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Change to Waaagh to make it useful when Orks need it....Vote Poll

Discussion in 'General Discussion' started by Fiesty_Won, Oct 19, 2016.

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Do you want this point based Waaaaagh concept implimented?

  1. Yes, Waaaaagh when we actually need it, with this concept!

  2. No, System is fine at is it when it doesn't trigger half the time.

  3. No, I'd like to see more Waaagh during match, but not this concept.

Results are only viewable after voting.
  1. Fiesty_Won Fiesty_Won First Blood!

    Going to requote myself......to give the illusion of a horde.

    Orks unique trait is their quantity and survivability, but the lobby shooter system doesn't allow for it. So, this Waaaagh system was added to the game to buff Orks and give them their unique trait.
  2. Valnak Valnak Nickname Change

    I assume it's to bump Orks into the 60%+ win ratio.
    Wiawyr likes this.
  3. Fiesty_Won Fiesty_Won First Blood!

    Waaagh mechanic was implemented with the first few iterations of Orks. Long before the health adjustments we have seen in recent patches.

    It was added in a time when Orks were the worse race for win/loss ratio.
  4. How about.... At the last 2 min of every match the waaaagh comes at a last ditch effort. Whenever the clock gets to 2 min, waaagh is triggered. If time is extended waaaagh ends. But whenever, in any situation that the timer gets to 2 min the waaaagh always triggers.
  5. Fiesty_Won Fiesty_Won First Blood!

    That is more or less the current game meta and it doesn't help because the match has already been lost/won.

  6. I question about survivability, maybe in the tabletop but in all other games (warhammer but not only)

    [​IMG]
  7. Wiawyr Wiawyr Deacon

    Right, which you didn't actually respond to my question with.

    Okay, so they get the illusion of a horde by having a huge buff for the last 5 minutes of a long match. Why? Why don't the other factions get this? If you're going to have a horde of a faction that is already stronger than average, how is that balanced when other factions don't get that?
  8. I got a roight dumb idea 'ere

    Wot if'n it was capture point based? If'n ye be attackin' er defendin' on a skirmish map as orks and capture 2/3 er 3/3 points, then WAAAGH! be active. Contested points don't count towards da WAAAGH!, so ye can remove da WAAAGH! effect by attemptin' ta' cap points

    On a tug-o-war map WAAAGH! be active dependin' on which role ye got, Attack/Defense
    When atackin' ye got WAAAGH! when ye control all points but th' last one
    When defendin' ye get WAAAGH! when ye only gotz one point left
    Again, contested points don't count fer da WAAAGH!. So da enemy can remove WAAAGH! by attemptin' ta' cap points

    And on Fortress maps, it should be removed given da whole limited spawns fing. Dat er ye get WAAAGH! when yer on da last point, eitha' defendin' er attackin' regardless o' contested points
    Fiesty_Won likes this.
  9. Fiesty_Won Fiesty_Won First Blood!

    It doesn't seem to trigger in the last 5 minutes, at least in my experience.

    It will trigger in the last 2 minutes or so and doesn't always trigger every map. Not, quite sure what the conditions are but it is currently not guaranteed.
  10. Would you be ok with it if it was:

    No respawn timer
    No downed state
    Take 15% extra damage
    % Movespeed increase(whatever we get now I don't know the actual number)

    Currently we're supposed to have extra mitigation, I think flipping it would make it ok yes?
  11. Fiesty_Won Fiesty_Won First Blood!

    Survivability in the sense they can may not be combat effective, but do not die from horrific wounds.

    It would be interesting if they could implement that concept into current game somehow....

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