We cant get flamers to work do we really hope sonic weapons will?Dont get me wrong i want to have access to them as much as anyone but i doubt we will get the cover ignoring goodness that sonic weaponry are in EC represented as it is in the TT.
I would love siege/bording shields for chaos that way by then eldar have their shimmering shield and we all have one. Also for hammers I feel like that is more IW based than most other legions but...wouldn't mind a seige breaker mace
It'd be cool if all "anti-cover" weapons had a way to put damage over only waist-high cover instead of just giving them an AOE blast.
Isn't that what the fire arc does though? Sonic weapons I'd like if they actually penetrated through walls, but with a little bit of delay. Either by "building up" in the wall and reverberating out, or the burrowing action from the Auger in Resistance. I don't think that'll happen, it's a lot of object interaction that I'm assuming they're not set up for. But it's how I imagine a noise weapon to work.
Well I'm talking less about the arc, and more about some form of application where damage areas "wrap" around an object, if that makes sense. Something like you hit the front area of the waist-high cover and it will wrap around the cover to the one behind it. Would be a good application for flamers, sonic type weapons, etc.
Think more like a flame thrower, and fire's ability to just kind of wrap around a short wall. But a solid wall where you can't "see" around it by some way or another would give adequate cover, because they can't be "seen". Sonic blasters should work more like that, but to balance it, they should deal damage over time and slowly, but they can basically damage you from anywhere. Around a corner? brown note. hiding behind a box? brown note. hiding in a window? brown note.
If we do get Sonic weapons i bet they'll have suppression or something...the whole cover-busting thing sound like something that wudn't be easy to code. True though, would be real cool.
And @FleshAlgorythm because you both said the same thing. That's easier to make, with a regular beam that stacks an ailment in a radius perpendicular to direction of travel. But I dislike it for sonic weapons. It misses the feeling of sonic, that they reverberate through the walls and build up in an orchestral crescendo from which there is no escape. That there is less a projectile or beam but a movement of force.
Well, from a "reality and physics" standpoint, sound wouldn't work like that. Obviously from a gameplay standpoint that goes out the window. Still, I have trouble believing two things. One, for them to be able to program something like that, where it isn't just an object passing AOE, would be damn difficult. Two, I can fully see a weapon working like that being one of the most aggravating weapons in the game, to the point it'd be...bad.