We could have use in a "weapon counter", which will look how many weapons of each type side have and stop players from taking some weapons. For example make a 3 slots for plasma cannons and 2 slots for autocannons.
Or they could just not sell a weapon which is superior to the non RTC version. It is an exact duplicate of the MC AC but it also sets targets on fire.
> AG's fire Man, it was useless when is was not nerfed. It's useless when it's nerfed. It was never anything good. You either die of 3 shots or bleed out faster with aligment
Currently this might be the case but in the past it wasn´t. It was the difference why headshots could kill you in one shot in earlier patches. Currently it doesn´t do much agreed. But if it doesn´t do much why even keep it in? There is no reason to leave it as it is if the only argument for it is "it doesn´t help aynway". What we actually need is heavy weapon mods and a fire mod for every autocannon out there. Heavy weapon mods for all factions please.
We got a patch so here is an update. Changelog: Added mancatcher to the 30k box Added Heartpiercer to the 30k box Changed requisition amount to unlock everything in the first post Here are the stats of the new weapons:
Is it just two weapons? I already have those, and was considering hopefully there would be more?If not, time to park my CSM guy again
There's more than just new weapons, a few things got shifted down into cheaper crates. Plague knife is in 3k crates now, for example. I couldn't tell you what else though.
Was wondering just if there was anything new to buy. but since it's just the 2 weapons, already have everything on the CSM. The bolter is "ok". And the mace, well, is just hard to make rush attacks nowadays...
I agree. It has 110 pen, so it basically have the Penetration Ammo. You are basically paying 150 lp for a gimmick, which I doubt you will use often (and can easily turn into a disadvantage). If it was mastercrafted I could kind of see the point of it, but right now it is too situational.