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Deathwatch [free Rp]

Discussion in 'Role Playing' started by Uriel1339, Jan 8, 2014.

  1. CousinTp Cousintp Subordinate

    "Not quite, while I shall be accompanying you to Armageddon, it will not be as a squad member but as your arbiter." Entering the chapel, Nithrak approaches Stevanus till they are face to face. "I'm going to be frank Chaplain, for I have no patience for the wordplay so common amongst the Ordos. I care not what methods you use, nor do I care about any gene-flaws you have, I do not even care if your men are sympathetic to a certain xenos breed. As long as you serve the Emperor with all your heart you have nothing to fear from me."
  2. Colapse Colapse Forum Beta Tester

    "Then I have nothing to worry about," the Chaplain smiled and went back into his praying position. "Glad to have you aboard. Extra gun is always useful."
  3. Uriel1339 Uriel1339 Lord of Posts

    Though the Blackshield was not the only one who appeared. Another man stood in the Chapel, short arrived after the mysterious Astartes. His Shoulder pad showing the logo of the Crimson Fists and his armor and equipment indicating that he is an Apothecary.

    OOC: All welcome the new player to the Deathwatch!
    Grall Stonefist likes this.
  4. Ooc: i hope this apothecary survives one mission :p
  5. Uriel1339 Uriel1339 Lord of Posts

    OOC: Jules survived a year without you fools and is probably now killed because of you xD
    Grall Stonefist likes this.
  6. Ooc: xeno loving got him on his death oath, or executioners chair. sprhprprpprprprpr ;)
  7. DeranVendar DeranVendar Subordinate

    The Apothecary fiddled with his equipment for a moment, cycling through the various substances housed within and making sure the wrist mounted tools all ran smoothly without hiccup. Pleased all was in working order his gaze moved toward his armored hands, daubed in silver rather than the traditional blue and crimson he had become so familiar with over his many years warring amongst the stars. Lingering outside the Chapel he had been sent to meet with the Kill Teams Chaplain, simply waiting for the other he had followed after to leave first.
  8. Uriel1339 Uriel1339 Lord of Posts

    Char Sheets for Mission #8 - Part 1

    Name: Tempestus / Veritas Umbra - The Lord Watchman
    Class: Librarian
    Chapter: The Blood Watchmen

    Regular equipment:
    mkIV maximus armour
    psychic hood
    force sword
    Inferno Pistol
    three frag grenades two krack grenades and a melta bomb

    Terminator Equipment:
    Wrist-Mounted Stormbolter
    Halberd (two-handed)

    psychic powers: telepathy
    Traits:ambassador

    Chapter Trait / Flaw: Secret History - everyone is suspicious towards Tempestus, though he can also easier deceive others regards his past and personality

    Mission#1 Trait/Flaw: Survivors guilt - self punishes him for the death of Linkin - the Red Scorpion and Alviss - the Space Wolf

    Mission #2 Trait/Flaw: Arch-Rivalry with Thousand Sons - Extra hate to all of them ; demands death of all Thousand Sons

    Mission #3 Trait/Flaw: Touched by the Hive-Mind - By having invaded the Hive Mind just for a short amount of time, he still can feel the Shadow of the Warp and is plagued sometimes by Nightmares of the Hive Mind. Sometimes it feels as if the mental imprints of Linkin and Alviss are fighting the Hive Mind, waging a war in the depth of the Librarian.

    Mission #4 Trait/Flaw: Fulfilling a Destiny - Tempestus finally fulfilled a destiny long foreboded to him by his mentor, Tempest. To hunt and slay the Doom of Malan'tai. It gives him greater satisfaction with his own life and gave him besides more confident also a greater understanding of his life and his mentor, resulting in more efficient fighting and use of his psychic abilities. ; Also negates 'Survivors Guilt' as the true cause of their deaths had been vanquished.

    Mission #5 Trait/Flaw: Veritas Umbra - The True name - Tempestus will refer to himself with his true name, having accepted his fate and destiny. He is no longer scared of revealing his true name for he felt that it empowered him. Tempestus lived always in the shadow of Veritas Umbra, it is time to step forth of that shadow and unleash the true potential.

