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Current UAT Eldar health 'changes'

Discussion in 'Eldar' started by Loyal_Viggo, Feb 7, 2017.

  1. Safreadis Safreadis Arkhona Vanguard

    Hasn't changed... I have never been fond of this aiming mechanic. I'd rather trust only my velocity and the inherent horizontal speed of the grenade.

    Some noticed (on live and UAT) that aiming on a side with a grenade doesn't mess up you screen, so you can more reliably throw stuff and recover.

    UAT Hawksear grenades are INSANELY powerful tho. Way too much.
    120 damage on 110T foes is WAAAAAY too strong. It needs to be lowered. 100 base damage seems like a decent value.
  2. Safreadis Safreadis Arkhona Vanguard

    Sorry, didn't see your post.

    Advanced Armours aren't ... I dislike them, but that doesn't mean they aren't useful. I despise stacking Toughness and Health, so I usually take Armour when I cannot take anymore lethality and agility. But that's my personal choice, it might be the worst possible.

    PS Sorry for double post.
  3. Mauf DrMauf Subordinate

    I don't think these changes will demolish the race. Having played Eldar at their initial release, I bet many will see the race through whatever hamfisted balancing bE has in store for them this time. It might scare the newbies and ship jumpers away again but that would be nothing new either. Hell, might even convince me to join a guild for a change:p
  4. It's workable. Just. Banshees are a shadow of there former selves though. Warlocks need to hang back a lot more and do their job of buff/heal/debuff. (Which personally I'm OK with because who doesn't hate that Warlock that just melees doesn't heal you, lets you die and then heals them self while you are stuck in the death screen?)

    As @Katitof mentioned at the end of a match we played on UAT, Eldar are used to being squishy, we can quickly learn how to deal with being a bit more squishy than before. The other faction's more squishy classes are gonna have a harder time dealing with the changes are they'll be more extreme for them.

    So, lots of relearning for every Eldar class, what's a good load out now the Pen has changed for everyone and we have those super runes with high LP. Those will surely be disseminated throughout the community as we find them. And then there's relearning how to play the classes now they're glass. (Just glass, could stand to see a little more cannon in the equation if you ask me just a touch more damage on a few select weaps would be nice, agree that Hawk nades need a drop though)

    So yeah workable... Easier for Guilds for sure but damn the PuG is gonna struggle. Hope that VOIP comes back with this patch cos trying to get the level of team work required to get the Eldar train rolling if the current UAT patch hits live is gonna mean everyone's gonna have to touch type at 80wpm and fight at the same time just to make it viable.
    Razmirth likes this.
  5. Nether Nether Master

    The issue for Hawks, is can they still score / gain fair amount of XP in this current state is what I wan to know.
    As well it sounds like your saying they are very unforgiven, where as on other classes if you make a mistake you can recover (say not enough hits on target but pick it up with more headshots) as your saying, if you miss even half a step your dead, and considering how easy it can be to do that sounds like they will req an even higher skillbase.

    The reason many are thinking that the Dev's are trying to bring down the Eldar is because they are not giving us reasonable justification for all the nerfs.

    So all low pen weapons got buffed to 100, as well as Eldar's toughness for some (3?) classes. So how does it make any sense to nerf the entire races HP by -50?

    So then you take current Live server stats, and how all factions are doing for balance. Chaos and Ork are doing just fine vs Eldar currently. But all of them are beating down SM. But yet Eldar are the ones to get the big nerf across the board. Now on top they are nerfing slightly some weapons because they think our 15% speed bonus lets us control who shoots first.

    We are using intelligent analysis to understand this and we all see the the SM faction average balling about OP Eldar, when they are the only ones.
    The Dev's should not in this case be listening to them, but instead only looking at their hard stats. And since they are not telling us what those are, we can see they are doing things to appease the complaining crowd with nothing to back it up other than the ballers are complaining.

    Some things I can agree with, like how they are adjusting each of the classes to fit a role a bit better, but so far those changes appear as just nerfs for Eldar, like Warlock(Sorc) caster gear still costs alot, powers still cost lot and these are two things that highly encourage speccing them as casters and not melee. It's great that they are making it so you can still spec them as melee but you have to work for it.

