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Deathwatch Station RP [In-Game]

Discussion in 'Role Playing' started by Uriel1339, Sep 22, 2015.

  1. Iron Liberator - Bridge
    @ItsTime & @Valonox | "Do not fear Mariel. The sons of the Khagan will push through anything they assemble to stop us and clear the way for the rest of you. Won't we Vahn?"
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  2. Keidivh Keidivh Well-Known Member

    Zuriel listened closely to his brothers explanation of the change in command. Seems blood-brothers think alike. Still, he wondered how the rest of his squad would feel. They were used to Claudius' leadership, and a sudden change of command could cause issues. But they had proven themselves time and again during the mission, he felt there would be no questioning from them. But Claudius? He may say nothing now, but when Zuriel started giving orders. Well it would be telling.

    @ItsTime @Avenging-Angel
    He may have just met the apothecary, but he already liked him. He was worried the younger generations would forget their righteous hatred of the Traitors. He was glad to see he was mistake. "I hope your right brother Mariel, because I plan bleed every Traitor that stands between us and this Lieutenant. Let's see how they like facing one who witnessed their betrayal first hand. And I don't plan on losing any of you so quickly."

    He then slapped Jacen on the shoulder, giving a concurring nod. "That you will my young brother. With the grace of the Emperor and our Fathers we will cleave through the Kinslayers that dare stand before our wrath. The Emperor is merciful, and we shall show them His Peace."

    @Uriel1339
    "Unless any of our brothers here have anything else to say brother-commander, we are ready. I will minister during our deployment."
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  3. Uriel1339 Uriel1339 Lord of Posts

    "I have said all there is to say." Uriel stated and gestured to the door with a hand. And indeed Zuriel knew that his brother was a man of few words. More than when he was just in his twenties and started to get accustomed to Carnage but still, few - relative to what other Astartes speak.

    And with that, Uriel himself left for his own deployment force, leaving the group to get to their torpedo and deploy.

    OOC: Deployment is tomorrow. Your equipment will be what's on the char sheet, no requisition since all the good ol' Seelenbrand entrusted you lot was standard issue crap.
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  4. Valonox Valonox Preacher

    @Avenging-Angel
    "My luck that has kept me alive since I was a boy along with this sword that is as old as I am. Most of my chapter dies to being too aggressive but the man who made me an astartes taught me temperance that has which saved me from death many a time. But my stories of my victories and defeats can be told after this job is done."

    @Uriel1339 Hearing what the Commander. "None sadly but we will find him"

    @Avenging-Angel Vahn Smiled. "You have no idea."
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  5. Seabassinator seabass Arkhona Vanguard

    Bargov remained silent through all of it. He didn't really have anything new to add to the conversation. So he let it go without his input.

    OOC: sorry, been busy with work from my classes. :p
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  6. Uriel1339 Uriel1339 Lord of Posts

    ~~ Turm IV - Deployment into Imperial Palace ~~
    The deployment went underway as planned. The torpedos got mostly intercepted, those which did succed in hitting made significant damage and ripped a good chunk of the outside of the building out, crushing artillery and heavy weapon fortifications beneath. But one of the explosions pushed the torpedo of it's intended target, a couple of levels below the throne hall where the Lieutenant would be located.

    As the Astartes disembarked the Boarding Torpedo, they were met by a ten-man squad of well equipped Guardsmen but they were little of an issue as the Astartes did what they were best at: Total Annihilation. Claudius jumped into the midst of them, assisted by Zuriel and Vahn in close combat, tearing them apart. While the others laid them down with the fire of their weapons such as Marie's Plasma Gun, Bargov's Heavy Bolter and Erxandros' Sealance launcher.

    The enemies were so surprised, they only managed to fire one single shot and not even raise alarm. In total the combat lasted three seconds. Three levels were to go upstairs and given the tactical analysis and blueprints it was quite similar to the Imperial Palace on Terra. No elevators, no major staircase, every level being a mini fortress, as if the fortress of an Iron Warrior and an Imperial Fist had a baby.

    Luckily the orbital scans during the briefing had been uploaded to the helmets of the Astartes, so pathfinding would be no issue at all. And by the sounds of it, Commander Uriel just made his deployment as well, the heavy weapons on the outside roaring to life as well as the shriek of Basilisk artillery shells. The quicker they were getting up, the more lives they would save. Now the question was just whether there were Astartes or only Guardsmen here.

    It was up to Zuriel to decide whether they were going to go straight to the staircase and make their way up, or if they were going for the security headquarters on this level first and see if Erxandros can get some information or even sabotage the enemy by triggering alarms in the wrong section or such. Or perhaps risk it and split the team in two, one pushing onward, the other pushing for the security central. After all if these were just regular Guardsmen like these, Erxandros could attempt to push his way all by himself and do what he is best at.