    Mission #6 Trait/Flaw: My Chapter's History - Veritas desires to find out more about his Chapter's history.... The true history and will do ANYTHING to acquire knowledge about it

    Mission #7 Trait/Flaw: Crux Terminatus - Veritas is allowed to wield Terminator armor into the field whenever he desires.

    Name: Stevanus - player Colapse

    Class: Chaplain
    Chapter: Flesh Tearers

    Regular Equipment:
    - Crozius Arcanum
    - Plasma pistol
    - Rosarius
    - Mark VIII Errant Armor
    - Skull helm
    - Jump pack
    - Blood Angels golden icon (from Nathaniel Lorenzo)

    Terminator Equipment:
    'Super-Sized' Claymore (Two-Handed ; Blade is around 4.50 meters long)

    Traits:
    1.Melee Proficiency - really good in melee combat.
    2.Supreme Melee Proficiency - All these centuries of close combat have turned Stevanus into a killing machine - further increase in skill in melee combat.
    3.Calm - immune against provokes and less likely to fall for Red Thirst/Black Rage.

    Flaws:
    1. Anti-ranged Proficiency aka Lousy shot - because of the great focus on melee part of the combat, Stevanus uses ranged weapons with a skill of an Ork.
    2. Anti-Codex Adherent - Stevanus doesn't really value Codex Astartes and its wisdom, he follows it loosely and he is more likely to fall in bad reputation with those who follow it.

    Chapter Trait / Flaw: Curse of Sanguinius - can gain super-human strength, easily beyond even an Astartes, though he is in constant danger to fall to the Red Thirst or Black Rage

    Mission#1 Trait/Flaw: Blood Bond - with Nathaniel Lorenzo, is protected to death by his Blood Angel Brother after they swore an oath to eachother.

    Mission #2 Trait/Flaw: Holy Beacon - A true wielder of pure faith who can apparently materialize it through praying to strengthen resistance and efficiency in combat against Daemons

    Mission #3 Trait/Flaw: Ambassador & Motivator - Stevanus knows how to motivate the people around himself to unlock their true potential and has excellent skills in persuasion by words.

    Mission #4 Trait/Flaw: Never Forgotten - Nathaniel Lorenzo has fallen, but he shall be never forgotten. In the blood-tear Stevanus had received upon the moment of death from his Blood-Brother he had marked his skull in the name of the Blood Angel. It will always remain as a constant reminder to everyone, boosting the morale overall around the Chaplain.

    Mission #5 Trait/Flaw: Quick Problem solver - Ideas for problems seem to come faster to Stevanus than others, being helpful for his established position as Squad Leader

    Mission #6 Trait/Flaw: Conserve

    Mission #7 Trait/Flaw: The Holy Voices & Crux Terminatus - Stevanus started to hear the holy chorus of singing angels, among the Emperor's and Sanguinius guidance. He is led by a divine force, nobody and nothing can stop him, for he is the Emperor's Chosen! ; Also Stevanus earned the Terminator Honour and can field into battle with a Terminator Armor whenever he desires.


    Name: Shin Zhu - Player Wandering Jester
    Class: Assault
    Chapter: The Ronins (Founding Chapter - White Scars)

    Equipment:
    - Power Katana (Name: Razagone, pronounced ra-za-gon-ne)
    - Power Wakizashi (Name: Osorenai, pronounced o-so-ren-ny-e)
    - Tanto (Name: Jima. Combat knife sized dagger, made with the same folding steel as the Katana and Wakizashi, but no power field around it)
    - Mark VII Aquila Power Armor/robed
    - Repair Cement

    Traits:
    Sons of Jaghatai (Chapter Trait): Increase proficiency in assault bike combat, as well as the general controls of an assault bike, such as driving in a snowstorm or chasing someone/something during adverse conditions

    Master of the Blade: A century of practice and warfare have made Shin Zhu into a master with melee swords. Honoring the Art of War from Edo, the master waits patiently in combat, allowing his opponent to strike and weave as long as possible until the correct time to strike. The way of war teaches that even the strongest opponents can be fell with a single, precise strike, and Zhu have honed this teaching for decades. Arguably one of the best swordsmen in the Known Universe, Zhu can outfight nearly all oppoents with a blade in his hand (This dramatic increased in proficiency only applies with swords: chain, power, primative. It does not apply with other melee weapons but the effects dramatically increase even more when Zhu uses Razagone or Osorenai)

