Yes they do, a lot of symbols to be precise both outside and inside, the quantity depending on the importance of the ship. However if your char managed to "run away" with it, it shouldn't rly be an important ship coz they wouldn't rly let you get away with it. Other important thing to watch out is that your ship should be a navy-made vessel, not an astartes warship since those are in a totally different league of their own and it wouldn't make much sense I guess. Although then again, it's Urian's game = his rules
@Uriel1339 then fine, I'll take the Ignatus Pattern Power Armour which is used by the Inquisition and some Adeptus Arbites. So is this NPC character a Wing Commander or a Navis Ace/Officer? Wing Commanders are almost universally reserved for the Imperial Navy elements and are separated into two different categories of Fighter and Bomber class since both categories of star fighters have drastically different command requirements and it is rare to see one be skilled in both. To those wondering about Valkyries and Vendettas, those are EXCLUSIVELY Imperial Guard vehicles meaning they are entirely within the Guards parameters and command and outside of the few the Imperial Navy uses, would almost never be under the Navys jurisdiction. The Imperial Navy EXCLUSIVELY controls all fighters, bombers, and armored transports that could be used in a planetary raid operation. When it comes to aerial support from the Navy, they normally handle them in strike packages that are confirmed both from the ground and the void from operatives who act as liaison between the Guard and Navy. These officers are normally Navy and are the only ones who carry the authorization to confirm a bombardment package and air support strikes outside of standard mission engagement protocols which means if you lose the strike officer, you lose air support. HOWEVER, this rule is almost never enforced in books because people overlook the whole "Navy and Guard must remain separate from each other as much as possible when it comes to who controls what. You know, to stop someone from becoming a dictator and trying to go off the reservation and all that..."
Name: Adeon Acorda Gender: Male Age: 32 Affiliation: Planetary Defense Force Class/Role: PDF Leader Home/Homeworld: Harakon Equipment: Carapace Armor Bolt Pistol 'Blazefury' Munitorum Pattern Power Sword History: A former sergeant from the Harakoni Warhawks Aedon was forced to retire from his position due to sustaining extensive injuries in battle. When several regiments from the Harakoni Warhawks were chosen to be sent to aid in establishing a new Imperial colony Aedon was given the chance to go with them and be placed in charge of the new colony's Planetary Defense Force. Does this make sense?
Name: Aret Taval Age: 42 Gender: Male Role: Imperial Commissar assigned to Lord-General's Staff, by the Wisdom and Grace of the most venerable... Affiliation: Officio Prefectus, branch of the Departmento Munitorum Equipment:Carapace Breastplate with aquila design, Reinforced Shin Guards and Gauntlets, thoroughly padded palms and soles of boots for rough landings, Power Sword (Flambard-esque? Or Khalig) Homeworld: Unknown, Schola Progenium. History: Whatever man Aret Taval may be behind closed doors, his reputation and demeanor on the battlefield and in briefings is certainly every iota the bogeyman the rank-and-file and their superiors expect him to be. Harsh, humorless, and zealous in his grim yet glorious duty, this is a Commissar to be feared. Often the only jests he makes are veiled threats to keep things moving. Raised in the halls of the Schola Progenium saw this orphan of war trained into a political officer, utterly devoted to the God-Emperor and his glorious armies. Having served alongside the stern Mordian Iron Guard in his early years as a Commissar Cadet saw his already well-honed skills with a lasgun tripled through experience and tireless drill. A harsh taskmaster his Senior proved to be, for a Mordian would be quick to spot a discrepancy of uniform or a moment of laxity. In a bizarre twist of fate, the Regiment watched the Commissarial Staff as surely as the Juniors were expected to watch the Commissars. Upon his official promotion to full-fledged Commissar, Aret spent many years caught in a miserable war that had been locked in a stalemate for years, alongside the regiments of Tallarn, a loyal and pious people. Among them, the Commissar grew closer to the God-Emperor he served than he had been since he was but a child in the Schola. He also became far more familiar with gene-bred war horses and Mukaali than any member of the Imperium not from Tallarn would ever have wished. While Aret would never admit to anyone that he could possibly possess a sentimental side, he still keeps a pair of spurs from his time with the Desert Raiders in a small box in his cabin, as well as a shemagh, more openly worn around his neck. In the latest years of his career, Aret has been assigned to the staff of one Lord-General Draken and his Harakoni Regiments. Arguably the most jarring cultural shock to date, the Commissar has quickly relearned the art of the Grav-Chute and has even started integrating the deviant variation of Low Gothic the Harakoni speak into his dialect. Of course he has only done so behind closed doors with officers of the Regiment. No rank-and-file soldier should ever see their Commissar seeking help in so small a task. Appearance: Aret Taval stands at an even six feet tall, broad at the shoulder and thick at the waist. A bullish individual with rugged, tan skin from his time with the Tallarn. They would often comment on his appearance as like an infant Mukaali, big, broad, and often leaving soldiers scrambling to get out of his way. Of course such things were mentioned when Aret had long passed by on his morning inspections. Piercing blue eyes and dirty blonde hair, cut to a military high and tight. Had it not been for Officer's Cap and Great Coat, he could have passed for a Mordian. Faded lines along his upper lip suggest either weather or combat nearly took his head off from below. Critiques, Questions, Comments?