    OOC: Player Status:


    Zuriel - 9/9 WL | 5 Armor
    Equipment:

    Astartes Combat Knife - 3 hits
    Chainsword 1H - 3 hits, ignores 1 Armor
    Crozius of the Eighteen Primarchs - 6 hits, ignores 2 Armor
    2H Power Halberd - 8 hits, ignores 3 armor
    Bolt Pistol - 4 hits, Ignores 1 Armor
    1 Frag Grenade - 6 hits, AoE
    1 Krak Grenade - 3 hits vs. Infantry | 10 hits vs. Vehicles | Ignores 4 Armor
    Jump Pack

    Talents:
    Master of the Rage - feed off the Black Rage to ignore 4 damage and get +4 damage for the next turn. Can be used once per deployment.

    Templar Halberd - get permanently a 2H Power Halberd - replaces former primary melee weapon

    Grandmaster of the Rage - Ignore 6 hits + 6 hits bonus for the next 2turns (can be used once per deployment; replaces 'Master of the Rage' talent; Active Talent)

    Memories of Blood - Zuriel either through biting people or otherwise retrieve blood of others can drink blood in order to get see the most important memory of someone's recent life events. This can however have negative after effects in the shape of the Red Thirst (Passive Talent)

    Claudius - 10/10 WL | 5 Armor
    Equipment:

    Chainsword 1H - 3 hits, ignores 1 Armor
    Astartes Combat Knife - 3 hits
    Calth's Vengeance (formerly 'Fudge Breakah') - 8 hits, ignores 5 armor, AoE
    Master-crafted Powerfist - 8 hits, Ignores 3 Armor
    Bolt Pistol - 4 hits, Ignores 1 Armor
    Champion's Shield [Strap; Allows second hand free.] (Blocks 3 damage; causes 3 hits)
    1 Frag Grenade - 6 hits, AoE
    1 Krak Grenade - 3 hits vs. Infantry | 10 hits vs. Vehicles | Ignores 4 Armor
    Jump Pack

    Talents:
    Blue Meteor - crush with full-speed via Jump Pack into an enemy, attack with 3 hits, ignore all armor. Can be used twice per deployment (bonus attack, does not take one hand up)

    Junior Admiral - Gain oversight of Void battles and overall see and predict what your enemy's stratagems are. (Also helps in boarding fights, identifying weak spots when boarding, ship layouts, etc.)

    Survivor of the Warp
    - Surviving in the warp and fighting Daemons day in, day out is one of the best training routines there are in the galaxy. Gain permanently +1 WL & +1 Hits on all attacks

    Jacen - 9/9 WL | 5 Armor
    Equipment:

    Tulwar (replaces Combat Knife) - 3 hits
    1H Power Spear - 5 hits, Ignores 2 Armor
    Force Hood
    Bolt Pistol - 4 hits, Ignores 1 Armor
    Bolter - 6 hits, Ignores 2 Armor
    1 Frag Grenade - 6 hits, AoE
    1 Krak Grenade - 3 hits vs. Infantry | 10 hits vs. Vehicles | Ignores 4 Armor
    2 Kraken Clips - Ignore 2 Armor

    Talents:
    Free Spirit - Gain clearance on experimental weapons and/or alien equipment

    Eye of the Hunter - Land 1 guaranteed critical hit, negate all critical misses for the this turn (Active Talent, can be used twice per deployment.

    Spirit of the Great Khan - The leadership of Jaghatai seems to settle within Jacen. Great bravery and strength can inspire others when charging right into the enemy. [Active Talent; +1 hits for every nearby player character, including Jacen, lasts 2 turns; can be used twice per deployment.

    Scar of the Warp
    - Having endured a Horror's scratch right across a body part, Jacen's body managed to adapt to warp wounds. While the scar might be still hurting from time to time, his overall warp resistance increased. The scar also burns stronger when near Psykers or warp effects [Passive Talent; Grants Lexicanum rank psyker powers to Jacen]

    Bargov - 9/9 WL | 5 Armor
    Equipment:

    Astartes Combat Knife - 3 hits
    Bolt Pistol - 4 hits, Ignores 1 Armor
    Compact Suppression Heavy Bolter (10) [AOE x 2.5 instead of x 2.0] (Ignores 3 Armor) + Heavy Weapon Artificer (+1 hit)
    Heavy Ordinator Missile Launcher (based on missile) [+2 hits on every missile]
    1 Frag Grenade - 6 hits, AoE
    1 Krak Grenade - 3 hits vs. Infantry | 10 hits vs. Vehicles | Ignores 4 Armor
    ∞ Frag Missiles - 7 hits, AoE
    ∞ Krak Missiles - 3 hits vs. Infantry | 13 hits vs. Vehicles | Ignores 4 Armor
    Ammo Backpack
    Bionic Leg (Easier movement/ Less tiring.)

