9 WL | 5 Armor
    Equipment:

    Astartes Combat Knife - 3 hits
    Bolt Pistol - 4 hits, Ignores 1 Armor
    Compact Suppression Heavy Bolter (10) [AOE x 2.5 instead of x 2.0] (Ignores 3 Armor) + Heavy Weapon Artificer (+1 hit)
    Heavy Ordinator Missile Launcher (based on missile) [+2 hits on every missile]
    1 Frag Grenade - 6 hits, AoE
    1 Krak Grenade - 3 hits vs. Infantry | 10 hits vs. Vehicles | Ignores 4 Armor
    ∞ Frag Missiles - 7 hits, AoE
    ∞ Krak Missiles - 3 hits vs. Infantry | 13 hits vs. Vehicles | Ignores 4 Armor
    Ammo Backpack
    Bionic Leg (Easier movement/ Less tiring.)

    Talents:
    Leg Stabilizer - Can be used twice per deployment. Shoot little hooks from the feet into the ground to gain 1 re-roll, incl. crit. fails for all ranged attacks.

    Path of the Machine - Bargov has learned the basics of what it means to become a Techmarine, heck! He even might go to Mars for proper priesthood. (Guaranteed Insta-fix jammed weapons up to 2 times per deployment; Active Talent; Passive Bonus: Eligible for Techmarine training)

    Erxandros - 9/9 WL | 5 Armor
    Equipment:

    Astartes Combat Knife - 3 hits
    Omnissian Power Axe - 5 hits, Ignores 2 Armor
    Servo Arm (Reference) - used for lifting, reparing vehicles, etc. | 4 hits
    Sealance Launcher w/ Ammo Pack - 10 hits, Ignores 3 armor
    1 Frag Grenade - 6 hits, AoE
    1 Krak Grenade - 3 hits vs. Infantry | 10 hits vs. Vehicles | Ignores 4 Armor
    Bionic Eye (Better sight/spotting)
    1 Sacred Urgent
    Combat Shield (Non-strapped)
    2 All-Round Mechadendrites - used for restraining, slapping, grabbing, data-tethering

    Talents:
    Iron Serpent - get a Mechadendrite (can be outfitted differently on per-deployment base)

    Scrapcode Mastery - Erxandros learned the techniques of scrapcoding from Iron Maiden which allows him to have a chance of remotely hacking all sort of Servitors and potentially even Magi, Warpsmiths and Techmarines, perhaps even Machine Spirits (i.e. upset a Plasma weapon for higher chance of explosion). It also allows to block scrapcode attacks against Erxandros at a better rate (Passive & Active Talent)

    Techmarine Expert! - Gain a 2nd universal Mechadendrite & Better chance at hacking, repairs & other Techmarine tasks (Passive Talent)

    Servo-Punch - Use your Servo-Arm as a deadly melee weapon by charging it with an electric field and giving it an extra swing [5 hits, ignore all armor, including vehicles) (Active Talent; can be used every 2 turns)


    Mariel - 9/9 WL | 5 Armor
    Equipment:

    Astartes Combat Knife - 3 hits
    Plasma Gun - 5 hits, Ignores 4 Armor
    Plasma Gun (Overcharge) - 5 hits, Ignores 4 Armor (each hit causes 2 damage, crits. cause 5 damage)
    Bolt Pistol - 4 hits, Ignores 1 Armor
    Bolter - 6 hits, Ignores 2 Armor
    1 Frag Grenade - 6 hits, AoE
    1 Krak Grenade - 3 hits vs. Infantry | 10 hits vs. Vehicles | Ignores 4 Armor
    2 Kraken Clips - Ignore 2 Armor
    1 Plasma Grenade - 12 hits, ignore 5 armor
    Hooded Robe


    Vahn - 9/9 WL | 5 Armor
    Equipment:

