Not only that. Another problem was the way in which things were "balanced" with balance meaning "effectively removed from game", leading to often very narrow Metas. If you think about it, almost every "balancing" act was over the top hamfisted, one extreme into the other. A clear symptom of balancing happening by a spreadsheet instead of the devs actually pouring some thought into what they do. What didn't kill this game was the try-hards. What made them a problem was the small player pool so you ran into them way too often. A pug stomp isn't a bad thing per se. It's a problem if it happens 4-5 times in a row to the same people. That is not the tryhards fault though.