1) EC dev team is just a part of bE over all so they dotn have power to hire people 2) Its not that strange for companies who want to focus on new high potential projects to take people away from other projects and have them run on fumes ( at least in my experience) Game is being help up by lack of dev team members and resources. ( can only hope that the new thing bE is working on ends soon and EC can gets some of its members back). GW being a pain in the arse on approving every item. Inability of community to help out with fan made assets. Too little resources too little time.
BHVR could be making a gold mine off of appearance items. That cash cow is skinny and dying when it should be fat and happy. -3/4 of the items released look nothing like anything you'll see on Forgeworld or Games Workshop webstores. Please guys just make the stuff we see on the webstore so IT LOOKS LIKE THE STUFF ON THE WEBSTORE. Proper proportions on helmets, torso armour that covers the entire torso and doesn't leave the entire abdomen exposed. Proper colors for Chapter icons on shoudlers. -Wargear like Artificer, Warpforged and Relic armour are still overwriting store purchased appearance items. Raptor shoulders never appear because Raptor Armour changes the aesthetics for both shoulders. Havoc and Devastator legs dont render because Artificer and Relic armour still overwrite the appearance items. -Weapon skins dont match the thumbnail. Alternate weapon skins look 95% just like the default skins. -We cannot select or purchase Jump Pack aesthetics because +Fuel and Fuel Regen wargear overwrites Jump Pack appearance. -Gold and Silver armour trim that appears when we equip Relic and Artificer armour forces unwanted appearance changes. For Chapters like the Dark Angels and Space Wolves who traditionally have no colored trim on their armour the look is NOT what 40K fans know and love. The gold and silver trim needs to be OPTIONAL and the player's choice. Please stop forcing aesthetics on us via Wargear changing aesthetics. Let the players choose their aesthetics. Give players the option to choose the color of their armour trim, or NO TRIM(especially for Dark Angels, Space Wolves, Blood Angels) whose iconic 40K look has no gold or silver trim on their armour over 95% of the time you see them in official GW artwork and official miniatures!
1) mentioned team being moved 2)its strange to leave project which is in such a poor state without development team, unless they just want to keep it afloat with occasional skin development for extra cash...ooooh.
It's not strange. Obviously they are the first not to believe in EC's potential so they are rerouting resources on more promising projects. This leads the community to think we shouldn't expect much at all from the game: it will never be more than it already is. A mediocre, laggy, imbalanced, amateurish lobby shooter disguised as a massive online game. The only thing keeping EC alive is WH40K brand, and even that is poorly implemented. Just look at the quality of cosmetics. But Dreadnoughts, Bikes, Psykers, meaningful vehicles, more maps, more powers... None of that is coming and obviously it never will.
What? Do you know how this works? Devs don't tell other devs to go to other projects... it's not their fault really
Unfortunately there is nothing we can do, but play the game. I play this game a lot but I wont honestly tell a friend to spend money on it in the state it's in. The only way to increase the player base is to first fix the basic problems with the game that make it a joke to its detractors. The state the game is in right now is indefensible, even though it can be fun, serious shooter players will not play a game this laggy. Fixing the problems with the latency and with the other bugs that cause it to be unresponsive is the first step. Changing the way the game is developed to a more practical and pragmatic method is the next. If the game ran smooth then it would be sell-able as it is. Then more can be added to it to increase its scope over time, BUT you cannot release these untested buggy and honestly poorly thought out patches. It is not the players responsibility to play test and find all the problems with the game. There is no real incentive to get players to do that for you any way. Blaming players for not finding massive bugs in UAT before the patch is released to live is ridicules (not say that this has happened). Patches need to be released to UAT in a more complete form. By the time they get to the live servers there cannot be any major problems (like items being inadvertently removed from classes ). This level of professionalism is required for players to take the dev team and the game seriously. I think posts like this, where those of us who care and aren't just here to troll help a lot too. the Tough Love is necessary, but its important to remember that game developers should not and can not iterate on a game based on what the players want. Players are terrible developers because they are biased and don't have the big picture in mind (most of the time). Change needs to be made for real reason, not for change sake (like in wow for example) and never because players complain that X thing is op. If the design is well thought out to begin with then things will function as intended or not and if players don't interact as intended then things can be tweeked so that they do. See overwatch for good notes on how to do this. It is a master work of game design by some of the most experienced game developers in the world.
It seems, as predicted, this became a petty and irrational vent thread instead of something actually constructive. The community in this game is one of the biggest issues. It's a toxic cesspit of human excrement, but that's honestly completely expected when you combine Warhammer 40k with a competitive online shooter.
I know how it works more than you imagine. I've never said it's devs fault, I blame the company: it's not strange they do not allocate 50 devs to EC if they don't think they can make some profit.
Constructive? There is not much to suggest or to invent here: EC's big problem is most of funds have been spent trying to make an open world Fps. The old team didn't make it so the new one rushed a poor WH40K lobby shooter. It's not completely bad but we have to be honest: it's not a great game, development is ultra slow, roadmap is unclear, the team is tiny, there are tons of problems and we are extremely likely we will have to lower our expectations even further. We cannot be constructive because as players there is nothing we can do. Unless we want to start a fund raising campaign for EC 2.0 with the goal to hire 20 developers. This is not being toxic, this is being realistic.
Pretty much. The EC team isn't getting the resources the game needs to be successful and it seems like the suits on top are going to let it slowly starve out. Telling us things like Terminators were around the corner, and later in relatively short time frame, admitting that they can't do that anytime soon was a huge flag.