I've noticed that the bash also has another peculiarity after some play. When a ranged character does a bash, it does not prevent them from shooting immediately after the bash finishes animation. Conversely, a melee attack does prevent you from firing for about 0.5-1 second after the animation completes. Quite annoying when I'm trying to melee a tactical with my tactical-equivalent. It's a fight of honor at that point! Seeing as how the bash is a melee move, this should probably follow the same rules as every other melee attack--only after the rest is fixed first of course. I know tacticals and other ranged classes are at enough of a disadvantage right now.
The problem with melee spam right now is that, even when successfully DBashing, the ranged character doesn't have time to backpedal and shoot. It's utterly ridiculous that you can win the Paper-Scissors-Stone exchange, but still have to engage on the opponent's favoured terms. Edit: I do not have that experience. Has this changed very recently?
It's situational. Mainly, it happens to me when the bash kick completely whiffs the person in unlocked melee combat. So if my knife misses completely and doesn't clang, they are able to fire their weapons before I am.
Oh right, I think we were describing different situations then. I'm talking about successfully DBashing and stunning my opponent and them recovering and attacking me again before I can shoot them. That's not right. I can, of course, follow-up on my successful DBash with another melee attack, but that's not really what I want to do if I have a high ROF, short-range weapon like a Shuriken Catapult or Shoota.