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Colony RP Planning Thread (& OOC)

Discussion in 'Role Playing' started by Uriel1339, Dec 13, 2015.

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Which Race shall we play? (Multiple Choice!)

Poll closed Dec 18, 2015.
  1. Imperium of Mankind (starts with IG, AM & IN forces)

    64.0%
  2. Eldar (Mixed Craftworlders & Corsairs that want to settle down, similar to Exodites)

    24.0%
  3. Tau

    32.0%
  4. Chaos (bunch of Heretics & Renegades [aliens, mutants and all and everything])

    32.0%
Multiple votes are allowed.
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  1. Tech-Captain Drakka TechCaptain Arkhona Vanguard

    Harakoni Warhawks then cause I want my drop. What resrictions on them?
  2. Uriel1339 Uriel1339 Lord of Posts

    Recruitment & Training
    Skills learned by the Harakoni using grav-gliders for transport and to hunt Vapour wyrms on their native homeworld translates to a fearlessness of altitude and expertise at judging air currents, knowledge necessary for their role as drop troops.[1b]

    Battle Style
    The Harakoni are a highly-mobile force thanks to their use of grav-chutes to deploy from orbit wherever they are needed. They are notable for using Stormtroopers, Heavy Weapons Platoons and Special Weapons Squads.[1b] Besides Elysians they are one of the rare troops that can land from the Valkyries using Grav-chute method of descending.[2]

    Appearance & Uniform
    The Harakoni wear black fatigues underneath tan Carapace Armour with rebreathers.[1b]

    Weapons & Equipment
    These units prefer to use Plasma Guns and Heavy Bolters, and make use of folding-stock lasguns or autoguns.[1b]

    #Lexicanum
  3. Fox Vulpas Well-Known Member

    So they are basically a low level type of rogue trader but with less power.

    Could these be given to merchants or possibly bounty hunters? I am trying to figure out now how more of how one would obtain one.
  4. Uriel1339 Uriel1339 Lord of Posts

    Bounty Hunters probably less so... I don't want a bounty hunter on my colony in all honesty, idk what he would even do here - we ain't got any crime (yet)... But yeah merchants and archeologists would be a definite go-go. Something else I could think off would be just people from noble houses that want an adventure or so. For example like those royal family guys from Necromunda.
    Vulpas likes this.
  5. Tech-Captain Drakka TechCaptain Arkhona Vanguard

    So there is nothing against having a tank company?
  6. Tech-Captain Drakka TechCaptain Arkhona Vanguard

    How about a Knight House member lol for vulpas
    Vulpas likes this.
  7. High Adept Zeth High_Adept_Zeth Arkhona Vanguard

    Uuuu...whats a m.u.l.e.?Never heard of it.
    I tried noosphere but I gave me a weird search result...some US military transport vehicle.
  8. Uriel1339 Uriel1339 Lord of Posts

    I don't see why not.

    @Vulpas
    Why not, would be attached independent then I suppose ^^ or perhaps (if he wants) as ally of the Magos or the General or someone. He could be a Freeblade, imo.

    Learn how to use Google, brother.

    http://wh40k.lexicanum.com/wiki/Onager_Dunecrawler
    Vulpas likes this.
  9. A Multiple Use Labor Element. (reference to old game about moving stuff between colonies)
  10. Tech-Captain Drakka TechCaptain Arkhona Vanguard

    So 2 Harakoni Dragoons w/ various land vehicles, 1 Warhawks, 1 vehicle Regiment, and 1 Light Regiment for scouting and light warfare sounds good?
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