I play everything but Eldar currently. When I do play Orks though, I don't usually play the kannon anymore. I find it far more enjoyable to use Plasma Deffgun, or even Zapp.
I *do* enjoy the kannon, I admit. Especially when you can get to a flanking position to a railing where Devs go brace and you get multiple kills... and they come back, and you get even more multiple kills... and they keep coming back, and nobody ever starts wondering where you are, and sends a Stalker or JPA after you...
still salty that the plasma cannon cant kill vehicles like this thing can. who even needs a zzap cannon?
That thing is beastly. Used it for maybe the second time ever on Agnathio last night...my word...pretty sure I doubled my total multi-kill count.
You claim you support Orks then you say in another thread they're getting favoritism just because they have their own campaign when it's obvious each faction is going to have a campaign of their own or they'll think this was a dumb idea and make it so everyone can earn rewards during every campaign. On top of that silly accusation you're suggesting Orks got a secret buff. Is that because of favoritism too? Can you not fathom that a lot of experienced people who mainly play other factions are playing Orks just to get their 10 wins? People pointed this out in another thread. Guilds have been playing Orks to quickly get their 10 wins finished. On top of that only Orks are extra motivated to win and win enough to complete the campaign because only they get a reward. Someone even said campaigns are only available to people who bought the game. If that's the case only experienced/literally invested people are going to be hopping on Orks to get their 10 wins, not F2P newbs.
I've posted a solution to the Kannon and people just ignored it as if it didn't exist. A few people said no and I said ehh fuck it I give up. The kannon is currently 4 seconds between shots which is why it's so powerful vs everything.... The plasma cannon is 1.5 seconds between shots... I suggested lowering it to 1.5 second to fire and 1 second to reload and lower the damage to 350 which is enough to instant down but not "delete" the player from existence. The other thing is change the snap fire so it detonates on impact with a player so that it can actually be used in self defense.. As it stands the only saving grace of the kannon is the fact that you can instant delete players. Simply giving them the ability to defend themselves a little in the form of detonate on impact and lowering the damage/charge/reload would be enough to put it on par with the other factions weapon.... Though then the "omfg OP" would switch over to the reaper launcher as that would be one of the last foot weapons that deletes players. Another suggestion to those who would whine about the projectile speed... Simply put a smoke trail so you can track it back to the source of the shot.
Right, except it's also a force multiplier that can shoot beyond lascannon lock on range, 10 people with a kannon can, for example, destroy a vindicator in a single shot, you'd need 30+ plasma cannons to achieve the same thing, and while having all this power, it can also kill infantry in one shot rather than just stunning them. I'd rather lose snap fire on the plasma cannon and have far more powerful AOE vs infantry & vehicles, zzap gun is kind of useless thanks to the kannon too.
That change you've suggested is a much harder nerf than I think you realise. Reducing the damage to ~350 would effectively remove the kannons usability against vehicles. At this point I'd like to simply see the smoke trail that so many people have suggested, then see how it goes from there.