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Chapters specialities

Discussion in 'Space Marines' started by QUICKRUSHER, Jul 28, 2016.

  1. QUICKRUSHER Recruit

    All chapters have it's own gene-seeds characteristics and training methods.
    I don't play tabletop but I wanted to know which chapter have the best and the worst tactical marines, devastators and assault marines on 1v1 fight.
    (ranged fight for tactical and devastator with bolter and heavy bolter and close combat for assault marines on chainswords)

    -not including Grey Knights and Deathwatch-
  2. GameBoss Whisper33 Well-Known Member

    Based on my knowledge of the lore, I would say best:
    Tactical- Ultra marines
    Devastator- Imperial Fists
    Assault- Blood Angles
    Nightkeeper likes this.
  3. the best

    tactical: Imperial Fists (they are good in ranged battle)
    devastator: Imperial Fists
    assault: Black Templars (was also thinking about Death Company)

    the worst

    tactical: Black Templars (they don't use ranged weapons too much)
    devastator: Black Templars
    assault: Novamarines/codex marines (not sure)

    (and Dark Angels wins in plasma weapons fight)
  4. Blood Angels assaults are just quick but Black Templars are stronger
    Nightkeeper likes this.
  5. GameBoss Whisper33 Well-Known Member

    The Black Templar do like melee a lot but they lack combat focus because of their zeal, Thats why I think I would say Blood Angles over them.
    Nightkeeper likes this.
  6. Black Templars have stronger assaults on the tabletop.
  7. GameBoss Whisper33 Well-Known Member

    Well the tabletop is not 100% lore friendly so I would take those states with a pinch of salt, also trust me I love the BT but I cant say they would win when facing a chapter like the Blood angles.
    Nightkeeper likes this.
  8. In this case Flesh Tearers or Death Company assault marine would be stronger I think. They are Blood Angels successors more focused on close combat.
  9. GameBoss Whisper33 Well-Known Member

    I almost forgot, that is true. I would go with the Flesh Tearers then.
  10. Do you want strength based more on the tabletop or lore?

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