I mean hey I'd be down for OW EC but we need bikes, speeders, vehicles with faster than 10 MPH speeds before that heh.
Everything is GW's fault. GW is the reason The Emperor won't reveal himself for another 28,000 years and are driving the world toward ending up like Warhammer so they can copyright real life. Then all future conflicts will be written by Aaron Dembski-Bowden and Dan Abnett, whose brains will be kept alive and attached too computers for the sole purpose of writing more Horus Heresy novels until the inevitable heat death of the universe. And i'm pretty sure someone who works there even stepped on a dog's tail when he got out of bed once.
Don't get me wrong OP, I enjoy the game too, at times and for a few rounds until I've worked my way through the map rotation that I have memorized now by heart. I also feel similarly about the negativity on the forums. However, I think your focus would be better spent on getting players to interact with each other in a positive manner then seeking to compliment the developers on being good at taking your money. My question for you has to be... What does "you guys have kept your word" mean to you, because I would really like to know. I think Pouncey is right on this at least when she posted, "Miguel wasn't Planetside. Miguel was more like Planetside, but with 4,000 players in one base. Not one continent, one BASE. Planetside was Nathan's more realistic version of the original plan when he was brought on board. It was also supposed to be ready by launch. Then it got pushed back. Then it got scaled down to instanced territories connected by world map travel. Then in June or so last summer, Nathan scrapped the instanced territories because they didn't want to make tons of unique maps, they wanted to have a few and then have random effects to keep variety up. Then they just forgot about those random effects." What part of that sounds like promises kept? Guys are straight out telling Nathan DO NOT PROMISE ANYTHING ANYMORE, because of his repeated failure to deliver something, anything, he said he would deliver by a certain date, let alone at the original scale the game encompassed. Just look at the end of the last priority thread that Nathan created to sync his priorities with ours. Nathan didn't know what to make of that one. Furthermore, and again my opinion, one of the only other constants besides the scaling back, incessant re-balances, and twitch streams full of promises NOT kept is that the game keeps getting cheaper then the 60 dollars you probably paid as a founder. At this point, with how hard they are working to incorporate features that make the game playable for free, it should be them that thank you for being enough of a sucker to buy the game and place your faith in bEHAVIOR from the start when Miguel conned your ass like the rest of us dumbasses with pico servers, bECAUSE quite frankly they have let us down in a big way man.
I actually find Miguel's original vision not being met to be forgivable. Miguel wasn't a tech guy. He just heard about amazing new tech and eagerly rushed into it without bothering to check on the details. A 150 million dollar price tag that was simply never looked up is obviously a major error, but I believe it was an honest error rather than a broken promise since Miguel was probably oblivious to the reality of brand-new tech. And let's be honest here. We heard a promise of 4,000 players fighting over one base from all over the world with minimal lag. If we didn't have doubts, that's on us. That said, after that, there were obviously major blunders. Pico servers wasted a ton of resources that could've gone to a more realistic version. Having to change engines also wasted a ton of resources. Imagine if those resources hadn't been wasted. I don't believe that Nathan is lying to us. I remember that he said that he took on EC as a challenge to his abilities, because he knew that it was a seriously difficult task. I think the constant "broken promises" are something else entirely. I think they're the result of Nathan having to adjust the plan constantly, because as time went on it became clear things could not be made that they were trying to make. The reality is that Eternal Crusade was a massively ambitious project. Open world MMO shooters where players vie for control of a continent... There's not a lot of those. And I think there's not a lot of those because they present enormous technological challenges to make.\ Behavior primarily made mobile games. Simple, cheap, relatively easy stuff. I don't feel lied to or betrayed anymore. I think Behavior did their best, but... it just didn't happen. It's a failed project, not a scam. But because of the investment, they're trying to at least do something with what they have. And what they have is a 4-faction WH40k lobby-based shooter game with equal parts melee and ranged combat. If you're happy with that, Eternal Crusade's gonna still be fine. WH40k games that don't focus exclusively on loyalist marines are rare. WH40k shooter games are rare. They still have something here that's useful, though it's not what they originally set out to make. If you're hoping for an MMO shooter though... just don't. It's not going to happen any time in the foreseeable future. If they somehow manage to get Eternal Crusade on its feet for the first time, it might start generating enough resources that the open world becomes an option again. That's going to be years in the future though. Pressuring the devs to add it isn't going to work. They can't afford it.
What kind of a gaming exec doesn't do his homework on that shit.... oh wait the kind that got shitcanned.
I have lots of negative things to say too. Some of which are even bE's fault (instead of Miguel, Namco, or the capricious winds of fate). Yeah, it sucks that we don't have Planetside 40k yet, but I've never figured out whose fault that is. Yeah, bE takes for fucking ever to implent new features. Yeah, the progression ceiling sucks... I also have some positive things to say. Afaik, we've never had playable Eldar quite like this before (i.e. third person shooter with all the major Aspects) and it was fun to experience. Being part of a tank crew is fun. New features are often cool despite all the cries of "how da fuq do apoc becuns wurk in da lore? U maed dis up Be, G-Dubs shuld fier u" I won't join in on the "it really is better than nothing" train, but i have never hated this game either