    Human Longsword (replaces Combat Knife) - 3 hits
    1H Master-Crafted Artificer Power-Sword - 8 hits, Ignores 3 Armor
    Bolt Pistol - 4 hits, Ignores 1 Armor
    Wrist-Mounted Bolter - 6 hits, Ignores 2 Armor
    1 Frag Grenade - 6 hits, AoE
    1 Krak Grenade - 3 hits vs. Infantry | 10 hits vs. Vehicles | Ignores 4 Armor

    Talents:
    Lucky Fella - in critical situations you might end up just lucky...
    Agile Velocity - while health is full, be immune against crit. hits.
    Dual Wielder - 1 guaranteed hit when fighting with 1 hand in each weapon (does not count for 1 two-handed weapon, still applies to wrist-mounted or shoulder-mounted weapons)
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  2. Valonox Valonox Preacher

    Vahn's speed increased 10 fold getting to the enemy quick than a normal marine should unless he used a jump pack right into the middle of them to break their lines hopefully stomping one of them then pulling his sword to cleave into the melee. "Traitors! You punishment for your un-just actions is Death!"

    (Full charge at Squad 2)
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  3. Keidivh Keidivh Well-Known Member

    It didn't take long for Primus to run into their first bit of resistance. Really it was just a scouting force, likely not expecting an Astartes Kill-Team to have cut into the heart of their base. Good opportunity to warm up. Zuriel cracked his neck as he began to activate his jump pack. Claudius had already engaged the Traitor Astartes unsurprisingly, he always got to take the fun ones.

    @ItsTime @Avenging-Angel
    "With me my brethren, cut down this Traitorous filth, in His glorious name!" With that Zuriel's jump pack roared to life and sent him reeling through the air towards the Sentinels, bringing his two Crozius' on its weak joints, looking to take one or both out before it could even fire off a shot. "REJOICE HEATHENS, REDEMPTION IS AT HAND!"

    OOC: Crozius Arcanum - 5 hits, ignores 2 Armor and Crozius of the Eighteen Primarchs - 6 hits, ignores 2 Armor against Sentinels.

    Orders: Cut em up and have fun :D
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  4. Ancient ItsTime Preacher

    Mariel engaged on sight, wasting no time with tactics and thinking as he directed his plasma gun towards the second sentinel while Zuriel assaulted the first one. Firing a hot ball of magnetized plasma towards the hull of the sentinel.

    (Plasma Gun - 5 hits, Ignores 4 Armor)
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  5. Turm IV Imperial Palace - Kill Team Primus
    Breaking into a jog Jacen made for the traitor guardsmen, grabbing his bolt pistol and power spear as he approached, before launching into a full out assault on the two nearest heretics.

    [OOC: 1H Power Spear (5) [1] against one guardsman. Bolt Pistol (4) [1] against another.]
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  6. Seabassinator seabass Arkhona Vanguard

    Bargov took out his new compact heavy bolter and took aim at the first squad of guardsmen. "Come and get your bolts! I've got more than enough for all of you!" The bolts started to fly, at a much more rapid pace than a normal bolter. Even his old one with his artificer touch did not meet the Rate of Fire of this weapon!

    Attack: Compact Suppression Heavy Bolter (11) [AOE x 2.5] (Ignores 3 armor) against squad 1
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  7. Imperius matt23 Curator

    "It would seem you look for death, traitor! You have found it," he yelled through his vox. He quickly engaged his jump pack to meet him in the air with his shield raised to block the coming attack. He would then, after attempting the block, swing around his thunderhammer directly at the traitor's chest in hopes of sending him plummeting back to terra.

    OOC:
    Champion's Shield [Strap; Allows second hand free.] (Blocks 3 damage; causes 3 hits) - to incoming attack.

    Calth's Vengeance (formerly 'Fudge Breakah') - 8 hits, ignores 5 armor, AoE - to the Astarte's chest.
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  8. Tech-Captain Drakka TechCaptain Arkhona Vanguard

    Erxandros grunted at the sight of guardsmen. "Traitors die and those who repent might survive. " And withoit further ado he braced himself and fieed a sealance through the thickest knot of guardsmen hopeing to take out more than one.