    Lastly I don't think any have any doubts based on what we have seen so far as to what faction is getting nerfed far harder than the others. So from where we are on live comparitively, why are we getting extra nerfs and no compensation of some form for those? Is this all due to unfounded cries against the Eldar?
  6. Devs dont share us hard data of statistic. Only reason that i heard was something like "Because they have thin hitboxes we are going to cut quarter of their HP and nice part of armor too. WyyyNoaaat?". Dont you think this reason is far-fetched? I do.
    Then any person who tries to reassure me that its about BALANZ between factions is a lier. Hello Safreadis! Do you still radiate optimism? Only eldar gets such sagnificant EHP nerf.
    ...
    Truth number two by you. Devs just equalizing our toughness to our factions. In one hand. But in other hand they buff weapon penetrations for all 80pen to 100. That means we remain on same level as it presented on current live.
    ...
    We getting only nerfs since release. Only thing they buffed - the heavy barrled. But they did it for all factions. So i dont count it as eldar targeted buff.

    Now a portion of my own sarcasm about UAT's armor costs. Its mostly 300 to 360 LP. When for example chaos or marine dudes have same armor priced in 170LP! hahaha. 100kg barrel of cumulative melta charge costs 120 than tiny eldar's charge weights 200 and a bundle 400LP. Fkit.
    Im still in rage about bringing all flight improvements of hawks to one wargear slot.
    IdranelLives, LucianNostra and Sily like this.
  7. Safreadis Safreadis Arkhona Vanguard

    Dude, you could have quoted me or at least '@me' because I couldn't see you had such tunnel vision. If you think this is solely a nerf to Eldar and that the Pen update is also just a joke that nerfs Eldar, I have news for you.

    --------------​
    1) Why do Pen being normalized is actually a buff to Eldar that REQUIRED their EHP to go down by a bit?

    Because half of Eldar weapons have 80 Pen. Who have 80T? Eldar. LSM, CSM and Orks have all a base 100T, which means that they lowered the damage output of most of our weapons by 9%.
    Lowest Pen on weapons of each faction was 80. Oh, guess who takes true damage?
    -> Pen update. Now unless LSM, CSM, and Orks invest in Toughness, they will take true damage from all our guns.

    Basically, what I'm trying to say is: with Pen update, TTK towards other faction apart from Eldar has gone down (faster to kill), while for Eldar it wasn't the case. So they lowered Eldar EHP.

    --------------​
    2) Why Do EHP goes down across the board?

    Certain units were taking roles they were supposed to fill. Like the supports:
    - Apos, Sorcs, Warlock (and Painboy), these were just as efficient as a front lane than any DEDICATED front lane unit. EHP goes down.
    - Jump units (JPA, Raptor, and Stormboy) were doing the job of a Ground assault, being more manoeuvrable AND just as tanky with the same damage. Hawks were doing the job of a Dire Avenger but was much faster and manoeuvrable while being as tanky. EHP goes down.
    - Banshee.... well banshee is a special case, hard to balance between lore and actual gameplay balance.

    --------------​
    3) Hawk wargear...

    Ah, yes... I was EXTREMELY triggered when I discovered this... You have no idea. I've reported that to Brent and he answered by saying that they tried switching a bunch of wargears of slot and this once got messed up.
    -> Hawk Wings will be on one slot.
    -> Anti-gravity supporter will be on the other slot.

    This was a mistake and they are fixing it next patch.

    Also, given the fact Hawk base fuel regen went down to 3s (from 4s on live) and the antigravity supporter not actually doing things, it seems the current UAT Hawk is more than fine, because some mistakes are tweaking the balance in their favor.

    Last but not least, the Hawksear grenades are dealing 120 damage on UAT which is too much. 3 grenades (that you can drop in succession, in about 1 sec) will kill anything that isn't an elite.

    Yeah, no, Hawks aren't so bad atm on UAT, truth be told.
    --------------​

    PS: thanks for calling me a liar, it is true, I lied when I said the Hawk had been nerfed.
    I always try to gather evidence before trying to assume anything, and I didn't at that moment. Also, if you truly think you won't be able to do anything if (and I mean IF) these changes go live, dude, I have one piece of advice for you.... Git gud. (And actually download UAT for some testing rather than calling people names and holding grudges against devs)

    PPS: I've tried the Avenger on UAT's last playtest (Feb 9). It's viable so long as you have good aim (read know how to aim for the head), and know how to side step.
    I'm more concerned about the Banshee, still too glassy to go up and kill. You need to do a lot of flanking if you want to get anywhere.

