Disclaimer: I know these are OP, I want feedback based on the gameplay ideas and concepts. Khorne: Can receive healing from all sources, however their effectiveness is reduced by 75%. This keeps emphasis on lifesteal, while increasing viability of the mark. Exceutions restore full HP. Tzeentch: 25% of health is sacrificed. However armour will still regen while under fire, albeit at a slower rate. This is to reflect the ever-changing nature of Tzeentch and mutation. The counter to Tzeentch would naturally be poison, which is the ailment of Nurgle. Slaanesh: Melee weapons will swing at a faster rate, excludes swords, ranged classes also reload faster. However armour regen delay is increased to 6-10 seconds (I haven't thought of a number). This is to encourage heavier weapon use. Theme here is must go faster. Nurgle: I like this mark where it is at, if the other marks have a power creep, than increase health bonus, however slow base movement speed to represent the slow nature of decay. These are my basic ideas for the outline of the marks. However, I will develop them further later on. Any feedback is welcome as long as it is constructive. Note: My idea of Chaos is that undivided is the norm, but marks will focus on a playstyle. They will be niche but effective in their role. Undivided should be the best of all worlds while exceling at none.