+ what he said +1 And I assume Wing Commander, so he will probably take a bunch of fighters... But I keep that up to @EvicusDasan1 obviously on what to decide. Also Ignatus Pattern is just fine, thanks for understanding. As PDF-ist you were not required to be Harakon... But if you want that, sure why not!
Maybe lose anything that is standard issue in the Equipment section, we're looking for unique items such as specific patterns or variants that aren't well known for the unit/class you pick. For instance my Arbite character is using Sunfurys which if you really know their lore are one of the best plasma pistols you can get but are extremely, extremely rare. They're practically the only ones that ignore that whole "gets hot" special rule. Commissars don't make threats, they make promises. No problem, also wanted to make clear that I wasn't trying to be snotty with the "fine" comment. I realize now that it sort of looks like I was saying it with arrogance when I meant it sarcastically
Figured it would be the easiest way to explain why he would be chosen as PDF Leader, considering that the regiments assigned to the colony were from Harakon.
Name: Alexie T. Tockman (T is short for Tyrannous) Gender: Male Age: 139 Affiliation: Imperial Navy Role: Captain of the Oberon Class Battleship Reckoning Hour and Admiral of Imperial Colony fleet. Home/Homeworld: Voidborn, Adopted world Preatoria Equipment - Data cranial import and storage device - Left Bionic hand and forearm - Officer's las-pistol - Smoking Sherlock pipe - Overly complex pocket watch - Ceremonial Saber - Digit weapon worn on right hand History Born among the stars to a family of menial ship worker, lowest of the dregs. Alexie was born into a life with few options. Either becoming a menial like his parents or to die young as ducat rat. While not glamorous work, Alexie excelled at avoiding the hazards of ship life. At the age of twelve, while docked within the Preatorian sector, Alexie was sold to the Schola Proginum without explained reason. Nothing taken but the clothes on his back, never to see his friends or family again. As time worn on, like aboard the ship, Alexie adapted to his environment. Not used to high gravity or basic plant life, he suffered but became stronger for it. Testing high in aptitude and strategy, Alexie would earn the name Tockman and selected to join the Imperial Naval Academy. Possessing a natural understanding of void travel and 3D positioning. Slowly rising the ranks as he traveled the stars, where he felt most at home. As he rose he would find himself ever pulled towards the Galactic East. In search of something he could never explain. A minor note in Admiral Tockman's career was learning he was an heir to a minor Trade Dynasty. Having already several years as an Admiral of the Imperial Navy, taking advantage of a juvination treatment now and again, and wary of the idea of Dynasty Politics. Turning it down and leaving it to the successor. It's collapse went unknown to Alexie. Now a seasoned wager of void war, Admiral T. Tockman goes where he is ordered and nothing will stop him from fulfilling them. A punctual man, who looks down on tardiness as a minor offense punishable by flogging. Always checking his pocket watch, each second taken into account and planned for. Waste his time at your own peril. Appearance: OOC: do I have a Vice. admiral? If not, I'll settle for a pet space monkey.