Orks like big explosions, even if they get some of their own. One time i shot the rokit near the SM, it did nothing, he ignored the threat, second rokit changed his mind....all over the place.
Wish we had a mod for the shootas that revamped the function to a automatic miniature rocket launcher...waaaait... Though, one thing that should be added is the ork versions of all the weapons cause....lootaz and stuff. And I wish we had one that didn't shoot all over the place as well. Just so I can snipe me some devastators or swoopin fowls.
@Dwarf_Ulf Ork snipers don't work like other races snipers. They work by hitting the widest area possible near (Or not so near) the target with as much dakka as is orkily possible. I think the Kannon's our sniping weapon. Also, tried the Shoota with a 4x scope? Pointless. I've never actually managed to snipe anything with it?
Let's see.... They still need to put(just making a list from the last codex): - Twin-linked shoota - Kombi-weapon with rokkit launcha - Kombi-weapon with skorcha - Burna (burn baby burn) - Kombi-weapon with rokkit launcha - Kustom mega-blasta - Kustom mega-slugga - Cybork (some founders are still waiting for this) - Warbike - Mek class (this will be a very good support) - Kustom force field - Shokk attack gun - Tellyport blasta - Mega armor - Tankhammers - Snazzgun - Big Choppa - Big Shoota - Supa Shoota - Skorcha Missile for the Rokit launcha Tbh i don't recall orks having any sniping weapons....maybe they will ad a mod for some weapons to be able to deal with devastators and the oh-so-annoying fla de da eldar. I would like to see orks getting some kind of shotguns for close-medium fights but alas, that kind of dakka is unkown to me.
Also missing squig gear. Bomb squigs and squigs on a chain would be very handy ork offensive weapons.