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Convenient Lag or strange eldar warlock behaviour

Discussion in 'Eldar' started by Arkhan, Sep 30, 2016.

  1. Arkhan Recruit

    First things first. I don’t want this to turn in another:
    … bla bla bla ELDAR OP, NERV bla bla … l2p, git gud
    thread.

    I just had several very strange melee encounters with the elder warlock yesterday with my lsm tac and want to know if someone else has made the same experience.

    In one battle yesterday I paid close attention to my melee fights with the elder. 3 times I got into melee with a warlock. No enemy else around. Each and every time he spammed fast attacks, so I used the block and dbashed him. I saw the dbash hit and for a millisecond I could see the stun animation on the warlock. But before I could shoot him or even hit him with my knife he just jumped out of the stun.

    On the other hand I had several melee matches with Striking Scorps in the same match. I always could block, dbash and stun them. Then shoot them or knife them to death. They could not just jump out of the stun.

    Was there a really convenient lag every time I got into melee with the warlock or is there something strange going on with them so you can’t dbash stun them??

    And as a main lsm tac I really think the Striking Scorp needs a buff! It should not be so easy to kill them in melee with a tac!
  2. Fugue Fugue Prefectus

    As it stands now, >everyone< can just dodge-cancel/fly out of Dbash stun. Some people simply know and exploit it. It's the melee system being broken.
    Emhier likes this.
  3. Fistikuffz da Harassa Lawro Well-Known Member

    As in dodge before they get kicked in the first place or right after getting the swirlies around their head?
  4. Fugue Fugue Prefectus

    You can cancel the stun by dodging or using your jump pack, thus nullifying the whole point of Dbashing to put some distance/take the initiative.
  5. Asyran Eldritch Arkhona Vanguard

    I think they nerfed the ranged classes Dbash stun duration. Not sure... heard it somewhere else
  6. b0ink7 Recruit

    D-bash is pretty unreliable, sometimes i get a full stun that allows the enemy to kill me from full other times i can dodge out of it, spamming the dodge button like crazy every time, that goes for all the factions. I bet it's some lag issue.
  7. Orkus Pokus Trenchwar Arkhona Vanguard

    Well Eldar as a whole are using a lot of in-game exploits or bugs as of now. Not that they are ill intentionned sometimes they do without knowing I assume, but Brent confirmed in last twitch that embolden stacked with things it wasn't supposed to. Eldar melee in general benefits from certain bugs and netcoding issue I believe.

    Basically right now don't fight eldar in melee. Some hotfixes and patch will come to make things work as intented soon.
  8. Gavir Gavir Steam Early Access

    Alpha player here. Yes, they did a few months back. Ranged classes specifically have a shortened Dbash against melee classes. If you were another melee class, however, you'd have just enough time to get one light attack in on them.
  9. Fissiccisst Fissiccisst Active Member

    Ork player here.

    As it stands right now, at least for orks, when you Dbash one of several things can happen
    1. It works (Unicorn Scenario) Only happens when you pre-emptively start a parry before the enemy has even actually started to attack you.
    2. You parry, and you stun however they recover faster than you do from your headbutt animation and take a free attack.
    3. You parry and you stun however they recover just as fast you do resulting in a melee reset
    4. The enemy parries your parry with a parry of their own resulting in only you stunned
    5. Enemy ignores you parry, spamming light attacks and cancels your parry animation
    6. Enemy rolls away after the deflect but before the parry negating the stun effect
    7. Enemy glaces off your deflection and follows up with a heavy that breaks your parry before the actual stun goes through.

    Basically doing a Dbash only results in a positive outcome around 10% of the time, 20% of the time it evens out, and 70% of the time the enemy ignores it and gains and advantage. Against eldar who one shot with their melee or something like Rite of Fire, you're basically just praying you don't make a single mistake in a duel, because one false move and you go from full health to dead.

    Hilariously the only way to get it to work at all is predict 0.5 seconds in advance and start a parry early for it to work at all. Of course that means if you choose wrong you're guaranteed dead because the animation is so painfully slow.

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