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Colony RP Planning Thread (& OOC)

Discussion in 'Role Playing' started by Uriel1339, Dec 13, 2015.

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Which Race shall we play? (Multiple Choice!)

Poll closed Dec 18, 2015.
  1. Imperium of Mankind (starts with IG, AM & IN forces)

    64.0%
  2. Eldar (Mixed Craftworlders & Corsairs that want to settle down, similar to Exodites)

    24.0%
  3. Tau

    32.0%
  4. Chaos (bunch of Heretics & Renegades [aliens, mutants and all and everything])

    32.0%
Multiple votes are allowed.
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  1. Colapse Colapse Forum Beta Tester

    I voted for Imperial one because I'm really into playing a relaxed char for a change, probably an Ogryn if that would be possible. I guess I can do Chaos as well with that type of a char, or if you guys want to tackle the Eldar, despite forgetting to vote for them I'd be able to hop in that as well but if possible as some sort of an animal companion, a wolf or something if that even exists.

    In any case, I'm for everything except Tau. Simply, Tau bore me as fuck.
  2. Skarboy Skarboy Well-Known Member

    Zeth. Why not Tzeentch-centric Dark Mechanicus who sneezes Obliterator Virus? Or Slaaneshi Dark Mechanicus who utilizes soulstones like batteries? Why settle for just one? :D
    High_Adept_Zeth likes this.
  3. Maleth Maleth Subordinate

    Welp, I'm snared by the idea of a Colony RP. Fine with any of the races, just going to wait and see which wins out....
  4. High Adept Zeth High_Adept_Zeth Arkhona Vanguard

    There are lines I do not cross.Note that I have not even mentioned Tau :p
    Besides...I am allergic to techno-heresy,even tho it sounds like a loads of fun... :oops:
    PorOborosCain, Jorimel and Maleth like this.
  5. Uriel1339 Uriel1339 Lord of Posts

    In all honesty, in order to include players long-term, I probably would only allow ... Feasible characters. This means if you do an Ogryn, he better be a smart one and not the natural brute type.

    You think you might be under constant attacks and all that crap? No. You will need a character who can socialize and I intend to split the group up as little as possible. So even then I will keep Imperial Navy players together, IG players together and AM players together with regular crossovers between the parties.

    I do not intend on faction tension all too much, unless it is fit - such as power struggle whether the Adeptus Terra or the Mechanicus is gonna grab the Governor seat, etc etc.

    I will not allow Psykers per se with the Imperium option. Due to the fact they are outcasts and there is no benefit being gained from bringing them on a fresh colony except luring chaos.

    I want this to work long-term, and so we all have to make certain.... Compromises. For example @Grall_Stonefist Redemptionist whatever the hell that guy is, won't really fit in. Whereas a 'regular' priest of the Ecclessiarchy definitely would. I also will somewhat expect of you guys to be special - unless you have connections to higher ups.

    For example let's all assume @High_Adept_Zeth is gonna play a Magos Constructus to oversee the whole construction of the settlement and is therefore pretty much the highest ranking AM officer on this colony. Then the rest of you lot for all I care can play regular techpriests, as long as you belong to the inner circle of said Magos.

    I don't want you lot to be footsoldiers on this colony, you guys need to be capable of steering the fortune of the colony and I do not want to grab all the GM control, I would like to focus on random events for you to deal with such as catastrophes, alien invasions, rebellion / chaos incursions. Not all too much politics. In my most ideal world, each highest ranking position would be taken by a player each, and since Imperium wins (surprise surprise) those would be:

    Admiral - Imperial Navy (captain of personal flagship + 3 cruisers)
    General - Imperial Guard (leading 5 regiments; 3 infantry, 1 mixed vehicle regiment, 1 special regiment (may for Elysians be for example drop trooper regiment) , the player taking this position can choose where the regiments come from and what the special regiment my be)
    Magos Constructus - Adeptus Mechanicus (leading all Adeptus Mechanicus forces, which are to 95% builders & researchers, the other 5% being some combat-servitors and perhaps up to 10 Skitarii)
  6. Tech-Captain Drakka TechCaptain Arkhona Vanguard

    Ill take a Imperial Guard Colonel Leading a Guard Infantry Regiment. I am thinking of a regiment similar to 19th Valerian.
  7. Colonization, hmm? My rts/politics/management-grin is already slowly growing on my face.

    If we are doing Imperials, I have this one old character I may bring over here (although may need to recreate her to fit this place rules better). Eldar or Tau would be interesting as well, as I haven't tried rping with them much.
  8. Skarboy Skarboy Well-Known Member

    If you need an Arbitrator somewhere in this setting to help keep the peace on a new colony or something, lemme know. :p
    PorOborosCain likes this.
  9. High Adept Zeth High_Adept_Zeth Arkhona Vanguard

    *a loose screw drops out from his ocular socket*

    You mean...Magos Artisan...right?
    Not that I am complaining...the whole thing looks BEYOND AWESOME!,but most of colonization efforts are done by dropping pre-fab buildings then working from that.Artisans are usually located on Forge Worlds.
    The only reason why the Cult would devote a significant portion of resources to a colonization effort of a planet,would be if the world shows mineral resources for a Forge World,the decree by the Synod orders a Forge World to be established or the Sector High Command demands a construction of a Fortress World.

    :-/
    Jorimel likes this.
  10. Tech-Captain Drakka TechCaptain Arkhona Vanguard

    Fortress World we can be with 5 regiments, thats significant resources for no war or fortress to guard
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