    Swift as the Tempest Strikes: In melee, while Zhu waits patently for the right opportunity to strike, he does not simply stand there and be hit by his enemies. Most strikes simply misses, and those that don't are deflected by the power blade in his hand. During melee, melee strikes that come at the Ronin have a very high percentage to miss or parried. This only applies to blows that Zhu can see coming. This does not apply to range attacks, although Zhu can close the distance very quickly and strike even faster against range opponents than normal astartes ever could (he doesn't have a jump pack, therefore I'm including this effect).

    Honorable: The Ronins treats everyone in the Imperium fairly and with respect, even when that feeling is not always mutual. This allows Zhu to have a very positive reputation amongst all forces of the Imperium, but especially with certain factions such as Sons of Guilliman and the Space Wolves (I can explain why if you want, but I won't include it here for space issues)

    Psychic Resistance: After his face off against the Lord of Change, Zhu had both been experienced enough and also discipline enough afterwards to build his psychic resistance against all psyker attacks. Zhu gains an additional resistance against psychic attacks and illusions, and has a bonus on penetrating through psychic tricks and mind bends both by those of the warp and of the Imperium.

    Flaws:
    Easy to trust, easy to deceive: Self explanatory, but only applies to Imperium forces.

    Death before Dishonor: Zhu cannot refuse a challenge to a dual by an enemy, at any point in time. Even if it is tremendously disadvantageous or compromising to the mission, he has to accept the challenge and fight the said challenger at that moment in time.

    Way of the Blade: The teachings of the warrior prevents Zhu from using anything outside of melee weapons. The Ronin will not wield any range weapons from the simple las pistol to a plasma cannon. He also will not fire any mounted weapons on vehicles either or use combat shield/storm shields in combat at any time, considering them dishonorable and below the ways of a proper warrior.

    Mission #2 Trait/Flaw: Super Sprint - The Ronin is able to move extremely quick from one position to another, though only if he splits from the rest of the team

    Mission #3 Trait/Flaw: Tyrant Slayer - having slain a Hive Tyrant alone in a duel he has quite gain reputation among the Imperium and the Ordo Xenos, having been chosen for the Trials of a Deathwatch Keeper for that amazing deed.

    Mission #4 Trait/Flaw: Deathwatch Keeper - Shin Zhu had left the Kill-Team Lightbringer temporarily to perform the trials to become a Keeper. Yet his duty on the field was not done. Before guarding the most precious artifacts and sectors in a Deathwatch Fortress he would aim to retrieve some to add to the collection of the Deathwatch.

    Misison #5 Trait/Flaw: Daemonslayer - Shin Zhu had slain in his past the Greater Daemon of Tzeentch - The Lord of Change. But now he has slain even more Daemons as if it is his fate. More talented than most of his brothers in the Deathwatch, Shin can easily identify and counter Daemons - though which long-term effects may it have on him?

    Mission #6 Trait/Flaw: Conserve

    Mission #7 Trait/Flaw: Guardian - Shin Zhu fights more vigorous and with enhanced willpower and strength when guarding a target or his brothers.
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  9. Uriel1339 Uriel1339 Lord of Posts

    Char Sheets for Mission #8 - Part 2

    Name: Tsu'had Drakken - Player Cousintp
    [Not Participating ; Just Trait Update]
    Chapter: Salamanders
    Role: Assault

    Equipment: Mk 7 armour, 2 power fists with Promethean Blessing (causes power field to catch fire no xtra dam just chance to ignite) (no jump pack), Short Power Sword [secondary weapon]

    Alternative Equipment: Shield, Power Flail

    Traits: Advanced melee proficiency, dark eldar knowledge, and protector

    Flaws: hates flying preferring to keep his feet on the ground where he is in control as such eschews jump packs, focuses on melee combat and has no ranged attacks (counts as two flaws to balance the advanced melee)

    Chapter Trait / Flaw: Sons of Vulkan are known for their friendliness towards regular Imperial Citizens and their preference of flame weapons. Imperial Citizens in need of help cannot be ignored, flame-based weapons are more efficient

    Mission #2 Trait/Flaw: Weak to Psy Powers - Tsu'had is more vulnerable to Warp sorcery than the average Astartes.

