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Current UAT Eldar health 'changes'

Discussion in 'Eldar' started by Loyal_Viggo, Feb 7, 2017.

  1. Valentine Iyan Firebrand

    And when we're inside where it's hard to fly?
  2. Naurgalen Naurgalen Active Member

    Maybe devs want our corpses to summon Ynnead?


    On topic: I want to test before I judge, but those really seem big nerfs in numbers and Eldar are not as strong as most people think. 15% speed wont save you from tanks nor does it negate the importance of transports and the slimer feature while I agree that can be a problem with bad aim doesn't save you from area damage in most of the small corridors (and there are lots, specially when you have to capture points)
  3. Safreadis Safreadis Arkhona Vanguard

    Then learn to fly, dear :p
  4. Flyby Flyby Member

    So, they lower EHP for all factions? Ppl started to talk about it like only we got a nerf. As for jpa - did an ability to jump out of stun recived a fix? Or its intended and the devs left it as it is?
  5. Safreadis Safreadis Arkhona Vanguard

    Well, in terms of factions, we need to point out that every faction has its Toughness reduced, since Pen is going up across the board. So Eldar weapons will have lower TTK against unequipped opponents than they have on live currently.

    NAKED Eldar EHP stats on UAT right now: (H= health, A= Armour, T= Toughness)
    Scorpion: 150H, 100A, 100T > 250EHP
    Banshee: 150H, 80A, 100T > 230 EHP
    Avenger: 150H, 75A, 100T > 225 EHP
    Dragon: 150H, 115A, 100T > 265 EHP
    Reaper: 150H, 125A, 100T > 275 EHP
    Hawk: 125H, 75A, 100T > 200EHP
    Warlock: 150H, 50A, 100T > 200 EHP

    NAKED LSM EHP on UAT:
    Tactical: 200H, 90A, 100T > 290EHP
    Devastator: 200H, 90A, 100T > 290EHP
    JumpAssault: 150H, 75A, 100T > 225EHP
    Apothecary: 200H, 50A, 100T > 250EHP
    Shieldbro: 200H, 140A, 100T > 340EHP

    NAKED CSM EHP on UAT:
    Tactical: 200H, 90A, 100T > 290EHP
    Havoc: 200H, 90A, 100T > 290EHP
    Raptor: 150H, 75A, 100T > 225EHP
    Sorcerer: 200H, 25A, 100T > 225EHP
    Assault: 200H, 120A, 100T > 320EHP

    NAKED Orks on UAT:
    Shoota: 225H, 90A, 100T > 315EHP
    Loota: 225H, 90A, 100T > 315EHP
    StormBoy: 175H, 75A, 100T > 250EHP
    Painboy: 225H, 25A, 100T > 250EHP
    Sluggaboy: 225H, 120A, 100T > 345EHP


    KEEP IN MIND: It might seem that some faction have received a buff somehow. Well they've lost 9% damage mitigation on most weapons by the Pen update, so around 6% of their effective health is gone, while Eldar gain raw DPS for the Health toll.

    AGAIN: If you feel like these changes are unfair, I invite you to download UAT, and try it by yourself. Better, ask Katie to organize events with Eldar vs [insert race here] on UAT to see how it goes out and give useful feedback.
    IdranelLives, Flyby and Paeyvn like this.
  6. Ive started a CSM character for a bolt-hole if you will be wrong. LSM lapdogs will not sleep quetly knowing that their whine defeated eldar. These kids will be punished anyway for such crimes. With all slaaneshy attention to the detailes :CSMIron::EldarWarlock: They will cry some more about OP. Eternal Whine will countinue.

    I am griefing about "RIP" beacuse of this thing - game is based on take and hold mechanics to win. Even with current META eldar cant simply remove entrenched marines' bunch out of the room. Its goddamn not a trivial task. And with new UAT changes any weapon became more killy against us, while the basic combat classes of other factions generally will not suffer high losses of EHP in contradistinction to any eldar class. n other hand ground assaultss will became even more tanky. Im afraid that any impact will be instantly killing eldar. So we could be probably unable to assault points successfully.
    I totally disagree with statement that if you have thinner silhouette you must have less HP that others. Why devs turning our factions advantage into weakness. :EldarWarlock:
    And why by the gods :EldarHawk: has less HP that other eldar? I thought eldar are physically same to each other lul. Their bodies are healthy and resilent with no sights of distrophy. Having a same HP level is lore-friendly. Yeah you may have little difference like +/- 10 points but not 17% difference. :EldarDragon:
    Aspect's armor characteristics should represent the difference in survivability. Not HP lvl.
  7. Safreadis Safreadis Arkhona Vanguard

    Because otherwise, the game will be unbalanced.

    Because Balance again. Last iteration of UAT, Hawks had 150 Health, and 50 Armour. The EHP loss was because they are a Jump class, hence making them extremely agile, hard to kill targets because they fly off.
    It seemed to the devs (and to me as well) that balancing Health and Armour differently was required: Having more Armour allows you to do short skirmishes, tank 1-2 shot and get out. The armour will then regenerate, as if you took nothing. It is the same for all jump classes. (trust me, I main Hawk, and I rather lose 25H to gain 25A)

    I agree: Having things lore-friendly is great. but I rather have a balanced game than a lore friendly game. If we were in the last scenario, anyone would die in 1hit, whatever it is. so you easily understand why it's not possible. Balance need to come before Lore for obvious reasons (or whiny players complaining about lore will ALWAYS get what they want).

    Although I agree that being the "git gud" faction, we "got gud" and now we "git nerf", since we lose more EHP than the other races, but still. If you are so concerned, I'd be glad to punch you full of shuriken to proove you we're not in such a bad spot.

    EDIT: I'll be in queue for 20 more minutes on UAT. then I won't be able to remain on UAT and we'll have to plan another encounter. PM me if you desire to do so.
  8. LucianNostra Well-Known Member

    But.. but DOOOOOM... I'll relent for now since you have more experience than I do, just doesn't sit well with me.. was playing earlier today and LSM had over 50% of our territory, with the influx of newer blood from the recent Humble bundles seeing a dilution in the Eldar (not bad to have new players but just yeah)
  9. Flyby Flyby Member

    @Safreadis
    So, basically armor becoming less "must have" thing across the board and the difference in TTK between the naked noob and full packed gosu is not big on UAT?
  10. Mephane Mephane Arkhona Vanguard

    What about grenade targetting in flight, was that improved? Currently, you only get the arc and ground aim indicator when flying fast, if you zoom to slow down all you can do is blindly throw grenades to "somewhere below me".
    Iyan likes this.

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