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Deathwatch [free Rp]

Discussion in 'Role Playing' started by Uriel1339, Jan 8, 2014.

  1. CousinTp Cousintp Subordinate

    Retrieving his weapons, Tsu'had joined the others in the circle. "I say we take our chances with this so called challenge. Noctis trusts this Eldars word, and thats enough for me."
  2. Jaccx023 Subordinate

    Jaccx began to scratch his head at the mention of the eldar again.

    ¨Ahhh.....i dont care....as longest the witch dosent try anything......and besides i agree, we have seen enough death..., for the moment, a few challenges should be a change of pace...¨

    Knowing the seer will indeed come in handy, the marine really tried to shake his obvious disgust for the eldar...for the moment...¨(A means to an end...forgive me sarge....)¨ he thought.
  3. Ser AlexTyrer Well-Known Member

    Waking up in the foreign med bay the wolf was shocked to see his arms returned, but they were stronger and lighter than before, only his mind would restrict the strength allowed to be put into them... observing the actions as they went on and hearing the Chaplains question and the Librarian's comment the wolf stayed silent, remembering his brother Wronde and how they seemed to be forming a bond, this just reminded Aldrim of his curse... he would be doomed to fight every battle on his own, isolated in his own memories...

    Seeing the others make their way to the lockers he did the same, not expecting to find anything as his arms were torn off with his blade and storm bolter attached...

    Hearing the group speak of a plan to get out of this place the wolf heard what Macha said... challenge - reward... thinking of the possibilities that could come from such a tempting offer, Aldrim had to focus himself, he had to stick with the others in order to survive...
  4. Colapse Colapse Forum Beta Tester

    OOC Hey guys, finally I was able to get up and turn on the computer. First, thanks for all support, but even against my wishes, I wasn't able to write any update here.

    I was infected (and still am) with a nasty flue, and until today, I had fever during the whole week and wasn't able to get out of bed without help, not even to take a piss or drink some water or shit. My body temperature at one point even reached 39.9 Celsius - I'm not sure if in US you measure it in Fahrenheit, but suffice to say, last time I had temperature high as this was when I was a kid. So I was really fucked up and unable to respond to this thread.

    Thankfully it passed, and after many days of non-sleep I finally got better this morning. I decided to get up and get some strength in my muscles because I got sick and tired of just lying down.

    Anyway, I see that Chaplain is alive and well (thx!) and I hope to join you real soon on this new mission.

    A shout for my buddies Urian, Shad, Watchman, Cousin, Jester, Alex & Jaccx, I hope to see you soon so we can continue fighting the Emperor's fight! :)

    Blood and Zeal
    Steel and Fury

    Stevanus :)
  5. the lord watchman lord-watchman Well-Known Member

    Ooc glad you are feeling slightly better
    Urian Velos and Colapse like this.
  6. Uriel1339 Uriel1339 Lord of Posts

    I WENT WITH 40.0 CELSIUS TO SCHOOL CAUSE I DIDN'T WANT TO MISS MATH! (true story) though to my defense it was fever alone.... Anyway! GET BETTER YA GIT! :p and when you are on it, drag Jester back along too! XD
  7. Uriel1339 Uriel1339 Lord of Posts

    ~~ Briefing Continues ~~

    Macha did not answer to Noctis in person but to all as also it seemed all eyes went on her. She knew she was not welcome, on the other hand an Orkan Wolf was among them and their leader was Krauz, but who might know of the relation? She dare not to push the group on the limits.

    "The rewards and challenges are both very... limited and as it was all but a fairy tale how can we know if that is true? Like all stories everything might be built upon a true core, but was is wrong and what is right might vary. I had no visions so far, neither do I have the runes or available concentration at the moment to summon guidance. But if you are going for the challenges it is said there will be two possibilities if two or more are competing for a reward.... Either everyone is on their own, or everyone is together."

    Macha had another shock of pain, but got hold of it relatively soon again. "The difference... If alone, everyone has only one chance to win or lose.... If together, there will be a series of challenges and each person is only allowed to commit to one, at least half of the series of challenges must be won to claim the reward. The reward will be also one as a whole to the group, while the individual challenges, everyone may wish for something else." She explained and sighed, the pain finally leaving her again.

