Character movement has always been clunky in this game since they started development. Its gotten a bit better and some of the animations cleaned up but still has a bit to go. Same goes with the characters view point but a lot of that has to do with the FX being too annoying and the screen constantly flashing. One of the biggest things I notice in game is when I'm trying to position myself in a doorway or behind cover then take aim and side step, my character WON'T STOP GLIDING. Its like he's wearing ice skates or roller blades and won't just sit still when I stop pressing the movement button. This needs to change. Space Marine didn't have this. If you're sprinting and then coming to a stop, sure. There's SOME momentum to carry you forward a tiny bit as you stop. But when I"m walking and trying to do a small movement with WASD in any direction, my character continues for a second afterwards and slowly stops. Just no. Get rid of this as it makes it super annoying for players to control their character and aim properly. Its already annoying as is to shoot over and from cover so why have this extra momentum in the game which makes it extremely annoying to position yourself to get your shots off? As well, turning your character is cancer in this game. For some reason all the characters don't know how to pivot and turn about. They just forgot how at the military academy and the warp or some crap lore prevents it. I don't know what it is but it needs to change. Also I don't know why there's always constant dust kicking up (LOTS OF IT) from everywhere whenever we move. Take it out. Character view and field of view has always been bad in this game. When I went and played Space Marine again I noticed that I could see SO MUCH MORE around me than in EC. The camera in Space Marine is a bit further away and is more above your character model. Thus giving you a wider field of view more often. This is even true when you aim down sights with your gun. In Space Marine your character and gun model are BELOW the cross hair as shown here: But if you look at EC's camera angle and how it looks when shooting from cover or when aiming down sights, its completely obstructing a lot of your view: This is what gets frustrating for players is because suddenly you will get shot at or attacked by melee and its too late to respond to it. You're already dead. Because you can't see where you are getting hit from or where the swing came from your have to back up first and figure out what's going on. In a fast paced game there's no time for that. This is what Space Marine did well is they let the players have more field of vision in all cases. When aiming down sights in the 2nd video with EC, as soon as someone starts moving to the left of your screen, you've lost them. The fire FX from your gun will start to get in the way and you're basically now guessing where you are shooting. In Space Marine notice how the camera is ABOVE the gun and the fire FX come from below where your field of view is. You can see where you are aiming across the field on both left and right and can easily place your shots. Its bugged me for a long time and it needs to change. I'd like to be able to see what is going on. Its bad enough we have all these things happening on the UI with screen overlays and flashy effects for EVERYTHING. Let me at least see what is happening where I am looking/aiming. Also popping your head to and from cover is too slow for how fast paced this game is trying to be. Speed up the animations. :| TLDR: Fix camera view and character movement to make more sense.