Coming from games with class restrictions, it wouldn't bother me at all. EC uses encouragement/incentives, for example with Tacticals, instead of hard restrictions. Then you have Veterans which are already limited. However the real underlying issue is heavy weapons are over-performing right now, and will hopefully be adjusted soon. Remember in the past when we had armies of Stormbolters, or Meltas, or Chaos Melee.
I've never struggled when attacking with a JPA to kill a dev. Reapers are the most difficult due to there speed. Maps can always have positives for all classes. Just need to think very tactically. Yes sometimes its hard, but there is always a way.
Oh no, singular one is never a problem. But then again, there is never just singular one and this is where the problem starts. Their effectiveness grows exponentially with numbers.
I don't think there should be restrictions but I do think there should be incentives to play as part of a team and particularly as a capping class. I almost exclusively play shoota or choppa because I hate being the spare dick at a wedding when I'm another class and I make it to the capture point alone. There's probably various less heavy handed ways of encouraging players to play to the strengths of the team, whether it's bonus exp for selecting a 'suggested' class or reduced global exp for all classes of a certain type if they dominate a team. They could even consider stopping other classes being able to interrupt caps.
I agree, almost half as scary as few random devastators with heavy bolters. Coordinated groups should always be scare, regardless of composition. Problem stars when singular weapon group becomes too scary, like previous patch power fist(which was dealt with, people still use it, but its rare sight, not a norm for every non apo melee). HB should still be most popular weapon amount heavies, but it shouldn't make up for 50% of the whole team, its not early Eldar with heavy weapon being the only viable option for the faction anymore.
I wouldn't mind class restriction per say, it would not force people to play something they don't like if you implement something like LoL where you queue with what role you intend to play as and get the option to wait longer in queue to play what you want. HOWEVER, the fact I wouldn't care doesn't mean it is a well thought solution to the current problem stated (too many apoth/devastators and not enough tacticals). It is VERY clear the heavy bolter is OVER performing. I get sniped by heavy bolter better than a stalker could do. I still see and get killed at long range from bolters too as an ork. Marines might think bolters are bad simply because they are worst than heavy bolter in every aspect, they are still better than any ork shoota, at any range possible with the amount of inaccuracy, spread and reticle bloom we get. I played marines and chaos before orks. I played vs eldars before orks were in. Even if you'd go all bolter on your team you'd still beat the eldars... bolters and heavy bolters outperform any equivalents the eldars or orks might have at mid to long range. As an ork I have one shooty option for long range firefights, plasme deffgun. I still don't go with an ork shoota because its so small range basically makes it a bad melee class, so I just use slugga instead. The change to rokkit has made it good if you are good at flanking to clean up tight spaces or clusters of enemies, but you need to shoot at point blank because any farther you won't hit anything and you need the element of surprise because if you are caught in melee or are shooted at by more than one guy, you'll be dead before you fire a single rokkit. The problem with class limits is that if they seem to be required it clearly shows just how bad balance is right now. warlock/apoth/sorcerer spam (sorry haven't witness ork painboy spam yet) Heavy bolter / Autocannon spam ... They nerfed the autocannon, I was still playing chaos when they did. I didn't even notice a difference :| Has an ork it is HIGHLY difficult to close the gap if there is a single or only 2 ways in with heavy bolters surrounding a building with highly opened area/little cover around. We also still have the problem that we can't shoot down of most ramps with our loota (hello maggon trying to destroy vehicles spawn camping). I play mostly capping class for every faction because I enjoy actually participating on seizing territory and like the tactical flexibility. Since orks are in, I mainly play slugga. It's fun for the most of it, but not when I get sniped by a heavy bolter that is even barely in my line of sight, I swear this thing is as accurate as a sniper. Sure it blooms after a while and is likely less good vs marines and eldars (hitbox) but you need so few shots to down an ork, by the time I receive the first hit even if I'm just next to cover, I die before I make a single step.