    Mission #3 Trait/Flaw: Proficient with the Flail - Tsu'had starts to adapt to his new weapon and becomes quite good with the Flail and Shield, better than any average fighter and he already became better with it than with any other melee weapon.

    Mission #4 Trait/Flaw: Supreme Proficiency with the Flail - Due to further using the Flail, Tsu'had becomes very talented in using it, FAR more than any other melee weapon.

    Mission #5 Trait/Flaw: Knowledge of the Forge - Tsu'had learned under the Dracons new techniques of forging which expand on his prior Knowledge from Nocturne, making him unique in his style, allowing him to smith blades which are unknown to the Imperium as the blueprints and ways of creation came from another dimension and world - V'lynn

    Mission #6 Trait/Flaw: Worries about Noctis and the Wolf Squadron - Tsu'had is strongly worried about his Brother. And knowing that the 'Wolf Squadron' under Eldritch made him to that is worrying Tsu'had additional ; But alas Tsu'had will attempt what he can do to keep Noctis on the righteous path - for he is his Brother and they went through a lot together already.

    Mission #7 Trait/Flaw: Crux Terminatus - Tsu'had is allowed to wield Terminator armor into the field whenever he desires.


    Name: Noctis - player AragonShadslayer
    Class: Devastator
    Chapter: Space Wolves

    --Equipment:
    Heavy Bolter / 'Emperor's Light' (allowed to field if desired)
    Bolt Pistol
    Tactical Knife
    Frag Grenade
    Krak Grenade
    Blind Grenade
    - Mark VIII Errant Power Armor (Unique ; Wraithbone built-in)
    -- Taldeer's Soulstone (integrated)

    -- Trait:
    Ranged Profession (better ranged combat)

    Relentless (higher accuracy while standing and better than usual while moving)

    Craftworld - Eldar Knowledge

    --Flaws:
    Bad Melee Fighter (decreased efficiency in melee combat)

    Dislikes combat with Eldar

    Chapter Trait / Flaw: Curse of the Wulfen - can fall to the curse of the Wulfen and become a savage beast ; also increased senses.

    Mission#1 Trait/Flaw: Supportive - good in supporting in general, not just heavy fire but also to increase morale and assist in secondary duties that are not direct involved within combat.

    Mission #2 Trait/Flaw: Psychic Resistance - takes less damage from warp sorcery, but only minimal.

    Mission #3 Trait/Flaw: Mysteries of the Rune - Noctis is aware that the Rune saved his life and will never give up until he solved the mystery of the rune and what or who aided him. He is sure it was the Eldar of Craftworld Ulthwe, but he needs to learn the truth behind the events.

    Mission #4 Trait/Flaw: Experimental Weaponry - Noctis was honored with special access to the 'Emperor's Light' an experimental heavy weapon. For successful field-testing, Noctis was honored with special access to future Experimental Weapons.

    Mission #5 Trait/Flaw: Advanced Craftworld Eldar Knowledge - Noctis had quite intensive talks with Macha of Biel-Tan, allowing him to easier define engaged Craftworlds, know their background to a degree, guess their behavior, etc.

    Mission #6 Trait/Flaw: Bond with Taldeer - Through a unique armor and the soulstone of Taldeer, Noctis has a unique relationship with the Eldar Farseer of Ulthwe. - The Potential and effects are unpredictable at this point

    Mission #7 Trait/Flaw: 'Meeting' with Taldeer & Crux Terminatus - Noctis can set himself into a state of meditation to 'meet' with Taldeer in the depth of the conscious they share. ; Noctis is allowed to wield Terminator armor into the field whenever he desires.


