Been playing a lot of SS and less Warlock as of late, been having a great time playing it ambushing and getting into some tough fights. Starting to pay more attention to my HP though and a lot of the tougher fights I win I come out with a 5th of my HP or so. Come UAT changes? I'll just be dead... yay. Fighting a GA class from LSM/CSM/Orkz? pfffft maybe after a DA dumps his entire mag into him I can backstrike him and put him down, but no way in hell will I take them on one on one if I can avoid it.
It's great that your staying positive as it is always sorely lacking, but... You don't say anything to how the changes are justified. So you say that Eldar getting nerfed across the board for health is fair because their low Pen weapons are all getting an upgrade to 100. How does that balance out that Warlock, Banshee, Dragon, 2/3 Reapers weapons, and 1/3 Hawks main weapons are not affected by this at all. So you could say 4 out of 7 classes see very little from this (pistol). So in your mind it is justified to nerf all Eldar across the board for this health loss? You say " Certain units were taking roles they were supposed to fill. Like the supports: - Apos, Sorcs, Warlock (and Painboy), these were just as efficient as a front lane than any DEDICATED front lane unit. EHP goes down." So then your saying that Warlock has the exact same health as a Sorc, Apos and Painboys? -so all support took a -50 hp nerf? Because them changing the fitting into roles aspect has nothing to do with why Eldar took a -50 hp nerf. Again, on live Eldar fair approx equal in comparison to Chaos and Orks, but all factions smash SM. So why are we really getting a EHP nerf? To me it looks far more likely because the SM playerbase are calling for it and not because there is any statistical reason why it is being implemented. All that said, I am all for the role changes, but nerfing Eldar weapon damage because it is "expected" that we will get first strike because we move faster is utter nonsense. It doesn't matter if the enemy is moving faster because you can still shoot them before they shoot you. This also means you have to flank, but then it's less important anyway because your flanking. But in order to flank you need something to be your front.
Not to be aggressive or anything, really, but I've got 3 things to say. 1) I'm kinda tired so I'll not be posting a wall of text, or at least I hope so. 2) Yeah, I said Supports had EHP nerfed, but I didn't say how. Here's the detail on the latest version of UAT: - Apo: 200HP 50A -> -50EHP from live - Sorc: 200HP, 25A -> -75EHP from live - Painboy: 225HP, 25A -> -50EHP from live - Warlock: 150HP, 50A -> -100EHP from live My guess is: - Apos and Painboy are "close quarters support". They need contact to heal, so a bit more EHP for them. - Sorc and Warlock are psykers, they can heal from a distance and cast spells. A bit less EHP for them. - Warlock being an Eldar, thinner constitution and slightly faster movement, so fewer EHP. 3) Where did you see any Damage Nerf on Eldar weapons? You mean currently on live? The fact that our TTK is longer against other factions than other factions against us? Please clarify. (Even tho I'd like our weapons to have equal TTK in all ways... I'm afraid that's not happening) It seems that you are afraid the faction won't ever come back up if it gets overnerfed. I disagree, but okay. Again, I'm just analysing from my experience on UAT, how it felt and how we battled. And it honestly didn't felt THAT unbalanced. But then again, my PC is shit and I have no clue how it went for the others. The latest Playtest was almost spoiled by the fact Hawksear grenades were too strong making it too easy for Eldar to weaken and kill the Chaos opponents. So I don't know. Next playtest should have that fixed so we might get a more accurate view. I'm not saying it's perfectly balanced and that all changes are justified. To get justifications, ask Brent. The fact you have an opinion different than mine is great and I would like you to bring it to the devs next time we do a playtest (or sooner, if you want). Playtest would be to be expected on Tuesday, imo. EDIT: Aaaaaand I posted a wall of text... Darnit.
A speed advantage of 15% is not enough in the face of this health EHP revision. I suggest Eldar speed be increased by 50% at least for the close quarter light armour classes such as specifically banshees and perhaps Dire Avengers. This should be done as a way to assymetrically balance. Fleet of Foot should be a real thing, perhaps even a warlock power. 15% of anything is not really a speed advantage when it comes to avoiding ranged hitscan weapons.
You cant even escape a cluncky marine spamming lights. So 15% movespeed? Its a crap truly. I cant feel "superior mobility"
Just keep in mind that melee changes are coming after the EHP/etc. re-balancing, according to the latest twitch stream. *Hopefully* that will include changing fast attack so it won't cover ground more quickly than sprinting anymore.
I can be chasing a tactical as a Banshee for a long time and only seem to catch up when they stop, slow or go around terrain. 15% speed 'advantage' has no practical advantage whatsoever moreso if Eldar are being 'balanced' around that as a plus point.
The speed increase is a joke. It's sepose to be eldars main atrubute, apart from deadly accurate long range weapons but that also is a joke on the part of Devs. I've been in fights where you dont have "well organized guildies" to help you and lo and behold... eldar are getting masacred within les than 10 minutes. It's a shame realy, it seems like Devs are overzelous of their LSM and eldar are here just to be a fluf material just like that Tyranid mode, nice looking until you actualty try it. I'm not even going to delve into mele combat which supposed to be mainstay of Banshe and turns out you jusst get raped by Powerfists and Claws all day long. To be frank seeing a Banshee in a match is like seeing a unicorn.
WELL ALLRIGHT, IF THE SPEED IS SO USELESS, HOW ABOUT THEY REMOVE YOUR SPEED BONUS AND UP YOUR ARMOR? oops, capslock.