    PPPS: Why am I so optimistic? Because if no one is optimistic and encouraging the Devs to do stuff, trying to point them in the right direction, well... They and YOU aren't going to get anywhere.

    Thanks for reading btw. Always glad to see that optimism is appreciated.

    EDIT: I agree with you on the Advanced Armours tho, I dislike them and find them worthless on UAT atm.
    Amurael likes this.
  8. Anything personal btw. Thanks for such responding.

    For the second time i can agree for some of your reasons.
    Look. But devs could just simply raise our pen to 100 and left our toughness and HP as is, played mostly with armor numbers as they did to other races. They probably tried to do the best but obviosly they cut too much from eldar HP cake. There was a voting and where people were agreed that eldar might lose some HP piece (20-30) for price of better pen given to us. Not a quarter o_O Eldar not supposed to be a glass cannons at all. Probably Hawk might be but not assault aspects. Dragons, Reapers and Scorpions positioned like heavy classes. So can be equaled to Spacemarines. Isnt it? But nooo - they are squishy as hell. Thats make me worried. Entire race is squishy. Its not good for gameplay based on assaults and Take&Hold basics. Thats my point. Like they doing for other races - make same for us.
    Combat classes are equal in EHP (might be 40-50 difference noty more). DA, Banshee.
    Heavy classes must be a bit tanky. Dragons, Scorps and Reapers.
    Hit&Run and support classes must be squishy. Hawks and Warlocks.

    Hawk wargear. Nice to hear that it was a mistake. I also glad to see the devs make worth using the grenades. Probably 120 is rly much. 100 damage would be fine.

    Git gud lol? No kidding. I am always tryhard. But i need to know that i play a fair game. Without nerfing just because lorecocking Ragnars-You-Cant-Beat-Me-Xenobitch barking "ildaar OooPeee".
    IdranelLives and Safreadis like this.
  9. Safreadis Safreadis Arkhona Vanguard

    I agree with these statements, and I thank you for answering as well. (Sorry for the wall of text by the way ^^)

    As balance comes and goes (and I agree, it mostly goes against the Eldar), some meta will be overpowered and some won't. I only hope they manage to get this kind of balance in the right place, so that's why I'm trying so hard on UAT to give positive and useful feedback; so balance doesn't get obliterated. That's also why I try so hard to draw people to come and play on UAT. Because I'm biased and Devs need multiple opinions on the balance mater.

    I'm really trying to improve this fast reaction for Devs and make the UAT a REAL test server. That's why I'm so optimistic too :)

    But anyway, I want more playtests to be done so we get a better idea of how things are going, for all factions. Eldar felt odd, and partly because we were coordinated while the other team wasn't....

    :CSMWord: NEED MORE DATA! :CSMWord:
  10. Orkan Orkan Arkhona Vanguard

    I am fine with them lowering Health for assymetrical balance reasons. However I feel that exactly for 'Balance' reasons Eldar Heavy armour should be relatively equal to heavy armour of the other races.

    As it is Dragons, Scorpions and Reapers are classed as Eldar Heavy troops yet of those only the Scorpion is designed to take a frontline position. This means that typically in an engagement we have low armour Dires and other classes forming up the front line of battle as Reapers are in support and Dragons are in the field tank hunting.

    With that being the case Eldar should be able to rely on their war technology being focused on providing effective armour to negate their HP weakness. That is assymetrical balance eg tough armour but low HP.
    Lowering HP AND armour may be too strong of a blow to this faction. I find that in the current patch they are kind of in a good place. Matches against Orks and Chaos are always close. I don't know why LSM can't seem to get organised with all the tools at their disposal.

    I commend the changes to the support classes healers and think this is a good way to go.

    I have yet to see how I feel about Hawk changes it seems thay have been made glass cannons with their main strength in their grenades. I guess us Hawk players will have to adapt to focussing on bombing runs!

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