    Name: Aldrim Bonemarrow - Player Ser Alex Tyrer
    Class: Grey Hunter
    Chapter-Origin: Space Wolevs (Login Grimnar)

    Equipment: MK VII Power Armour
    Wrist mounted Storm Bolter
    Power Sword
    2 x Krak grenades
    1 x Melta bomb

    Traits:
    1. Space Wolf Hunter (Aldrim is finely tuned in battle tactics and flanking manoeuvres, he will always try and find a way to outmanoeuvre the enemy or stealthily lay in wait for them to retreat where he will then ambush them)

    2. Supreme Melee Proficiency (includes melee proficiency ; counts as 2 traits)

    Flaws:
    1. Glorious Death (Aldrim will always seek out the largest and deadliest foe on the battlefield to prove his combat superiority or achieve a legends death in doing so)

    2. No retreat, No surrender (Aldrim will never fall back or retreat willingly, once he is engaged in battle he has to be dragged away by his brothers in order for him to withdraw from combat)

    Chapter trait/flaw: Curse of the Wulfen – can fall to the curse of the Wulfen and become a savage beast; also increased senses

    Mission #4 Trait/Flaw: Survivor's Guilt - Wronde has fallen, Aldrim could not save him. Just as his past predicted, people will keep dieing around him and he has to carry on with their deaths lingering over his shoulders and in his mind.

    Mission #5 Trait/Flaw: The First Signs - Aldrim started to notice that the Curse of the Wulfen started to evolve within him.

    Mission #6 Trait/Flaw: Conserve

    Mission #7 Trait/Flaw: <must yet be chosen>


    Name: Jaccx Castro - Player Jaccx023
    Class: Tactical / Assault [varies depending on equipment]
    Chapter: Dark angels

    Traits #1 - Chit-Chatter: Very chatty for being a Dark Angel even among space marines... Quick to act and to swing before thinking... Although his brothers cannot deny his precision with both Bolter and Sword... Has a deep believe in brotherhood above everything.

    Chapter Trait / Flaw:
    Traditions of Caliban - The Dark Angels have many secrets and hide them well from anyone outside of their chapter, though that is not the only thing that makes them unique. They mastered quick assaults and merciless combat, therefor being one of the best chapters in quick deployment and devastating combat tactics. (In basic giving your character the knowledge and skill-set to coordinate quick deployments and more effective combat)

    Mission #4 Trait/Flaw: Revealing of the first secret - The Dark Angel revealed one of the many secrets among the Deathwatch, the true nature of the Ravenwing Darkshrouds and their relics.\

    Mission #5 Trait/Flaw: Master of all Weapons - Jaccx never really knew but started to find out that he is quite good with any kind of weapon. No matter if grenades, melee or ranged weapons, anything in his hand is a deadly weapon.

    Mission #6 Trait/Flaw: Conserve

    Mission #7 Trait/Flaw: Master of the Lion's Edge. Jaccx is a Master of all Weapons - but he has the edge with his Relic Sword 'Lion's Edge' - Only with it he can TRULY unleash his ultimate strength. Losing the blade or even having it holstered will deny him his true potential on the battlefield

    Equipment:
    Heavy modified mark 4 with mark 7 parts (mark 4 design is almost lost)
    Custom stalker bolter with increased capacity
    Relic sword (the lions edge)
    Sidearm: Bolt Pistol

    http://i.imgur.com/69qbXMM.jpg


    Name: Thain Greywold - Player Grall Stonefist
    Class: Skyclaw/assault marine (Sergeant)
    Chapter: Space Wolves

    Equipment:
    - Ice bane (frost axe)
    - Mark III boltgun
    - Mark V runic armor
    - Fenris patten wolf helm
    - Jump pack
    - wolf tooth necklace
    - small bottle of Fenrysian Ale

    Traits:
    1. Melee Proficiency.
    2. Supreme Melee Proficiency.
    3. Huge size (in due to the canix helix spacewolfs are often vary alot in size because of the instability, and Thain is rather large).
    4. Great strength ( it comes with the size)

    Flaws:
    1. Defiance of authority
    2. Vengeance no matter what
    3. Why range? Allways go for melee
    4. Hates wearing his helmet and will drop it at any good chance.
    5. Bad aim.

    Trait-flaw:
    Furious anger - Once angered, then it will be unleashed!
    Short fuse - Easy to snap upon provocations.

