You are incapable of formulating your own opinions or actual data to back up your postings, so whenever you reply to anything it's either in an entirely toxic fashion or in an ill-informed opinion-driven accusatorial open-ended fashion where you wait for someone else to post something you can backpack onto first. It's extremely ironic calling someone narrow-minded when what you just posted is exactly that.. especially when you claim it to be truth. If it was the case, the data provided by the developers wouldn't suggest opposite of your opinion-pieces. Rheeva at least takes the time to formulate a post as basis for statements. If your intent of argument is that of "good players that know how to use the available tools" is the reason for wins, that's a fair point, but could be argued for all factions. Granted, this isn't supposed to be about faction balance, and that's fair.. but there's a disconnect that happens whenever a thread is brought up, where people sensationalize chaos as if they're much stronger of a faction than they are, and regardless of how much I enjoy all factions, it's by far not the one that I can get the most kills and whatever on. All loadout-related aside, the case of win-loss "balance" comes down to the player mentality in the game, and my weekly experience on the different factions mostly come down to the exact same thing. Players just try harder to win on Chaos, and you're likely to find the players actually on the objectives or going to them as fast as they're aware of the battle-situation changing. I notice myself getting borderline frustrated when playing eldar most of the time, because people don't give enough of a crap about the objective, and more often than not I find myself being the ONLY dire avenger on the entire team, as the chat is filled with complaints from people not willing to change class to cap. On Orks it's a bit of a different cookie.. and odd one.. where often (when an ork match is finally up and running) the orks will be the correct classes to cap, but it's almost like they're not aware that they CAN cap until someone points it out, especially to slugga boys. Though I myself tend to play painboy mostly on orks, as there are a sizable amount that actually are the right class for capping. So what's the problem really then? Is it that the game lacks clear indications and directions on the need for capturing objectives or even just informing players that they can (or should swap class to a class that can) capture the objective? Is it that the game doesn't focus enough on rewarding players for playing the objective? Because the mentality difference and priorities of players is noticeable, and you notice an intent on playing the objective being more prevalent on chaos, anyone that plays chaos and tries to get a cap will notice it's almost like a competition to get to the objective first to get the cap etc. And if it's stats you want, there's plenty of times it's been posted in plethora This is just one of them, as it's the only one I had laying around on my old laptop (as I'm not by my usual rig over the holidays).. and I know yes, there's a more recent one etc. Not to make the post too long, but the painboy being referred to as the "second worst class" would only hold true if you follow said stats provided by the devs where the sorc is subsequently then the worst class. Also, yes.... eldar DO have poison resistance, Brent added a 33% poison damage reduction to eldar because they were dying too quickly due to lower health-pools, quite a while back. It's the only reason eldar can survive a direct impact of the blight grenade, because if they didn't have it, the lower health-pool of the eldar would mean they'd be dead from a direct hit that lands the ailment-bar at such a level of filling that any form of other application of poison brings it to full-damage ticks.