Both fast attack and strong attack damage for the Fist on UAT have been nerfed. In addition evade attack and lunge attack damage for the Power Fist has been nerfed by 50%. Lunge and evade attack damage for all swords, axes and mauls has been nerfed by approximately 30%. I'm thinking about all those "top 5" melee vs ranged lists and dont recall ever seeing "nerf lunge and evade attack damage" listed or ever mentioned in any Twitch streams or "hot topic" threads. If BHVR is trying to get melee back to a good place why are they nerfing dps for evade and lunge attacks? 1. Why are you guys nerfing strong attack damage for the Power Fist? The strong attack is NOT viable in RPS vs infantry and mostly used in the anti vehicle role. -Consider the fact that it takes 15 to 25 seconds to kill an enemy vehicle depending on how far away the vehicle is flying away from us with each Strong attack we land. -Consider the fact that we can kill the same vehicle in 2 seconds(double melta bomb) to 10 seconds with Meltabombs and Melta/Fusion weapons. Considering the above how in the heck are you guys at BHVR okay with nerfing the AT role of the Power Fist? 2. What data or feedback suggest the Fist is over performing in the anti-vehicle role? -Especially if we consider the fact that double meltabomb takes 2 to 2.5 seconds of effort to destroy a vehicle and it takes 15 to 25 seconds with the fist depending on how far away the darned vehicle flies every time we use a strong attack, what data suggests the Fist is over performing? 3. How do you justify a 50% damage nerf for Power Fist lunge and evade attacks? -A single Bolter headshot from a 300LP Bolter with mods(50 LP armor piercing mag + 50 LP CQB Barrel + 200 LP Bolter = 300 LP) on UAT does 83 damage. -A single evade or lunge attack with the 400 LP Power Fist on UAT does 78 damage. -In the same time span it takes to close the last 10 feet and land a single Evade or Lunge attack with a Power Fist scoring 78 damage, we can get off 6 to 10 rounds with a Bolter doing 83 damage per head shot for a grand total of 500 damage to 830 damage(with servo skull 30% damage buff over 1000 damage). 4. How do you justify a 30% damage nerf to swords Evade and Lunge attacks? -In the same time span it takes to close that last 10 feet and land a single Evade or Lunge attack with a Sword landing around 80 damage we can get off 6 to 10 rounds with a Bolter doing 83 damage per head shot for a grand total of 500 damage to 830 damage(with servo skull 30% damage buff over 1000 damage). -Let's get something straight. Swords have been the ONLY saving grace for EC melee since last September because they're the only melee weapons that don't totally suck vs infantry. You guys @BHVR dont confuse "not totally sucking" with "over performing" because I'm thinking in some twisted way you're going to try to justify straight up nerfs to swords and Fists as being legit just because they're not as terrible as axes and mauls. -So Axes and Mauls have been terrible since last September and swords and fists have not been terrible so swords and fists must be over performing, right? But then we compare Sword and Fist total kills to Bolter total kills and when we find out that Bolter total kills surpass both Sword and Fist total kills combined by a bajillion we finally realize that swords and fists aren't really over performing. Swords and Fists just dont totally suck like Axes and Mauls. Don't try to make axes and mauls better by nerfing swords and fists. Meanwhile many of the broken or imbalanced game mechanics listed in those "top 5" melee vs ranged issues threads are still out there.