I wonder if melee will work anytime "soon"... You got me after few sentences. It never worked completly... I still don't understand why there is a forward movement on attacks but dbash is the topic. I hope it really get fixed. It so frustrating...
It used to work once way back before launch, If Dbash connected, they were stunned for an equal amount of time no matter the class. I don't know why (I'm not a programmer/gamedev), they don't just change it back to that.
The problem i'm finding with dbash now is that either it misses due to them rolling out of the way or the stun not being exploitable to do some damage by them rolling out of the way and generally this is behind me again like it was in the early access which makes any longer melee encounter into a race to get behind the other Perhaps making the dbash auto-lock once past a certain point so if they roll you rotate with them would solve the first problem, I don't mind peeps that are stunned managing to roll away from me but as they are stunned I don't think they should be able to move into a better position either so perhaps after a stun you should not be able to move forward temporarily but you can move backwards
*rubs temples* As a Tac, I'm so done with fighting 40 person melee teams with a Tac. As if the horrible knife and durability damage on a Dbash wasn't enough, the fact you can roll/boost out of stuns is just flipping overkill. Seriously, Dbash is more of a punishment than anything. So, I dbash and block a fast attack, but I take durability damage that will likely break my knife, my stun either misses or worse they roll out of it and stab me while I'm mid animation, or the stun is so short I literally can't do flipping anything during the stun period. Just...really...how the heck has Dbash been broken for a year. I don't remember it working well even once since I've been playing.
I've noticed something of late, Orks seems to be able to do the quick attack and Dbash at the same time.. weird. Don't know if its a bug or plain latency issue.. I'll see if I can do it in tests
The only issue I have with these kinds of solutions: they introduce complexities to a system that is getting more and more complex. The auto-rotate is just another place where things can go wrong, and it's another place where we will all have to question whether it's our own ping or the server load. This is also why I can't get behind timing based parries like @Cupcakeunleashed suggests. It could very well be better for the overall design of the melee system--that I can't argue until I try it. But, right now, some games have so much latency that it's difficult for me to shoot people let alone melee them. Orks are a bit wonky. I swear I clanged with an ork thrice while d.bashing. He was able to pull off 3 light attacks with knuckles before my bash completed. Maybe I'm just crazy. I have been under the weather this weekend. I played my traitor character--a fresh rank 2 with no armor--meaning I'm relying on the default loadouts. It's a masochist's dream in the current state of the game.
I think it should be a dodge and push thing, where you dodge the melee attack and push them past you, so they go into a wall or something and it stuns or they just stumble a bit past you. Then you get a shot or two. =/ The current defensive bash seems silly, how would it block an attack?
Take your John Wu and Matrix style shenanigans elsewhere! Our characters clearly just have stone skin. That's why this works, obviously. I think we'd need completely different animations for that, though. I think it'd be pretty effective if it just made them clang a wall or an object. Against a stormbolter, that's already a death sentence (almost anyway).
Yesterday, while playing my humble Dire Avenger, I again made the mistake of not recording. Long story short: I had a Marine JPA glomp me. Well, no problem, he was all about that RMB spam. I started with a power attack, surprisingly interrupting the incoming Light one and dealing some damage, I assume. Then, an instant DBash, which blocks and connects on my screen, but oh no! He hit A and Space, thus leaping around me. No problem, I had lock-on! 2. I spin around, and bam, DBash again! Ha! And he repeats his jumpyjump. 3. Repeat. 4. Repeat, but now my knife is broken from the incoming RMB spam and I die in DBash anim. :/ He never got stunned even though all DBash anims connected, and he did not get punished even once for just RMB spam. This is absolute nonsense.