    Stevanus listened well and looked among the group. "Then we shall decide. Everyone who is for the individual challenges takes a step backwards, out of the ring. Everyone who is for the group challenge takes a step forwards, into the ring." He decided swift, not leaving room for much talking, though he noticed that Jaccx and Aldrim both did not trust the Eldar and who would not? Yet Stevanus knew well that not all of the Eldar are witches and must be purged... Alas not at moment of sight.

    There are greater battles and individuals can sway them at ease to the better or the worse. And as much as he had learned about the Eldar that Noctis knew, they were for the destruction of the greater evils. What use would it have to eliminate a single farseer if it would mean to bring upon the Great Devourer on Imperial Worlds? What would it be of use to destroy the Eldar who would keep the Necrontyr contained? Sometimes, the enemy of the enemy is not a friend, but a useful tool.
  8. Uriel1339 Uriel1339 Lord of Posts

    OOC: Please everyone check your character below.

    Name: Tempestus - The Lord Watchman
    Class: Librarian
    Chapter: The Blood Watchmen

    equipment:
    mkIV maximus armour
    psychic hood
    force sword
    Inferno Pistol
    three frag grenades two krack grenades and a melta bomb

    psychic powers: telepathy
    Traits:ambassador

    Chapter Trait / Flaw: Secret History - everyone is suspicious towards Tempestus, though he can also easier deceive others regards his past and personality

    Mission#1 Trait/Flaw: Survivors guilt - self punishes him for the death of Linkin - the Red Scorpion and Alviss - the Space Wolf

    Mission #2 Trait/Flaw: Arch-Rivalry with Thousand Sons - Extra hate to all of them ; demands death of all Thousand Sons

    Mission #3 Trait/Flaw: Touched by the Hive-Mind - By having invaded the Hive Mind just for a short amount of time, he still can feel the Shadow of the Warp and is plagued sometimes by Nightmares of the Hive Mind. Sometimes it feels as if the mental imprints of Linkin and Alviss are fighting the Hive Mind, waging a war in the depth of the Librarian.

    Mission #4 Trait/Flaw: Fulfilling a Destiny - Tempestus finally fulfilled a destiny long foreboded to him by his mentor, Tempest. To hunt and slay the Doom of Malan'tai. It gives him greater satisfaction with his own life and gave him besides more confident also a greater understanding of his life and his mentor, resulting in more efficient fighting and use of his psychic abilities. ; Also negates 'Survivors Guilt' as the true cause of their deaths had been vanquished.


    Name: Stevanus - player Colapse
    Class: Chaplain
    Chapter: Flesh Tearers

    Equipment:
    - Crozius Arcanum or Power Axe 'Ill Omen' (switched before mission)
    - Plasma pistol
    - Rosarius
    - Mark VIII Errant Armor
    - Skull helm
    - Jump pack
    - Blood Angels golden icon (from Nathaniel Lorenzo)

    Traits:
    1.Melee Proficiency - really good in melee combat.
    2.Supreme Melee Proficiency - All these centuries of close combat have turned Stevanus into a killing machine - further increase in skill in melee combat.
    3.Calm - immune against provokes and less likely to fall for Red Thirst/Black Rage.

    Flaws:
    1. Anti-ranged Proficiency aka Lousy shot - because of the great focus on melee part of the combat, Stevanus uses ranged weapons with a skill of an Ork.
    2. Anti-Codex Adherent - Stevanus doesn't really value Codex Astartes and its wisdom, he follows it loosely and he is more likely to fall in bad reputation with those who follow it.

    Chapter Trait / Flaw: Curse of Sanguinius - can gain super-human strength, easily beyond even an Astartes, though he is in constant danger to fall to the Red Thirst or Black Rage

    Mission#1 Trait/Flaw: Blood Bond - with Nathaniel Lorenzo, is protected to death by his Blood Angel Brother after they swore an oath to eachother.

