Gonna sit dis one out till after ya've had some time to develop. Den a Rogue Trader may pay your system a visit. Hehehe
You can do that as long as you aren't the same as any other member of the Mechanicus at this time in the position of Magos. If you decide to not do Mechanicus, the Imperial Navy and Imperial Guard are essentially full. Their is one slot open in the Adeptus Arbites section as well. As a reminder we are not allowing Rouge Traders, Adeptus Astartes, Sisters Militant (ie. regular Sisters of Battle), Assassins, or Adeptus Terra.
Name: Saul Haxx Gender: Male Age: Appears 30 (Biologically older due to juvenant treatments and genetic manipulation. Affiliation: Adeptus Mechanicus Class: Executor Role: Mechanicum Ambassador Homeworld: Mars Equipment: Bio-circuitry, Augmentic Right Eye (with concealed digital laser), Data-drites, Binary Augmitter, Adamantium skeletal reinforcement. Black cane with servo-skull styled grip (a symbol of office, but conceals a vibro-blade for self defense) Languages: Low Gothic, High Gothic, Technia Linguis (Binary). Can adapt to local dialects as required. History: Saul is the product of the Martian Geneators careful work at creating candidates best suited to represent the Mechanicum in dealings with the various agencies of the Imperium, as nearly all outside of the Mechanicium abhor the sacred augmentations that their devoted undergo. He was trained and educated to interact with nobles of the highest pedigree or the lowest of hive-scum conscripts with unequaled guile. His foremost concern is to ensure that the Mechanicum's interests are of the highest priority, or at the very least ensure that the Mechanicum receives the best possible outcome during negotiations. He is a highly skilled negotiator and is well versed in the laws of the Imperium and knows how to use the bureaucracy to his best advantage. Saul was seconded to Magos-Artisan Zeth at the behest of the Holy Conclave of Mars, to ensure that the Mechanicum's interests are well protected on this new world. He will work tirelessly to ensure the colony's success, even if it means unsavory deals must be struck or questionable arrangements be made to remove obstacles that stand in the way of progress.
I see no problems with this at the time though the role of ambassador may not be available. Will run it by Uriel to double check.