    Talents:
    Leg Stabilizer - Can be used twice per deployment. Shoot little hooks from the feet into the ground to gain 1 re-roll, incl. crit. fails for all ranged attacks.

    Path of the Machine - Bargov has learned the basics of what it means to become a Techmarine, heck! He even might go to Mars for proper priesthood. (Guaranteed Insta-fix jammed weapons up to 2 times per deployment; Active Talent; Passive Bonus: Eligible for Techmarine training)

    Erxandros - 9/9 WL | 5 Armor
    Equipment:

    Astartes Combat Knife - 3 hits
    Omnissian Power Axe - 5 hits, Ignores 2 Armor
    Servo Arm (Reference) - used for lifting, reparing vehicles, etc. | 4 hits
    Sealance Launcher w/ Ammo Pack - 10 hits, Ignores 3 armor
    1 Frag Grenade - 6 hits, AoE
    1 Krak Grenade - 3 hits vs. Infantry | 10 hits vs. Vehicles | Ignores 4 Armor
    Bionic Eye (Better sight/spotting)
    1 Sacred Urgent
    Combat Shield (Non-strapped)
    2 All-Round Mechadendrites - used for restraining, slapping, grabbing, data-tethering

    Talents:
    Iron Serpent - get a Mechadendrite (can be outfitted differently on per-deployment base)

    Scrapcode Mastery - Erxandros learned the techniques of scrapcoding from Iron Maiden which allows him to have a chance of remotely hacking all sort of Servitors and potentially even Magi, Warpsmiths and Techmarines, perhaps even Machine Spirits (i.e. upset a Plasma weapon for higher chance of explosion). It also allows to block scrapcode attacks against Erxandros at a better rate (Passive & Active Talent)

    Techmarine Expert! - Gain a 2nd universal Mechadendrite & Better chance at hacking, repairs & other Techmarine tasks (Passive Talent)

    Servo-Punch - Use your Servo-Arm as a deadly melee weapon by charging it with an electric field and giving it an extra swing [5 hits, ignore all armor, including vehicles) (Active Talent; can be used every 2 turns)


    Mariel - 9/9 WL | 5 Armor
    Equipment:

    Astartes Combat Knife - 3 hits
    Plasma Gun - 5 hits, Ignores 4 Armor
    Plasma Gun (Overcharge) - 5 hits, Ignores 4 Armor (each hit causes 2 damage, crits. cause 5 damage)
    Bolt Pistol - 4 hits, Ignores 1 Armor
    Bolter - 6 hits, Ignores 2 Armor
    1 Frag Grenade - 6 hits, AoE
    1 Krak Grenade - 3 hits vs. Infantry | 10 hits vs. Vehicles | Ignores 4 Armor
    2 Kraken Clips - Ignore 2 Armor
    1 Plasma Grenade - 12 hits, ignore 5 armor
    Hooded Robe


    Vahn - 9/9 WL | 5 Armor
    Equipment:

    Human Longsword (replaces Combat Knife) - 3 hits
    1H Master-Crafted Artificer Power-Sword - 8 hits, Ignores 3 Armor
    Bolt Pistol - 4 hits, Ignores 1 Armor
    Wrist-Mounted Bolter - 6 hits, Ignores 2 Armor
    1 Frag Grenade - 6 hits, AoE
    1 Krak Grenade - 3 hits vs. Infantry | 10 hits vs. Vehicles | Ignores 4 Armor

    Talents:
    Lucky Fella - in critical situations you might end up just lucky...
    Agile Velocity - while health is full, be immune against crit. hits.
    Dual Wielder - 1 guaranteed hit when fighting with 1 hand in each weapon (does not count for 1 two-handed weapon, still applies to wrist-mounted or shoulder-mounted weapons)
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  7. Ancient ItsTime Preacher

    Mariel had barely broken a sweat after dispatching the guardsmen, looking around as the squad halted to make the decision as to where to go next, Mariel took a step forwards and spoke up.

    "We should avoid the security headquarters and any other extra dead-ends, the Lieutenant is likely trying to make his escape as we speak, it is only right that we hurry to his location head-on and dig up information later. However- should it benefit our success and minimize the losses, I could head to the security quarters with Erxandros while the rest of you continue the sweep. We could rejoin you later on."
  8. Tech-Captain Drakka TechCaptain Arkhona Vanguard

    Erxandros shook his head. " Mariel is somewhat correct. We need to split up. Me and one two others to bafile their security and lockdown any escape routes. The rest head straight to the traitor. But I think our apothecary should go with our hunter force because they will have the higher resistance if things go even half right."
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  9. Seabassinator seabass Arkhona Vanguard

    Bargov grinned under his helmet, "You want me as your back up, or are you going alone to the security station?"
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  10. Tech-Captain Drakka TechCaptain Arkhona Vanguard

    Erxandros chuckled. " For an uninitiated you do perform admirably with the machine spirits. I would be honored to have you at my back."
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