    OOC: Sealance launcher attack.
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  9. Uriel1339 Uriel1339 Lord of Posts

    ~~ Turm IV - Team Primus (Level 1/3) ~~
    @matt23 | @Keidivh | @ItsTime | @Avenging-Angel

    The attack was as swift and devastating as Zuriel's style always had been, it apparently already rubbing off on his team mates. The Viceroy managed to land on top of a Sentinel and smash his common Crozius Arcanum straight into a weak spot, weakening the hull of the main reactor and control unit for the swing of his new, holy artifact. Having moved with the speed of the Great Khan's bike, he was now striking with the prowess of Angron the famed Gladiator. True was his strike and the machine malfunctioned and collapsed forwards, detonating in a violent explosion.

    At the same time, the newcomer Dark Angel and prodigy of Tellon Farazdov, famed Chief Apothecary and former member of this team, grabbed his Plasma Gun and used it as well, if not even better than their old Apothecary. He only required two shots. The first went straight into the cockpit, and the second into one of the main-servos in the 'knee' of the walker. The Plasma ate away what made the machine function properly while putting the crew into panic. They attempted to evacuate, only to fall in the process and die in the flames, caused by the explosion of the both walkers.

    Jacen took it upon himself to do what he was always best in, engage in close quarters. Two Bolt rounds at point-blank killed unfortunate Guardsmen which were in front of him. However they were spared despair when his Spear penetrated one's heart, straight through the Flak Armor, destroyed another one's skull and the last pierced his lungs, granting him a slow death as he collapsed to the ground, spitting blood.

    But they were not swift enough in their destruction as the various las-guns were aimed at the ferocious trio, managing to at least find weakness in the armor of Mariel and Jacen. Both were rewarded with new wounds, luckily they were nothing significant.

    Claudius, in the apparent background of the major battle duelled with the only one who apparently was willing to talk with the invaders. "You are as corrupted as our very leader! And it is not Golbez I talk about. Soon the truth will unravel and your mind shall shatter." He spat as the hammer crushed into one of the legs of the Astartes, managed to step back to avoid a hit to his chest. In return the Inferno Pistol went into nothingness, a feint to open a Chainsword attack which drew some blood in the waist of Claudius. But the blade wouldn't grip and the Ultramarine managed escape.

    Player Attack:

    Zuriel - Crozius Arcanum - 5 hits, ignores 2 Armor & Crozius of the Eighteen Primarchs - 6 hits, ignores 2 Armor against Sentinels vs. Sentinels => 11 possible hits => 9 hits, Ignores 2 Armor
    Mariel - Plasma Gun - 5 hits, Ignores 4 Armor vs. Sentinels => 2 hits, Ignores 4 Armor
    Vs. Sentinels Total => 11 hits @ Ignore 4 Armor => Dead

    Jacen - 1H Power Spear (5) [1] & Bolt Pistol (4) [1] vs. Guardsmen => 9 possible hits @ ignore 2 armor => 9 hits => 10/15 Guardsmen 36/45 WL - 36 hits, hit on 4,6,8

    Claudius - Calth's Vengeance (formerly 'Fudge Breakah') - 8 hits, ignores 5 armor, AoE vs. Astartes => 4 hits, 1 crit. fail => Astartes 3/7 WL + 1 LS => 4/7 WL | 5 Armor
    Counter => 1 success => 1 reduced block
    Enemy Attack:
    Claudius - Champion's Shield [Strap; Allows second hand free.] (Blocks 2 (3-1 from counter) damage)

    2 Sentinels (10 hits, ignore 2 armor) vs. Zuriel & Mariel
    => 0 hits (wot the....)

    15 Guardsmen (45 hits on 4,6,8) vs. Zuriel, Mariel & Jacen
    => 18 hits => 6 hits each => -1 WL for each
    Zuriel => 1 LS => No Damage
    Mariel => 0 LS => 8/9 WL
    Jacen => 0 LS => 8/9 WL

    Astartes vs. Claudius
    => 5 hits @ ignore 3 Armor & 1 crit. fail => -1 WL
    Claudius => 0 LS => 9/10 WL