    Chapter Trait / Flaw:
    Curse of the Wulfen – can fall to the curse of the Wulfen and become a savage beast; also increased senses

    Mission #5 Trait/Flaw: The First Signs - Thain started to notice that the Curse of the Wulfen started to evolve within him.

    Mission #6 Trait/Flaw: Conserve

    Mission #7 Trait/Flaw: Control the Anger! - Thain knows how to control his anger to behave in some moments, storing it for the moment when he requires to unleash it and strike with more power. (OOC: imagine Bruce Bennert who is the Hulk, he is always angry but knows how to control it to turn into Hulk or calm down when required)
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  10. Uriel1339 Uriel1339 Lord of Posts

    Char Sheets for Mission #8 - Part 3

    Name: Sirius Jules - Player Urian Velos
    [Not Participating ; just trait update]
    Class: Apothecary
    Chapter-Origin: Sons of Guilliman (Ultramarine successors)

    Misison #3 & #4 #5 Trait/Flaw: Strong Alliance with the Tau - Sirius is not with the Deathwatch at the moment and is allied with the Tau - though due to the long time spent there he is quite bonded to them, similar to Noctis and the Eldar.

    Mission #6 Trait/Flaw: Deal with Caerys - Sirius made a one-time deal with Caerys of Ulthwe to get Krauz and his Kill-Team off a rock for his own needs

    Mission #7 Trait/Flaw: Judgment Day - Sirius alliance with the Tau comes down into a final judgment by his Chapter Master...


    Name: Tarcain - Player Fox58

    Chapter:Blood Ravens

    Class: Assault Marine

    personality -studious/gregarious

    Languages: - High and low Gothic, very few eldar runes

    Equipment
    Combat knife
    Power sychthe - bloodied silensce
    plasma pistol
    - Mark VI Corvus Power Armor
    1 melta
    2 frags
    2 krak grenades
    chapter trappings
    An Eldar book he found with the soul stone.
    a robe

    Cybernetics - left arm

    Flaws:
    1 fear of undeath - tarcain has a fear of necrons and there tomb worlds after a mission with him and a small detachment of 5th company went to recover relics and figure out what happend to a lost sanctuary of marines
    they discoverd the armory with a few power weapons which activated a alarm that alerted the necrons to there presensce. the battle brothers had to defend the sanctuary untill a thunderhawks arrived.
    tarcain gained his fear of necrons here and his power sycthe he named the bloodied silence. when ever tarcain is on a necron tomb world or in battle with necrons he shows his signs of fear.

    to trusting of pyskers - most of tarcains service he has served around librarians. this has made tarcain sympathtic to pyskers.

    bad rep - the blood ravens chapter has had a bad rept since the incidents on aurelia crusade agaisnt there chapter master kyras since then the blood revans have tried to get redeem them selfs in the yes of the inqustion in the imperium.
    tarcains chapter history make some suspicsioes of him has worse reputation with black templar due to there hatred of pyskers.

    bad shot - tarcain is a bad shot many ranged weapons

    traits:

    cautious/respect eldar - while fighting agaisnt a a eldar exarch banshee tarcain lost his arm and was almost slain by the banshee to only be saved by a group of guardsmen and a brother librarian.
    this defeat taught tarcain to not underiestmate the eldar. gives him a boost at combat agaisnt eldar

    melee profession 1 - tarcain has taken many melee weapons in his hands durring his service and has become efficent with them.

    squad player - tarcain is more efficent when in a squad and not while alone.

    scholar - tarcain like many in his chapter are scholars and warriors tarcain has taken both parts to heart and has taken a task of studying eldar and writing down all he knows about the old eldar race
    gives him a bit exrta knowledge eladar


    past
    primarchs curse/unhealthy curiosity - tarcain has gained a unheathly curoscity of the eldar and the thousand son chaos space marine legion.
    this cursosity was started during a recover mission with where tarcain and a brother librarian discoverd a book wriiten in the eldar language with a eldar soul stone in it and the blood revans chapter insignia on it.
    after recovering the relic the detachment of 5th company came under attack by a group of thousand son chaos space marines aided with the aplha legion lead by a sorccer. the sorrcerer went to great lengths to try to obatian this book from tarcain.
    in the end tarcain and his brothers protected the relic and escaped with there lives. tarcain has been trying to read this book by studying eldar language and crack its secret but has so no luck so far. he has kept both the soul stone and the book with him ever since.

