As the person writing the book also asked me to write it all out in a somewhat-book-ish format, I'm writing a full length exposé on the game now. I've got 2000 words...and that's about half the first session. I'll notify you when it's done or I have solid sections done....or I might start posting it session by session on the shiny, new RP forum. >_> The Exarchs' soul stones are imbued into the suit where they can commune with the like-minded souls of past Exarchs who wore the suit, so it's not all that bad. Generally, yea, we roll up characters. You can devise a point-buy system easily, but we roll because it's fun. Also, Dark Heresy 1st edition is...old...and very quirky. It has a lot of holes, and it's dependent on the GM for success. The latter spinoffs like Rogue Trader, Deathwatch, Black Crusade, and most recently, Only War, are much more well done and feature much more to do without the GM literally making up just about everything. 1st Edition also had really dumb character development trees, no vehicular combat, and some really confusing parts in combat. 2nd edition is in beta, and it is sooooooo much better. It is derived of Only War's talent system, a much more interesting character creation system and is just generally better. If you play 1st edition, don't shy away from using material from the other RPGs to get help, and be sure to check the errata online, it fixes a lot of derps. Its a great game, but needs attention, love and a hell of a lot of patience and GM intelligence.