    Counter => 1 hit => 3/7 WL => 1 LS => 4/7
    Primus Enemies:
    12 Guardsmen - 36/45 WL - 36 hits, hit on 4,6,8

    Claudius Duel:
    1 'Blackshield' Astartes - 4/7 | 5 Armor - 8 hits, ignore 3 Armor vs. Claudius


    ~~ Turm IV - Team Secundus (Sector 1/4) ~~
    @Valonox | @TechCaptain | @seabass

    In the other side of the palace, Vahn charged into a group of Guardsmen, tearing them apart. The Wrist-Mounted Bolter first opened fire, pulverizing one's entire head. The next 3 soldiers fell to the masterfully use of his blade. Vahn, the giant of an Astartes turned into a haze as he moved right and left like a lightning bolt, each step followed by a swing of his sword, removing limbs and costing lives. His moves only came to a stop when Erxandros shot one of his massive Sealances into the group, piercing another 2 Guardsmen and pinning them to wall, where they bled out rather quickly. Or got knocked out by the force of the weapon and the impact against the marble.

    Bargov all by himself with his new Bolter suppressed the other squad of Guardsmen, meeting their las-fire with unwavering courage and fire of his own. The massive fire rate and velocity of the giant bolt-shells devoured their lives and left massive chunks missing in the pillars that were used as cover. Without any Claudius or Zuriel in the midst he could simply unleash his destructive force and reaped more than the half of the squad down. The Las against him simply scorching his armor without harming him in the slightest.

    Player Attack:
    Vahn - 1H Master-Crafted Artificer Power-Sword - 8 hits, Ignores 3 Armor & Wrist-Mounted Bolter - 6 hits, Ignores 2 Armor => 14 potential hits vs. Squad 2 => 8 hits, Ignores 3 Armor => 22/30 WL
    Erxandros - Sealance Launcher w/ Ammo Pack - 10 hits, Ignores 3 armor vs. Squad 2 => 5 hits => 17/30 WL

    Bargov - Compact Suppression Heavy Bolter (11) [AOE x 2.5] (Ignores 3 armor) vs. Squad 1 => 18 (7 x 2.5) hits => 12/30 WL
    Enemy Attack:
    Squad 1 vs. Bargov
    => 6 hits => -1WL => 1LS => No Damage

    Squad 2 vs. Vahn & Erxandros
    => 9 hits => No Damage
    Secundus Enemies:
    Squad 1 - 12/30 WL - 12 hits, hit on 4,6,8
    Squad 2 - 17/30 WL - 17 hits, hit on 4,6,8


    OOC: Player Status:

    Zuriel - 9/9 WL | 5 Armor
    Equipment:

    Astartes Combat Knife - 3 hits
    Chainsword 1H - 3 hits, ignores 1 Armor
    Crozius Arcanum - 5 hits, ignores 2 Armor
    Crozius of the Eighteen Primarchs - 6 hits, ignores 2 Armor
    2H Power Halberd - 8 hits, ignores 3 armor
    Bolt Pistol - 4 hits, Ignores 1 Armor
    1 Frag Grenade - 6 hits, AoE
    1 Krak Grenade - 3 hits vs. Infantry | 10 hits vs. Vehicles | Ignores 4 Armor
    Jump Pack

    Talents:
    Master of the Rage - feed off the Black Rage to ignore 4 damage and get +4 damage for the next turn. Can be used once per deployment.