    Mission #2 Trait/Flaw: Holy Beacon - A true wielder of pure faith who can apparently materialize it through praying to strengthen resistance and efficiency in combat against Daemons

    Mission #3 Trait/Flaw: Ambassador & Motivator - Stevanus knows how to motivate the people around himself to unlock their true potential and has excellent skills in persuasion by words.

    Mission #4 Trait/Flaw: Never Forgotten - Nathaniel Lorenzo has fallen, but he shall be never forgotten. In the blood-tear Stevanus had received upon the moment of death from his Blood-Brother he had marked his skull in the name of the Blood Angel. It will always remain as a constant reminder to everyone, boosting the morale overall around the Chaplain.


    Name: Tsu'had Drakken - Player Cousintp
    Chapter: Salamanders
    Role: Assault

    Equipment: Mk 7 armour, 2 power fists with Promethean Blessing (causes power field to catch fire no xtra dam just chance to ignite) (no jump pack), Short Power Sword [secondary weapon]

    Alternative Equipment: Shield, Power Flail

    Traits: Advanced melee proficiency, dark eldar knowledge, and protector

    Flaws: hates flying preferring to keep his feet on the ground where he is in control as such eschews jump packs, focuses on melee combat and has no ranged attacks (counts as two flaws to balance the advanced melee)

    Chapter Trait / Flaw: Sons of Vulkan are known for their friendliness towards regular Imperial Citizens and their preference of flame weapons. Imperial Citizens in need of help cannot be ignored, flame-based weapons are more efficient

    Mission #2 Trait/Flaw: Weak to Psy Powers - Tsu'had is more vulnerable to Warp sorcery than the average Astartes.

    Mission #3 Trait/Flaw: Proficient with the Flail - Tsu'had starts to adapt to his new weapon and becomes quite good with the Flail and Shield, better than any average fighter and he already became better with it than with any other melee weapon.

    Mission #4 Trait/Flaw: Supreme Proficiency with the Flail - Due to further using the Flail, Tsu'had becomes very talented in using it, FAR more than any other melee weapon.


    Name: Shin Zhu - Player Wandering Jester
    Class: Assault
    Chapter: The Ronins (Founding Chapter - White Scars)

    Equipment:
    - Power Katana (Name: Razagone, pronounced ra-za-gon-ne)
    - Power Wakizashi (Name: Osorenai, pronounced o-so-ren-ny-e)
    - Tanto (Name: Jima. Combat knife sized dagger, made with the same folding steel as the Katana and Wakizashi, but no power field around it)
    - Mark VII Aquila Power Armor/robed
    - Repair Cement

    Traits:
    Sons of Jaghatai (Chapter Trait): Increase proficiency in assault bike combat, as well as the general controls of an assault bike, such as driving in a snowstorm or chasing someone/something during adverse conditions

    Master of the Blade: A century of practice and warfare have made Shin Zhu into a master with melee swords. Honoring the Art of War from Edo, the master waits patiently in combat, allowing his opponent to strike and weave as long as possible until the correct time to strike. The way of war teaches that even the strongest opponents can be fell with a single, precise strike, and Zhu have honed this teaching for decades. Arguably one of the best swordsmen in the Known Universe, Zhu can outfight nearly all oppoents with a blade in his hand (This dramatic increased in proficiency only applies with swords: chain, power, primative. It does not apply with other melee weapons but the effects dramatically increase even more when Zhu uses Razagone or Osorenai)

    Swift as the Tempest Strikes: In melee, while Zhu waits patently for the right opportunity to strike, he does not simply stand there and be hit by his enemies. Most strikes simply misses, and those that don't are deflected by the power blade in his hand. During melee, melee strikes that come at the Ronin have a very high percentage to miss or parried. This only applies to blows that Zhu can see coming. This does not apply to range attacks, although Zhu can close the distance very quickly and strike even faster against range opponents than normal astartes ever could (he doesn't have a jump pack, therefore I'm including this effect).