    Chapter flaw - lust for knowledge - the blood ravens chapter has been known to go to great lengths to further there knowledge or recover chapter relics tarcain is no exception to this.

    If Tarcain comes into a relic or even lost knowledge that would benfit him or his chapter he will disregard almost any order to recover the lost knowledge or relic for the chapter or for himself.

    - will disregard orders to recover relics or lost knowledge

    - will Try to even gain access to forbiden sources ex interrogating xenos or traitor sorsccers

    - gains distrust amoungst other chapters chaplins and techmarines if relic is tainted.
    heres Tarcain from the deathwatch game

    Mission #5 Trait/Flaw: The Betrayal of Azariah Kyras - Tarcain is one of the few Blood Ravens that remained loyal as former member of Angelos' company, despite the influence of Kyras and Ulkair among all Blood Ravens. Though can the Blood Ravens really be trusted since their entire chapter became heretics?

    Mission #6 Trait/Flaw: Conserve

    Mission #7 Trait/Flaw: Homesick - The Blood Ravens are fine - Tarcain desires always to return and he will never find rest until he has returned to his new Chapter Master - Gabriel Angelos


    Name: Lingren - Player Deran Vendar
    Chapter: Crimson Fist
    Class: Apothecary

    Wargear:
    Power Armor with Diagnostor Helmet
    Narthecium
    Reductor
    Chainsword
    Bolt Pistol

    Trait:
    Recovers Rage- When the time comes to retrieve a fallen comrades geneseed Lingren will fight tooth and claw to make sure it is not destroyed or lost. Increased Melee skill when fighting to retrieve Geneseed.

    Chapter Trait:
    Preferred Enemy- Orks: As well known history attest the Crimson Fist and the Orks are bitter and hated enemies. Lingren knows a thing or two about slaughtering Greenskins and does it quite well.


    Name: Nithrak - Player Cousintp

    Class: Tactial

    Chapter: Deathwatch Black Shield

    Traits:
    Ranged Proficiency- Fairly decent shot with his bolter
    Unarmed Master- (3 traits) He is at his deadliest when backed into a corner and without weapons

    Flaws:
    Anti-codex
    Hard To Trust
    Loud- He does not even try to hide from his enemies and is poor at stealth

    Equipment:
    Mk. 8 Power Armor
    Chainsword
    Combi bolter/w flamer
    Bolt Pistol

    Chapter Trait/Flaw: Its a secret


    Character: Tiberius Corrus - Player: Spartans_300

    Chapter-Origin:
    Raven Guard

    Class:
    Kill Marine

    Traits (4):
    Expert marksman (counts as 3 traits): due to his increased silence he has learned to quite all things ignoring his surroundings when firing at range resulting in higher chances of hitting his target.

    Stoicism: Tiberius will continue the mission no matter what happens unless of course he is killed (ignores deaths of allies and will keep fighting and or waiting in ambush always alert.)

    Flaws (3):
    Self-Reliance: will rely on himself more than his team causing him to work without support.

    Left behind: Tiberius will occasionly stay in the shadows waiting for his mission objective even while the others retreat. (takes longer for him to move up or out of position because of his caution.)

    Lone wolf (will go off on his own from time to time performing tasks without his team.

    Chapter Trait/Flaw:

    Raven Guard Secrets - knows how to sneak even with a Servo Armor, becoming one with the shadows, without making a sound disappearing and reappearing. He is like any Raven Guard a master in Sabotage and acting behind enemy lines.

    Equipment:
    - Mk IV Imperial Maximus Armor
    - Stalker Bolter (mastercrafted - standard)
    - Storm Bolter (alternative to Stalker Bolter)
    - Power Axe (standard)
    - Bolt Pistol (standard - secondary)
    - 3 Frag Grenades
    - 1 Melta Bomb
    - Regular and Kraken Rounds (to change during mission)
    -Jump pack (depends on mission)
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