    Templar Halberd - get permanently a 2H Power Halberd - replaces former primary melee weapon

    Grandmaster of the Rage - Ignore 6 hits + 6 hits bonus for the next 2 turns (can be used once per deployment; replaces 'Master of the Rage' talent; Active Talent)

    Memories of Blood - Zuriel either through biting people or otherwise retrieve blood of others can drink blood in order to get see the most important memory of someone's recent life events. This can however have negative after effects in the shape of the Red Thirst (Passive Talent)

    Claudius - 9/10 WL | 5 Armor
    Equipment:

    Chainsword 1H - 3 hits, ignores 1 Armor
    Astartes Combat Knife - 3 hits
    Calth's Vengeance (formerly 'Fudge Breakah') - 8 hits, ignores 5 armor, AoE
    Master-crafted Powerfist - 8 hits, Ignores 3 Armor
    Bolt Pistol - 4 hits, Ignores 1 Armor
    Champion's Shield [Strap; Allows second hand free.] (Blocks 3 damage; causes 3 hits)
    1 Frag Grenade - 6 hits, AoE
    1 Krak Grenade - 3 hits vs. Infantry | 10 hits vs. Vehicles | Ignores 4 Armor
    Jump Pack

    Talents:
    Blue Meteor - crush with full-speed via Jump Pack into an enemy, attack with 3 hits, ignore all armor. Can be used twice per deployment (bonus attack, does not take one hand up)

    Junior Admiral - Gain oversight of Void battles and overall see and predict what your enemy's stratagems are. (Also helps in boarding fights, identifying weak spots when boarding, ship layouts, etc.)

    Survivor of the Warp
    - Surviving in the warp and fighting Daemons day in, day out is one of the best training routines there are in the galaxy. Gain permanently +1 WL & +1 Hits on all attacks

    Jacen - 8/9 WL | 5 Armor
    Equipment:

    Tulwar (replaces Combat Knife) - 3 hits
    1H Power Spear - 5 hits, Ignores 2 Armor
    Force Hood
    Bolt Pistol - 4 hits, Ignores 1 Armor
    Bolter - 6 hits, Ignores 2 Armor
    1 Frag Grenade - 6 hits, AoE
    1 Krak Grenade - 3 hits vs. Infantry | 10 hits vs. Vehicles | Ignores 4 Armor
    2 Kraken Clips - Ignore 2 Armor

    Talents:
    Free Spirit - Gain clearance on experimental weapons and/or alien equipment

    Eye of the Hunter - Land 1 guaranteed critical hit, negate all critical misses for the this turn (Active Talent, can be used twice per deployment.

    Spirit of the Great Khan - The leadership of Jaghatai seems to settle within Jacen. Great bravery and strength can inspire others when charging right into the enemy. [Active Talent; +1 hits for every nearby player character, including Jacen, lasts 2 turns; can be used twice per deployment.

    Scar of the Warp
    - Having endured a Horror's scratch right across a body part, Jacen's body managed to adapt to warp wounds. While the scar might be still hurting from time to time, his overall warp resistance increased. The scar also burns stronger when near Psykers or warp effects [Passive Talent; Grants Lexicanum rank psyker powers to Jacen]

    Bargov - 9/9 WL | 5 Armor
    Equipment:

    Astartes Combat Knife - 3 hits
    Bolt Pistol - 4 hits, Ignores 1 Armor
    Compact Suppression Heavy Bolter (10) [AOE x 2.5 instead of x 2.0] (Ignores 3 Armor) + Heavy Weapon Artificer (+1 hit)
    Heavy Ordinator Missile Launcher (based on missile) [+2 hits on every missile]
    1 Frag Grenade - 6 hits, AoE
    1 Krak Grenade - 3 hits vs. Infantry | 10 hits vs. Vehicles | Ignores 4 Armor
    ∞ Frag Missiles - 7 hits, AoE
    ∞ Krak Missiles - 3 hits vs. Infantry | 13 hits vs. Vehicles | Ignores 4 Armor
    Ammo Backpack
    Bionic Leg (Easier movement/ Less tiring.)

    Talents:
    Leg Stabilizer - Can be used twice per deployment. Shoot little hooks from the feet into the ground to gain 1 re-roll, incl. crit. fails for all ranged attacks.