    Honorable: The Ronins treats everyone in the Imperium fairly and with respect, even when that feeling is not always mutual. This allows Zhu to have a very positive reputation amongst all forces of the Imperium, but especially with certain factions such as Sons of Guilliman and the Space Wolves (I can explain why if you want, but I won't include it here for space issues)

    Psychic Resistance: After his face off against the Lord of Change, Zhu had both been experienced enough and also discipline enough afterwards to build his psychic resistance against all psyker attacks. Zhu gains an additional resistance against psychic attacks and illusions, and has a bonus on penetrating through psychic tricks and mind bends both by those of the warp and of the Imperium.

    Flaws:
    Easy to trust, easy to deceive: Self explanatory, but only applies to Imperium forces.

    Death before Dishonor: Zhu cannot refuse a challenge to a dual by an enemy, at any point in time. Even if it is tremendously disadvantageous or compromising to the mission, he has to accept the challenge and fight the said challenger at that moment in time.

    Way of the Blade: The teachings of the warrior prevents Zhu from using anything outside of melee weapons. The Ronin will not wield any range weapons from the simple las pistol to a plasma cannon. He also will not fire any mounted weapons on vehicles either or use combat shield/storm shields in combat at any time, considering them dishonorable and below the ways of a proper warrior.

    Mission #2 Trait/Flaw: Super Sprint - The Ronin is able to move extremely quick from one position to another, though only if he splits from the rest of the team

    Mission #3 Trait/Flaw: Tyrant Slayer - having slain a Hive Tyrant alone in a duel he has quite gain reputation among the Imperium and the Ordo Xenos, having been chosen for the Trials of a Deathwatch Keeper for that amazing deed.

    Mission #4 Trait/Flaw: Deathwatch Keeper - Shin Zhu had left the Kill-Team Lightbringer temporarily to perform the trials to become a Keeper. Yet his duty on the field was not done. Before guarding the most precious artifacts and sectors in a Deathwatch Fortress he would aim to retrieve some to add to the collection of the Deathwatch.
  9. Uriel1339 Uriel1339 Lord of Posts

    Name: Sirius Jules - Player Urian Velos
    [Not Participating ; just trait update]
    Class: Apothecary
    Chapter-Origin: Sons of Guilliman (Ultramarine successors)

    Misison #3 & #4 Trait/Flaw: Alliance with the Tau - Sirius is not with the Deathwatch at the moment and is allied with the Tau.


    Name: Noctis - player AragonShadslayer
    Class: Devastator
    Chapter: Space Wolves

    --Equipment:
    Heavy Bolter / 'Emperor's Light'
    Bolt Pistol
    Tactical Knife
    Frag Grenade
    Krak Grenade
    Blind Grenade
    - Mark VII Aquila Power Armor
    -- Rune from Eldritch ; Eye of Isha

    -- Trait:
    Ranged Profession (better ranged combat)

    Relentless (higher accuracy while standing and better than usual while moving)

    Craftworld - Eldar Knowledge

    --Flaws:
    Bad Melee Fighter (decreased efficiency in melee combat)

    Dislikes combat with Eldar

    Chapter Trait / Flaw: Curse of the Wulfen - can fall to the curse of the Wulfen and become a savage beast ; also increased senses.

    Mission#1 Trait/Flaw: Supportive - good in supporting in general, not just heavy fire but also to increase morale and assist in secondary duties that are not direct involved within combat.

    Mission #2 Trait/Flaw: Psychic Resistance - takes less damage from warp sorcery, but only minimal.

    Mission #3 Trait/Flaw: Mysteries of the Rune - Noctis is aware that the Rune saved his life and will never give up until he solved the mystery of the rune and what or who aided him. He is sure it was the Eldar of Craftworld Ulthwe, but he needs to learn the truth behind the events.

    Mission #4 Trait/Flaw: Experimental Weaponry - Noctis was honored with special access to the 'Emperor's Light' an experimental heavy weapon. For successful field-testing, Noctis was honored with special access to future Experimental Weapons.


