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Colony RP Planning Thread (& OOC)

Discussion in 'Role Playing' started by Uriel1339, Dec 13, 2015.

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Which Race shall we play? (Multiple Choice!)

Poll closed Dec 18, 2015.
  1. Imperium of Mankind (starts with IG, AM & IN forces)

    64.0%
  2. Eldar (Mixed Craftworlders & Corsairs that want to settle down, similar to Exodites)

    24.0%
  3. Tau

    32.0%
  4. Chaos (bunch of Heretics & Renegades [aliens, mutants and all and everything])

    32.0%
Multiple votes are allowed.
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  1. Tech-Captain Drakka TechCaptain Arkhona Vanguard

    Liaisons wouldn't be remiss since we have no official ones right now.
  2. Jesus we have a lot of people :D
  3. Fox Vulpas Well-Known Member

    I hope it is as long in as interesting as many of us hope it to be.
  4. Kaptin Primorkagorka DaKaptin Well-Known Member

    Gonna sit dis one out till after ya've had some time to develop. Den a Rogue Trader may pay your system a visit. Hehehe
    Colapse and Vulpas like this.
  5. Fox Vulpas Well-Known Member

    I hope he brings many friends and surprises with him.
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  6. You can do that as long as you aren't the same as any other member of the Mechanicus at this time in the position of Magos. If you decide to not do Mechanicus, the Imperial Navy and Imperial Guard are essentially full. Their is one slot open in the Adeptus Arbites section as well.

    As a reminder we are not allowing Rouge Traders, Adeptus Astartes, Sisters Militant (ie. regular Sisters of Battle), Assassins, or Adeptus Terra.
    DaKaptin likes this.
  7. Mechaius Mechiaus Prefectus

    Name: Saul Haxx
    Gender:
    Male
    Age: Appears 30 (Biologically older due to juvenant treatments and genetic manipulation.
    Affiliation: Adeptus Mechanicus
    Class: Executor
    Role: Mechanicum Ambassador
    Homeworld:
    Mars

    Equipment: Bio-circuitry, Augmentic Right Eye (with concealed digital laser), Data-drites, Binary Augmitter, Adamantium skeletal reinforcement. Black cane with servo-skull styled grip (a symbol of office, but conceals a vibro-blade for self defense)

    Languages: Low Gothic, High Gothic, Technia Linguis (Binary). Can adapt to local dialects as required.

    History: Saul is the product of the Martian Geneators careful work at creating candidates best suited to represent the Mechanicum in dealings with the various agencies of the Imperium, as nearly all outside of the Mechanicium abhor the sacred augmentations that their devoted undergo. He was trained and educated to interact with nobles of the highest pedigree or the lowest of hive-scum conscripts with unequaled guile.

    His foremost concern is to ensure that the Mechanicum's interests are of the highest priority, or at the very least ensure that the Mechanicum receives the best possible outcome during negotiations. He is a highly skilled negotiator and is well versed in the laws of the Imperium and knows how to use the bureaucracy to his best advantage.

    Saul was seconded to Magos-Artisan Zeth at the behest of the Holy Conclave of Mars, to ensure that the Mechanicum's interests are well protected on this new world. He will work tirelessly to ensure the colony's success, even if it means unsavory deals must be struck or questionable arrangements be made to remove obstacles that stand in the way of progress.
  8. I see no problems with this at the time though the role of ambassador may not be available. Will run it by Uriel to double check.
  9. Kaptin Primorkagorka DaKaptin Well-Known Member

    That won't stop me Billy.
  10. I'm just doing my job as Co-GM :D
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