I also enjoyed seeing all those stats with explanations alongside videos of killing them, I dunno what else can be done at this point to illustrate the point. As for arguments of them being OP against lag or low end machines that is an unwinnable balancing game so really its an issue of fixing those problems of more servers regionally across the world and optimizations to the game near launch. Nerfing classes based on those factors is not a good idea IMO. Still now that shieldbro has been nerfed for damage on the sides how is it working for everyone? I don't really play the class, its the least played class of mine probably only beaten by the StalkerBolter.
You are not an average player. You help organize the entire team and you seem to always be on the top of the score board as well as have the highest k/d. I guess that may not *always* happen, but it does every time that I see you on my team.
after the today livestream we have both "stat guy" POV and designers POV (and not random designers experienced game designers) about the fact that the shieldbro is not OP and in fact the mon affect a lot more (even after the nerf) the result of a match (because can cap) here the video for who want to watch: https://www.twitch.tv/40kcrusade/v/66200801 00:41:30
maybe bring MoN online with the shield bro. I never understand why company's nerf something rather than buff other things
Let me bring up something people like to use to bash others: "People need to realise this is a team game!" Also the thing you mention is nothing shown by the stats, it's Noahs theory why Chaos has more overall wins and he even states "maybe they [LSM] have to work in teams more". Brent too said "it is probably" MoN but doesn't give any facts to back it up, so they're just speculating as well. Btw a sole MoN won't hold a point he just started to cap on his own either. So I still don't think it has that much of an impact, just my opinion.
Well, if you look at the chart they showed for each faction's class division it showed that LSM play Tacticals about 40% of the time while Chaos has a combined ~60% between Traitor and it's assault variant. You got to admit that makes a bit of a difference when more capping classes are present. On the other hand it doesn't show the distribution per game just over the course of many games which also makes a big difference. I'd like them to look at how often a capping class is present in a single game along with who starts a cap and who succeeds at a cap for Chaos. Would help put some perspective on this.
And fighting lagging players... Don't forget that when a low ping fight a high ping in melee the high ping don't even see half the melee animations. Instead of assuming lot of players in this game are awful at melee combat you should keep in mind every player in the world is currently playing on NA servers