    Path of the Machine - Bargov has learned the basics of what it means to become a Techmarine, heck! He even might go to Mars for proper priesthood. (Guaranteed Insta-fix jammed weapons up to 2 times per deployment; Active Talent; Passive Bonus: Eligible for Techmarine training)

    Erxandros - 9/9 WL | 5 Armor
    Equipment:

    Astartes Combat Knife - 3 hits
    Omnissian Power Axe - 5 hits, Ignores 2 Armor
    Servo Arm (Reference) - used for lifting, reparing vehicles, etc. | 4 hits
    Sealance Launcher w/ Ammo Pack - 10 hits, Ignores 3 armor
    1 Frag Grenade - 6 hits, AoE
    1 Krak Grenade - 3 hits vs. Infantry | 10 hits vs. Vehicles | Ignores 4 Armor
    Bionic Eye (Better sight/spotting)
    1 Sacred Urgent
    Combat Shield (Non-strapped)
    2 All-Round Mechadendrites - used for restraining, slapping, grabbing, data-tethering

    Talents:
    Iron Serpent - get a Mechadendrite (can be outfitted differently on per-deployment base)

    Scrapcode Mastery - Erxandros learned the techniques of scrapcoding from Iron Maiden which allows him to have a chance of remotely hacking all sort of Servitors and potentially even Magi, Warpsmiths and Techmarines, perhaps even Machine Spirits (i.e. upset a Plasma weapon for higher chance of explosion). It also allows to block scrapcode attacks against Erxandros at a better rate (Passive & Active Talent)

    Techmarine Expert! - Gain a 2nd universal Mechadendrite & Better chance at hacking, repairs & other Techmarine tasks (Passive Talent)

    Servo-Punch - Use your Servo-Arm as a deadly melee weapon by charging it with an electric field and giving it an extra swing [5 hits, ignore all armor, including vehicles) (Active Talent; can be used every 2 turns)


    Mariel - 8/9 WL | 5 Armor
    Equipment:

    Astartes Combat Knife - 3 hits
    Plasma Gun - 5 hits, Ignores 4 Armor
    Plasma Gun (Overcharge) - 5 hits, Ignores 4 Armor (each hit causes 2 damage, crits. cause 5 damage)
    Bolt Pistol - 4 hits, Ignores 1 Armor
    Bolter - 6 hits, Ignores 2 Armor
    1 Frag Grenade - 6 hits, AoE
    1 Krak Grenade - 3 hits vs. Infantry | 10 hits vs. Vehicles | Ignores 4 Armor
    2 Kraken Clips - Ignore 2 Armor
    1 Plasma Grenade - 12 hits, ignore 5 armor
    Hooded Robe


    Vahn - 9/9 WL | 5 Armor
    Equipment:

    Human Longsword (replaces Combat Knife) - 3 hits
    1H Master-Crafted Artificer Power-Sword - 8 hits, Ignores 3 Armor
    Bolt Pistol - 4 hits, Ignores 1 Armor
    Wrist-Mounted Bolter - 6 hits, Ignores 2 Armor
    1 Frag Grenade - 6 hits, AoE
    1 Krak Grenade - 3 hits vs. Infantry | 10 hits vs. Vehicles | Ignores 4 Armor

    Talents:
    Lucky Fella - in critical situations you might end up just lucky...
    Agile Velocity - while health is full, be immune against crit. hits.
    Dual Wielder - 1 guaranteed hit when fighting with 1 hand in each weapon (does not count for 1 two-handed weapon, still applies to wrist-mounted or shoulder-mounted weapons)
  10. Ancient ItsTime Preacher

    After dropping the second sentinel and seeing it burst into flames, Mariel took a lasgun beam straight into his armpit, between his pauldron and chestplate itself, grunting in pain slightly as he looked upon Jacen who also happened to be wounded by the barrage of las-beams.

    Mariel soon kicked into motion and ran towards Jacen, disregarding his own sizzling wound and the possibility of more lasguns firing at him and went to grab Jacen by the shoulder before driving a needle into his wound, performing his sacred duty as he applied a healing serum into Jacen's wound.

    Though the insertion of the needle and the serum took only a few seconds, before Mariel turned back into action, firing off yet another ball of plasma towards the location of the remaining guardsmen.

    (Healing Jacen with Narthecium)

    (Plasma Gun - 5 hits, Ignores 4 Armor)

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