    Name: Aldrim Bonemarrow - Player Ser Alex Tyrer
    Class: Grey Hunter
    Chapter-Origin: Space Wolevs (Login Grimnar)

    Equipment: MK VII Power Armour
    Wrist mounted Storm Bolter
    Power Sword
    2 x Krak grenades
    1 x Melta bomb

    Traits:
    1. Space Wolf Hunter (Aldrim is finely tuned in battle tactics and flanking manoeuvres, he will always try and find a way to outmanoeuvre the enemy or stealthily lay in wait for them to retreat where he will then ambush them)

    2. Supreme Melee Proficiency (includes melee proficiency ; counts as 2 traits)

    Flaws:
    1. Glorious Death (Aldrim will always seek out the largest and deadliest foe on the battlefield to prove his combat superiority or achieve a legends death in doing so)

    2. No retreat, No surrender (Aldrim will never fall back or retreat willingly, once he is engaged in battle he has to be dragged away by his brothers in order for him to withdraw from combat)

    Chapter trait/flaw: Curse of the Wulfen – can fall to the curse of the Wulfen and become a savage beast; also increased senses

    Mission #4 Trait/Flaw: Survivor's Guilt - Wronde has fallen, Aldrim could not save him. Just as his past predicted, people will keep dieing around him and he has to carry on with their deaths lingering over his shoulders and in his mind.


    Name: Jaccx Castro - Player Jaccx023
    Class: Tactical / Assault [varies depending on equipment]
    Chapter: Dark angels

    Traits #1 - Chit-Chatter: Very chatty for being a Dark Angel even among space marines... Quick to act and to swing before thinking... Although his brothers cannot deny his precision with both Bolter and Sword... Has a deep believe in brotherhood above everything.

    Chapter Trait / Flaw:
    Traditions of Caliban - The Dark Angels have many secrets and hide them well from anyone outside of their chapter, though that is not the only thing that makes them unique. They mastered quick assaults and merciless combat, therefor being one of the best chapters in quick deployment and devastating combat tactics. (In basic giving your character the knowledge and skill-set to coordinate quick deployments and more effective combat)

    Mission #4 Trait/Flaw: Revealing of the first secret - The Dark Angel revealed one of the many secrets among the Deathwatch, the true nature of the Ravenwing Darkshrouds and their relics.

    Equipment:
    Heavy modified mark 4 with mark 7 parts (mark 4 design is almost lost)
    Custom stalker bolter with increased capacity
    Relic sword (the lions edge)
    Sidearm: Bolt Pistol

    History:
    <Will be told by player throughout gameplay ; decision from me - the GM>

    http://i.imgur.com/69qbXMM.jpg


    Name: Thain Greywold - Player Grall Stonefist
    Class: Skyclaw/assault marine (Sergeant)
    Chapter: Space Wolves

    Equipment:
    - Ice bane (frost axe)
    - Mark III boltgun
    - Mark V runic armor
    - Fenris patten wolf helm
    - Jump pack
    - wolf tooth necklace
    - small bottle of Fenrysian Ale

    Traits:
    1. Melee Proficiency.
    2. Supreme Melee Proficiency.
    3. Huge size (in due to the canix helix spacewolfs are often vary alot in size because of the instability, and Thain is rather large).
    4. Great strength ( it comes with the size)

    Flaws:
    1. Defiance of authority
    2. Vengeance no matter what
    3. Why range? Allways go for melee
    4. Hates wearing his helmet and will drop it at any good chance.
    5. Bad aim.

    Trait-flaw:
    Furious anger - Once angered, then it will be unleashed!
    Short fuse - Easy to snap upon provocations.

    Chapter Trait / Flaw:
    Curse of the Wulfen – can fall to the curse of the Wulfen and become a savage beast; also increased senses

    Name: Apothecary Seban - Player Akragth
    To Character Sheet:
    http://forum.eternalcrusade.com/threads/roleplay-character-database.5167/page-4#post-260802

    Name: Assault Marine Tarcain - Player Fox58
    To Character Sheet:
    http://forum.eternalcrusade.com/threads/roleplay-character-database.5167/page-4#post-264196
    Ser AlexTyrer likes this.
  10. the lord watchman lord-watchman Well-Known Member

    Tempestus stepped out of the ring and looked back at the others "to many have died at my side I will fight alone" as he spoke he then sent a mesege to macha and noctis 'do not be alarmed I know of the alience between krauz and the eldar'
    Urian Velos likes this.

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