I was reading another thread and I read an interesting remark by member psytooth, he mentionned ' the rise of toxic youth now playing mmo's' or something along those lines, and it made me wonder: Have gamers become dumber the last decade? Have games themselves become dumber? What are the plans for EC concerning the difficulty of the game? Personally I think games have become partially easier: saves, checkpoints, easy mode, it caters to gamers who can't be bothered to put in any effort and just want to 'stroll down a game', half of the time im one of those persons. I'm 34 which means my frst games I played on the NES and Amiga500, and more than once I've thrown the controller or joystick across the room in a fit of rage. There have also been games like Otherworld/Elseworld for example of which ive never seen the end or even came halfway. Only decades later and via youtube I got to see how the game had to be played and how it ended...hehe. Now im not an elitist jerk and I dont want games to go back to that level of difficulty, cos frankly, im not a good enough gamer, BUT nowadays it does seem to me that games don't really challenge gamers anymore, there's always an easy mode or even very easy mode. As in frustration wise thats fine, just switch to easy and walk through the game, enjoy the story, etc. BUT when you play online you're suddenly facing real people who have no intention of taking it easy on you. I have played and still play several games online, the ones I still play or World of Tanks, Heroes and Generals open beta and every now and then Left4dead for some zombiegore fun. All of these games have roughly the same types of players: superl33t ones, these guys must have spent hours and hours playing it, the casual people like me, we have our moments of genius and glory, but thats about it, the total noobs, and the 'toxic' kiddies aka griefplayers. The last one is a type of player that can really be a dealbreaker, they dont speak english and dont have a good idea what is expected of them, or they are just too young to play but their parents cant be bothered to actually spend time with em so they get parked in front of a comp, or the often terrible players who are crap at the game and decide out of frustration to troll and grief. I think that griefplayers come from frustration and lack of skill combined with a bad attitude: they suck, they want instant gratification so instead of practising and getting better they wont bother and just keep hanging aroundand grief, or be utterly useless to a team while saying: 'it's just a gaaameeee...u mad bro?' Then there are also 'toxic' mods: stats. Stats have become inseperablefor most mmo's, but ive found it to be veryhindering and also not a very accurate reflection of a players skills. eventhough that may sound contrdictionairy. Now for EC its interesting to have a closer look at this, how difficult will progression be? or combat? How much tactical insight is needed? The more difficult, the more frustration, the more griefplayers. On the other hand, if it's too easy, you'll get tons of ten year olds derping around and you can forget about any coordinated teamwork. It also brings up this question: does EC already have some idea how to keep the community healthy? Does it enforce a behaviour code? Would peopleget banned? Where's the line? Will EC feauture a stats-system? I'm interested to read about your opinion, maybe I got it all wrong and im interested in other viewpoints considering this matter: both for EC and just a more general analysis of online gaming and gamercommunities and interactions.